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Xbox One


Yantelope
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maybe they're also worried the multi-platorm games are looking better on the PS4 as well so don't want them seen side by side? since it seems PS4 is more powerful and has more RAM available to games.it could be that it's easy for the unoptimised stuff that's ready for E3 will show up the differences more readily.

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All Sony would have to do is show the more powerful games during their presentation. I think Destiny is being made w/ exclusive content for the ps4, show that and you may have a shot. Valve is already super friendly with Sony as well, so are indie developers outside of Behemoth and Ska Studios who still ride Microsoft's dick.

 

What I CAN see is Microsoft showcasing a lot of EA games during their presentation since EA is betting all of its chickens on Microsoft. If the Witcher 3 has any appearance in here as well I could see them showing up for the PS4 since they're pretty big on anti-DRM thoughts.

 

If I were Sony and Microsoft pulled this and a lot of studios took the bait, I would just release press releases to the press, or ad campaigns, showcasing how all of those games are also on PS4.

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Before I was hoping Microsoft's next console would be awesome.  Then I was indifferent to it.  Now I'm actually hoping they crash and burn at E3 and the whole presentation is shit so there isn't any temptation.  If they manage to succeed with the Xbox One in the next gen, it will set a very bad precedent for consumer rights in the future.

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The Xbox One has become a big middle finger to a lot of the industry. Why would you buy a physical disc when the console will read game data stored on the system rather than disc? Oh, now you can use an external HDD since the system 500GB HDD can't be swapped, though here's hoping there's no potential in losing data permantely if that drive fails.

 

All the little things we never took notice of, like lending or selling our games, has become a debacle on Microsoft's part. So much so that friends and family having "unlimited access" to your console was a bullet point. You know, because other consoles were so restrictive on exactly who could play with you in your own home.

 

Next thing you know it's revealed that Kinect 2.0 has a blood test so only blood relatives can have "unlimited access."

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I don't trust MS' customer service enough with just my xbox live gamertag info that included a credit card, imagine how stressed I'll be when somebody can use people engineering to get your account with a credit card and all of your games. You'll be left with a cable box.

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Why would you lose data when an HDD fails when everything will be on the cloud? I'd worry more about MS's server farms than the internal HDD. 

I was talking about the use of an external HDD. Would any of that be uploaded to Cloud storage? I can't imagine Microsoft being generous in offering over 500GB of Cloud storage for free...

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I'm certain that the HDD will be used for game installs. Your license information will be stored in the cloud. Not certain about saved games, but I'm certain most games will have some sort of cloud save function . maybe not every save, but there will certainly be the option. It fits with the license portability angle they've talked about

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Nah, the games themselves are stored on Cloud as well. It's how you'll be able to play your games on another person's console.

 

Of course, then you need to install the game on that console, which then is suppose to deactivate it on the last console it was installed on.

 

EDIT: The actual quote on Xbox Wire:

 

Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.

Edited by Atomsk88
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I don't know why you say no. Both of what you are saying is true.

 

We don't even know if it will support external HDDs for game saves or game data as far as I know.

It does, and it will hold game data and other downloads.

 

The question on my mind is whether this content on the external drive will be uploaded to Cloud storage. You would only need one once you fill up the system's 500GB, but this begs the question on how Microsoft feels about offering 500GB+ of Cloud storage. They're already committed to the system's capacity, but considering games take up a variety of gigabytes, a gamer's library could easily surpass the HDD limit.

 

To me, it seems like another opportunity for Microsoft to come out with another fee. Something like, "Once you have surpassed the allotted 500GB of free storage, any further data will require a paid subscription of $XX.XX per year."

Edited by Atomsk88
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Unless I'm reading this wrong, the games you install are then uploaded to your own Cloud storage. You have a digital copy on your console, and then the uploaded copy on Cloud. Just look at the above quote:

 

"...a digital copy of your game is stored on your console and in the cloud."

 

Won't that be too much of a waste of space? Isn't it just like digital downloads on the XBox live marketplace? You'll just have a license to download it. The disk (which anyone can buy) would be stored in the cloud (which anyone can download). Not everyone will be able to play it (you need a license). Not saying you can download games before you buy it, but you get what i'm trying to say..

 

Re the link above: Yeah, I could see the cloud being their excuse to enforce DRM (to check your license). For the XBox One fans, I hope that won't be an underused feature.

 

Also, I love PoP but the reboots are ridiculous.

Edited by eleven
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Unless I'm reading this wrong, the games you install are then uploaded to your own Cloud storage. You have a digital copy on your console, and then the uploaded copy on Cloud. Just look at the above quote:

 

"...a digital copy of your game is stored on your console and in the cloud."

 

I would assume this works just like anything you download on PSN, XBox Live, or Steam, where they just keep a copy on the server that everyone downloads. I don't see why they do it the way you think it works.

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