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Yantelope
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the likelihood of it being pirated is very low

 

 

lol, oh you.

 

 

All games require Steam authentication. Some can only be purchased through Steam.

 

Awesomenauts - 32 seeders - 3 leechers

Antichamber - 153 seeders - 5 leechers

Bioshock Infinite: 951 seeders - 917 leechers

Deadpool - 1542 seeders - 1661 leechers

Dishonored - 820 seeders - 210 leechers

Gunpoint - 262 seeders - 12 leechers

Half Life 2 - 331 seeders - 34 leechers

Left 4 Dead 2 - 1759 seeders - 200 leechers

Metro Last Light - 1691 seeders - 848 leechers

Team Fortress 2 - 65 seeders - 7 leechers (that's a FREE game, and people are pirating it.)

Skyrim - 3258 seeders - 503 leechers

ARMA 3 alpha - 789 seeders - 255 leechers

 

The "encryption" you're probably familiar with only applies to pre-release installs. If you install a game before it comes out, the files will be encrypted and yes, that is uncrackable. Once the game is released, it is decrypted on all machines from that point forward and you'll find a scene rip within an hour.

 

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Great explanation. Tell me, how do you pirate a Steam game? Do you even know where pirated games come from? Why did you just ignore the rest of the post?

 

- Google "(name of the game) torrent" or "(name of the game) download"; whichever you prefer..

- Download.

 

They come from what's commonly known as 'scene' groups. They can come from anybody, but Scene groups usually build a reputation on having less buggy releases and clean installs, so they're usually more trusted in the pirating community. These individuals operate at a huge risk for little gain and largely do it because they believe that major media publishers are profiteering off old media formats when better distribution methods exist that eliminate the middleman and help bring more profits to the artist. Some of the most popular ones for games include;

ReLOADED

FLT

SKiDROW

iMARS

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If a scene group is uploading the game it didn't come from Steam. Steam is a closed platform. Games are pirated because of disks and DRM-free releases. Actually, if it's anything like music, I would assume a lot of it comes from the versions that are sent to the press. So no, not Steam. If you release your game only on Steam this doesn't happen. Go back to your console and stay there.

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My point was that you're going to lose money because people aren't paying for the game; whether it's comes directly through steam or not is irrelevant. Just because a game is on steam with DRM doesn't mean it can't be pirated (actually it means it will 100% definitely be pirated); I listed a bunch of examples a few posts up. XBL is no different, except it has a much smaller pirate community because you have to jump through all kinds of hoops to get pirated games working. You have to find someone who can mod your console and take a risk at either getting banned or not being able to access any online features. Plus you need a DVD burner and optical drives are becoming less common.

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http://www.gamesindustry.biz/articles/2013-06-28-xbox-one-exec-hardware-specs-are-meaningless

 

So I'm thinking the Xbox One is more than likely a fair bit underpowered over the PS4 if the attitigue is "I'd rather not even have the conversation". If Ms was substantially better, even in one area, they'd be crowing about it.

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To the comment on Microsoft removing charges for patches and whether it's gonna bring lots of indie developers over: maybe. But the PS4 is still the most appealing out of the two. Sony wasn't charging for patches to begin with and as far as I know Microsoft doesn't allow self-publishing in general for its console so that's still a big appeal for indies to go to the PS4. Not to mention the structure being so close to PC as well so it's not like with the PS3 where it was such a weird console while the 360 was super close to the PC.

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Backing up the indie support theory...

http://blogs.unity3d.com/2013/06/27/build-conference/

 

Unity will be developing tools for XBone; and they'll be available for free to licensed Unity Pro users. Normally it costs $1500 to get a licence to use Unity on a platform other than PC, so I imagine Microsoft offered them a pretty sweet deal for the partnership.

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That's only

 

 

developers who build games published by Microsoft Studios get the tools for both Xbox 360 and Xbox One free of charge.

Which gonna throw this out again: They're indies. They don't want a publisher, and given the horror stories of MS' predatory tactics they mostly certainly don't want MSGS as a publisher.

 

Also lol at "cloud stuff". 'We're partnering with MS for making development tools, and even we don't know what the fuck thier cloud idea is".

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As I understand it the issue with patching on 360 wasn't that they charged at all, it was that they charged an exorbitant amount.  Sony might charge but if they do it must be less because devs are only complaining about MS's charges.

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Yep. MS I think was charging a blank slate for the updates no matter the size and it was a sizable amount. For every dev to go to Sony giving them praises it has to mean their charges won't break the bank AND they can be self-published.

 

example: a cool little j-rpg I'm backing on Kickstarter just announced that since PS4 and Unity work very well and he talked to Sony, he will be able to make his game for the PS4/Vita with almost no problem. This is a relatively small indie team and they're gonna release their very first game on the ps4/vita and Wii U alongside PC with little to no extra work. That has to feel awesome.

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I dislike Mattrick, sure. And I still believe this isn't enough for MS to rehabilitate itself. I believe I said this sort of move wouldn't be made for publicity purposes. There are many other reasons why Mattrick is leaving, including because he mismanaged the Xbone reveal and the DRM kerfluffle. I suspect that factions within MS/Xbox management that advocated for a more open Xbone jockeyed for his ouster once it became clear that the RM fucked MS's marketing strategy. That is different than publicly firing Mattrick as a publicity move.

 

On the other hand, Mattrick perhaps sensed that this was a massive fuckup and sought an exit on his own. MS doesn't have a replacement for him, yet, which indicates that it may be possible that Mattrick left unilaterally.

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