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Mister Jack
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I'm all for most of the weapon tweaks.

The sun-on-a-stick should have been there initially, it doesn't make sense to me that the pyro would get full crits with the axting when he can actually set targets on fire while the scout would only get minis.

The backburner change seems like a good change for reflect pyros as least, getting used to it will teach you to not spam m2 while also doing a bit more damage and getting free back crits.

Flare buff makes sense to me, compared to the shotgun it can deal decent burst damage now considering the number of ways people can put out fire now.

As much as I hate the weapon/set the sleeper can better fit its offensive/support sniping/tagging role now... although they'll probably just end up more annoying than they were before.

Only changes I'm not that sure about are the melee changes for no-crit... will have to actually play with them to see though just from reading the patch notes I'm not liking the changes to the Powerjack.

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  • 2 weeks later...

The data in the latest update suggests that there's going to be a promotion with SpaceChem. New entries from items_game.txt in the spoiler below.

 

 

 

"429"

{

"name" "Moustachium Bar"

"item_class" "craft_item"

"show_in_armory" "1"

"item_type_name" "#TF_CraftItem"

"item_name" "#TF_SpaceChem_MoustachiumBar"

"item_description" "#TF_SpaceChem_MoustachiumBar_Desc"

"image_inventory" "backpack/crafting/moustachium"

"image_inventory_size_w" "128"

"image_inventory_size_h" "82"

"item_quality" "unique"

"min_ilevel" "1"

"max_ilevel" "1"

"mouse_pressed_sound" "ui/item_metal_scrap_pickup.wav"

"drop_sound" "ui/item_metal_scrap_drop.wav"

}

"430"

{

"name" "SpaceChem Fishcake Fragment"

"item_class" "craft_item"

"show_in_armory" "1"

"item_type_name" "#TF_SpaceChem_FishcakeFragmentType"

"item_name" "#TF_SpaceChem_FishcakeFragment"

"item_description" "#TF_SpaceChem_FishcakeFragment_Desc"

"image_inventory" "backpack/crafting/fish"

"image_inventory_size_w" "128"

"image_inventory_size_h" "82"

"item_quality" "unique"

"min_ilevel" "1"

"max_ilevel" "1"

"mouse_pressed_sound" "ui/item_metal_scrap_pickup.wav"

"drop_sound" "ui/item_metal_scrap_drop.wav"

}

"431"

{

"name" "SpaceChem Pin Fragment"

"item_class" "craft_item"

"show_in_armory" "1"

"item_type_name" "#TF_SpaceChem_PinFragmentType"

"item_name" "#TF_SpaceChem_PinFragment"

"image_inventory" "backpack/crafting/spacechem_token_01"

"image_inventory_size_w" "128"

"image_inventory_size_h" "82"

"item_quality" "unique"

"min_ilevel" "1"

"max_ilevel" "1"

"mouse_pressed_sound" "ui/item_metal_scrap_pickup.wav"

"drop_sound" "ui/item_metal_scrap_drop.wav"

}

"432"

{

"name" "SpaceChem Pin"

"item_class" "tf_wearable"

"capabilities"

{

"nameable" "1"

"can_gift_wrap" "1"

}

"show_in_armory" "1"

"item_type_name" "#TF_Wearable_Badge"

"item_name" "#TF_SpaceChem_Pin"

"item_description" "#TF_SpaceChem_Pin_Desc"

"item_slot" "misc"

"image_inventory" "backpack/player/items/all_class/spacechem_pin"

"image_inventory_size_w" "128"

"image_inventory_size_h" "82"

"item_quality" "unique"

"min_ilevel" "20"

"max_ilevel" "20"

"model_player" "models/player/items/all_class/spacechem_pin.mdl"

"drop_type" "drop"

"used_by_classes"

{

"scout" "1"

"sniper" "1"

"soldier" "1"

"demoman" "1"

"medic" "1"

"heavy" "1"

"spy" "1"

"engineer" "1"

"pyro" "1"

}

"mouse_pressed_sound" "ui/item_hat_pickup.wav"

"drop_sound" "ui/item_hat_drop.wav"

"attributes"

{

"always tradable"

{

"attribute_class" "always_tradable"

"value" "1"

}

}

}

"433"

{

"name" "Fishcake"

"item_class" "tf_weapon_lunchbox"

"craft_class" "weapon"

"capabilities"

{

"nameable" "1"

"can_gift_wrap" "1"

}

"show_in_armory" "1"

"item_type_name" "#TF_SpaceChem_Fishcake_Type"

"item_name" "#TF_SpaceChem_Fishcake"

"item_description" "#TF_SpaceChem_Fishcake_Desc"

"item_slot" "secondary"

"anim_slot" "ITEM1"

"image_inventory" "backpack/weapons/c_models/c_fishcake/c_fishcake"

"image_inventory_size_w" "128"

"image_inventory_size_h" "82"

"model_player" "models/weapons/c_models/c_fishcake/c_fishcake.mdl"

"attach_to_hands" "1"

"item_quality" "unique"

"min_ilevel" "1"

"max_ilevel" "1"

"used_by_classes"

{

"heavy" "1"

}

"allowed_attributes"

{

"all_items" "1"

}

"attributes"

{

"lunchbox adds maxhealth bonus"

{

"attribute_class" "set_weapon_mode"

"value" "1"

}

}

"mouse_pressed_sound" "ui/item_sandwich_drop.wav"

"drop_sound" "ui/item_sandwich_pickup.wav"

 

 

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http://www.teamfortr...m/replayupdate/

http://www.teamfortr...eetthedirector/

 

Final shot of the comic suggests a Meet the Medic is inbound,.

