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Assassin's Creed Revelations [SPOILERS for AC1, 2, and Brotherhood]


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It's The Dark Knight Returns, man!

 

He is over middle aged, probably bitter after the events of Brotherhood.

 

He now has more technology- the grapple/zipline thing is like, Batman's best friend. Batman also loves his types of bombs- in Year One he makes use of thermite a lot, and also uses smoke, sleeping gas, etc etc. 'Eagle Sense' now lets you predict what guards or going to do- again Batman and his extremely refined prediction and deduction skills, though maybe that's a bit of a stretch.

 

I too was bored with Ezio, but I think this sounds like a good direction! However, the 'memory seals' thing sounds a bit Inception. Re-live a memory within a memory. As a game alone I think Revelations sounds good- I like random events and that the Borgia towers can get retaken.

 

I would not call Brotherhood a "huge improvement" over ACII.

 

I would.

 

My main reason is that it did a great job of adding incentive, the one thing I felt ACI and II totally lacked and failed at. In ACII, once I had done the story, I felt no need to do the side missions and felt bored by the game world and the game. In AC:B, even before I had finished the story, I was happy to roam around doing side missions, being immersed in the world, furthering my Assassins and collecting items for the inventory. It's all the little detail and refinements they added in Brotherhood that made it that bit more special and immersive for me.

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A game purely as Desmond would be either very little like AC, or require a bit of fudging to explain how he can bring up a map of the city within his own head.

He's got a REALLY good sense of direction.

 

That, or GPS on his phone.

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So that he can see the memories of his current self? :P

 

As explained in the game the animus maps out stuff like missions, guard points, friendlies, objectives etc because it's pulling them from Ezio/Altairs memories.

If you notice when out of the animus you lose quite a lot of the games functions. No glowing spires with a "go here" marker, blue safety points, or red dots n suspicion levels for guards.

You have the physical abilities granted to as an assassin n that's it. As an example, when finding the power conduits in the estate you have to use Eagle Vision, but in the animus stuff like that would be highlighted, or glowing white, or something.

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Here's how they justify it:

 

Desmond remembers these things, the player "is" Desmond so they should also have access to the information.

 

The player is not *actually* Desmond.

 

The player is playing a video game, so we can give them a map and stuff.

 

:P

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they could have the people who work with desmond (I forget their names) could be at a base location sending him info such as objectives and a map doesn't have to be from memory. It is a game so it doesn't have to be 100% realistic, they could maybe say they've developed facial analysis software that decides how alert someone looks. I dunno exactly but it could work.

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I don't mind what they do - I was just guessing what they could do. I'm quite open to them making one of the characters gameplay quite different (ezio because of his age (maybe more strategic), or Desmond because he isn't being played as a memory).

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I'm waiting for this game to come out so Brotherhood goes cheap and I can buy Brotherhood like I did with AC2! Gaming on a budget is a calculated science!! Personally I'm OK with more Ezio, but again I haven't played Brotherhood yet, so that might be why.

 

I don't want the franchise to go to 2012 yet, or a near future, because I think that this franchise could explore so much more. People are always speculating on different times that the series could go, Victorian England, Revolutionary France, Revolutionary America, Wild West America, Early 1900's Russia, Feudal Japan, Feudal China, and much more. I'm not ready for Assassins Creed to end. If they can keep each game feeling fresh then I welcome the franchise to go on.

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I don't want it to go to the "modern" time yet either, I want a new past time. There was some speculation that the next one would be during the American Revolution because of some hints at the end of the Da Vinci Disappearance DLC.

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I would love a spin-off where we play Shaun sneaking in and discovering his oh-so-high perceptions of his lineage actually comes down to a peasant rolling around in the muck during a famine outside London c. 1665 AD :P

 

I think Desmond will get a wider skillset, maybe some more equipment, but he's not gonna get anything like what Ezio or Altair have in the Animus. From a gameplay/interface standpoint. I'd like Desmond's storyline to go somewhere more public- with population walking around and side-quests like in the cities in the Animus.

 

Speaking of out-of-animus gameplay, anybody got any idea what happens if you collect all of those funky items that were hidden around the modern villa in AC: Brotherhood? That was weird, but really cool and kinda exciting. I found 3 or 4 out of the 7 or whatever, never met anyone who got them all.

Edited by kenshi_ryden
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I would love a spin-off where we play Shaun sneaking in and discovering his oh-so-high perceptions of his lineage actually comes down to a peasant rolling around in the muck during a famine outside London c. 1665 AD :P

 

I think Desmond will get a wider skillset, maybe some more equipment, but he's not gonna get anything like what Ezio or Altair have in the Animus. From a gameplay/interface standpoint. I'd like Desmond's storyline to go somewhere more public- with population walking around and side-quests like in the cities in the Animus.

 

Speaking of out-of-animus gameplay, anybody got any idea what happens if you collect all of those funky items that were hidden around the modern villa in AC: Brotherhood? That was weird, but really cool and kinda exciting. I found 3 or 4 out of the 7 or whatever, never met anyone who got them all.

 

You get a sense of achievement. I did get them all and was thoroughly unimpressed.

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Anyone get the new Game Informer magazine? It has tons of info about Revelations. I didnt read it though. I never read the magazine, I just look at the pictures. Someone summarize what it said for me

I just got my issue today.

 

It talks mostly about gameplay. A grapple hook-hidden blade device is used a lot for flying down zip lines and grabbing enemies. You can customize your own bombs; supposedly allowing hundreds of different combinations.

 

The game starts with Ezio making a pilgrimage to Musayaf -- 300 years after we last saw in AC1.

 

The portions involving Altair and Desmond sound briefer than I expected. It does not look like the game is equally split among the three main protagonist. Instead, their missions are more like small side missions.

 

Desmond is trapped in an animus-coma, between the white-colored animus world and the new "dark space" of the animus's safe mode. Basically, he's a bit like Neo at the beginning of the third Matrix film. Here, the player gets a glimpse into Desmond's back story as we play through his subconscious.

 

It sounds like the game really revolves around one major location -- Constantinople, like Rome in AC:B. Sure, there are other minor locations... but not really.

 

Despite being 50, GI describes Ezio as being at the "peak" of his skills.

 

That was all that I read that was interesting. There wasn't anything there to make me feel like I was mistaken in my initial reaction to the game. But, it does sound like a solid game with a sliver of story to uncover. I'll rent or buy it on sale, but no pre-ordering for me.

Edited by HotChops
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Oh yeah someone mentioned if the Apple boosts longevity. I don't think that's the case. Assassins aren't a trade(okay there's the random ones you can pick up), it's a sub-species of human. So along with improved reflexes, eagle vision etc, maybe a longer lifespan is part of it.

 

 

Is that really the case? Ezio and Desmond are the offspring of a Templar and an Assassin. I don't remember what that girls name was but whoever it was who hooked up with Altair.

Edited by Yantelope
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