 

I also like the "she's further in" sentence. Pyro, much? :P

 

I love how A) this gives even more delicious and useless backstory to even the Meet the... videos and B) they even explain why they haven't updated with the last two classes :P

 

EDIT: Scratch that about the Pyro. I misread that part of the comic. <_<

Edited by RockyRan
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Replay stuff seems to cause some lag spikes... at least while everyone is downloading replays at the same time. The editing and uploading seem pretty straight forward... seems a lot more straight forward than having to convert demos into images, then convert those images into a video using another program.

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backburner can reflect now? what did i miss out? last time i played was on the halloween update

Replay Update (May 5, 2011)

Youtube integration/built in replay

 

Hatless Update (April 14, 2011)

Balancing Items

 

Japan Charity Bundle (March 23, 2011)

 

Shogun Pack (March 10, 2011)

Shogun Items (Conch,Sword,Dagger,fan)

 

Community Map Pack Update (February 24, 2011)

 

Australian Christmas Update (December 17, 2010)

Demo/Medic/Heavy Sets + Random Items

 

http://wiki.teamfortress.com/wiki/Patch

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  • 1 month later...

http://www.develop-o...es-free-forever

 

In case it wasn't already obvious they were going to do this.

 

Wow. Just wow.

 

RIP, TF2. You had a good run. Too bad Valve ran a knife through your heart in an "experiment" to see if "heart knifing would work" for their future games.

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Meet The Medic was great, learning it will now be free to play.....presents some problems Valve will need to address.

 

1.Refunds: Some members of the community are understandably upset that something they paid money for is now going to be completely free. The ways to solve this are either to transfer the amount of money you paid for this game to your steam account or to give you the amount of money to spend in Mann Co. As for retail copies, no idea.

 

2. Alt Idling: Now that TF2 is free, players may create multiple accounts to basically render the drop system moot. To combat this, make it so that you must have at least one bought steam game on your account in order to activate trading.

 

3. Influx of New Players: This brings about a large amount of noobs, hackers, and trolls. While the first may not be much of a problem with the coaching system in place (although you may want to implement a reward and a rating system to it) the latter 2 may be harmful. As how to stop them, Valve may want to consider making the game itself only "free" if the user has bought another steam game on their account. That does not exactly make it completely "free to play" though.

 

All in all, I am not sure what to think of this. If the above issues are dealed with, great! I would be completely fine with it. If they are ignored, then I will be very disappointed and may lose faith in Valve's future efforts, especially if any more are to be free to play.

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1.Refunds: Some members of the community are understandably upset that something they paid money for is now going to be completely free. The ways to solve this are either to transfer the amount of money you paid for this game to your steam account or to give you the amount of money to spend in Mann Co. As for retail copies, no idea.

 

You paid for all of the time you were playing the game for. If you want your money back, then invent a way to give your time back to valve first. If you bought it yesterday or something that's a different story though.

 

3 will be why I stay away for a while. A good while. I'll wait and see how this goes.

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I agree with Faiblesse. For those of us who have well over 100 hours in the game it's really not that big a deal. I paid $10 for the Orange Box and after 370 hours of TF2 I really don't care if it becomes free to play in that way.

 

The reason I mind the game being free to play very much is Strangelove's reason 3. We already have problems with shit teams (4 Spies and 4 Snipers doing nothing to contribute, nobody caring that your team is getting steamrolled, etc.), hackers, trolls, and griefers. It was bad enough that VAC had trouble actually detecting hackers, now it's going to be even worse.

 

What annoys me most is Valve not giving a shit what happens to TF2 in general. For years now they've been using it and its playerbase as guinea pigs for whatever experiment they feel like making, and while crap like microtransactions was largely avoidable (and I did avoid what I disliked instead of whining about it), this certainly isn't. This just crosses the line and it's going to kill the game for me.

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Meet The Medic was great, learning it will now be free to play.....presents some problems Valve will need to address.

 

1.Refunds: Some members of the community are understandably upset that something they paid money for is now going to be completely free. The ways to solve this are either to transfer the amount of money you paid for this game to your steam account or to give you the amount of money to spend in Mann Co. As for retail copies, no idea.

 

2. Alt Idling: Now that TF2 is free, players may create multiple accounts to basically render the drop system moot. To combat this, make it so that you must have at least one bought steam game on your account in order to activate trading.

 

3. Influx of New Players: This brings about a large amount of noobs, hackers, and trolls. While the first may not be much of a problem with the coaching system in place (although you may want to implement a reward and a rating system to it) the latter 2 may be harmful. As how to stop them, Valve may want to consider making the game itself only "free" if the user has bought another steam game on their account. That does not exactly make it completely "free to play" though.

 

All in all, I am not sure what to think of this. If the above issues are dealed with, great! I would be completely fine with it. If they are ignored, then I will be very disappointed and may lose faith in Valve's future efforts, especially if any more are to be free to play.

 

 

 

1. As FSD said you kinda paid for it and got your time out of it. I've gotten several years out of TF2 and regret nothing. Also in that time you'll have managed to get a fair bit of loot too, which could probably be sold on to make up the cash back.

 

2. They've combated idling before, remember the halo? I doubt they'll have much issue tracking down the people idling. If you are found ot be idling your account get's flagged.

 

3. Noobs aren't an issue, they turn up all the time. It's part of the fun to take in noobs under your wing and train and nurture them. The hackers and trolls get the exact same treatment they do with the current game. banned and kicked from servers and an eventual VAC ban.

 

The issue will be servers discriminating against recent users. Similar to the Mac release.

 

edit: there you go: http://www.teamfortr...etoplay/faq.php

 

Oh and

 

 

 

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  • 4 weeks later...

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