NeoStarr Posted June 29, 2013 Report Share Posted June 29, 2013 the likelihood of it being pirated is very low lol, oh you. All games require Steam authentication. Some can only be purchased through Steam. Awesomenauts - 32 seeders - 3 leechers Antichamber - 153 seeders - 5 leechers Bioshock Infinite: 951 seeders - 917 leechers Deadpool - 1542 seeders - 1661 leechers Dishonored - 820 seeders - 210 leechers Gunpoint - 262 seeders - 12 leechers Half Life 2 - 331 seeders - 34 leechers Left 4 Dead 2 - 1759 seeders - 200 leechers Metro Last Light - 1691 seeders - 848 leechers Team Fortress 2 - 65 seeders - 7 leechers (that's a FREE game, and people are pirating it.) Skyrim - 3258 seeders - 503 leechers ARMA 3 alpha - 789 seeders - 255 leechers The "encryption" you're probably familiar with only applies to pre-release installs. If you install a game before it comes out, the files will be encrypted and yes, that is uncrackable. Once the game is released, it is decrypted on all machines from that point forward and you'll find a scene rip within an hour. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted June 29, 2013 Report Share Posted June 29, 2013 Great explanation. Tell me, how do you pirate a Steam game? Do you even know where pirated games come from? Why did you just ignore the rest of the post? Quote Link to comment Share on other sites More sharing options...
NeoStarr Posted June 29, 2013 Report Share Posted June 29, 2013 Great explanation. Tell me, how do you pirate a Steam game? Do you even know where pirated games come from? Why did you just ignore the rest of the post? - Google "(name of the game) torrent" or "(name of the game) download"; whichever you prefer.. - Download. They come from what's commonly known as 'scene' groups. They can come from anybody, but Scene groups usually build a reputation on having less buggy releases and clean installs, so they're usually more trusted in the pirating community. These individuals operate at a huge risk for little gain and largely do it because they believe that major media publishers are profiteering off old media formats when better distribution methods exist that eliminate the middleman and help bring more profits to the artist. Some of the most popular ones for games include; ReLOADED FLT SKiDROW iMARS Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted June 29, 2013 Report Share Posted June 29, 2013 If a scene group is uploading the game it didn't come from Steam. Steam is a closed platform. Games are pirated because of disks and DRM-free releases. Actually, if it's anything like music, I would assume a lot of it comes from the versions that are sent to the press. So no, not Steam. If you release your game only on Steam this doesn't happen. Go back to your console and stay there. Quote Link to comment Share on other sites More sharing options...
NeoStarr Posted June 29, 2013 Report Share Posted June 29, 2013 My point was that you're going to lose money because people aren't paying for the game; whether it's comes directly through steam or not is irrelevant. Just because a game is on steam with DRM doesn't mean it can't be pirated (actually it means it will 100% definitely be pirated); I listed a bunch of examples a few posts up. XBL is no different, except it has a much smaller pirate community because you have to jump through all kinds of hoops to get pirated games working. You have to find someone who can mod your console and take a risk at either getting banned or not being able to access any online features. Plus you need a DVD burner and optical drives are becoming less common. 1 Quote Link to comment Share on other sites More sharing options...
Baconrath Posted June 29, 2013 Report Share Posted June 29, 2013 Yikes, FDS. I just wanted to know if MS will still be charging devs for subsequent patches and stuff for Xbone games. :CTo the Piracy thread! Quote Link to comment Share on other sites More sharing options...
Alex Heat Posted June 29, 2013 Report Share Posted June 29, 2013 I wonder if we'll eventually see MS consistently allow free DLC. Seems like that would be one of the things that would come with this path. Quote Link to comment Share on other sites More sharing options...
deanb Posted June 29, 2013 Report Share Posted June 29, 2013 http://www.gamesindustry.biz/articles/2013-06-28-xbox-one-exec-hardware-specs-are-meaningless So I'm thinking the Xbox One is more than likely a fair bit underpowered over the PS4 if the attitigue is "I'd rather not even have the conversation". If Ms was substantially better, even in one area, they'd be crowing about it. Quote Link to comment Share on other sites More sharing options...
Alex Heat Posted June 29, 2013 Report Share Posted June 29, 2013 http://www.escapistmagazine.com/news/view/125523-Xbox-One-Designed-With-Advertising-in-Mind Can we just start lining up marketing executives so they can systematically be punched in the chops or something? Quote Link to comment Share on other sites More sharing options...
Baconrath Posted June 29, 2013 Report Share Posted June 29, 2013 http://www.escapistmagazine.com/news/view/125523-Xbox-One-Designed-With-Advertising-in-Mind Can we just start lining up marketing executives so they can systematically be punched in the chops or something? 2 Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted June 29, 2013 Report Share Posted June 29, 2013 To the comment on Microsoft removing charges for patches and whether it's gonna bring lots of indie developers over: maybe. But the PS4 is still the most appealing out of the two. Sony wasn't charging for patches to begin with and as far as I know Microsoft doesn't allow self-publishing in general for its console so that's still a big appeal for indies to go to the PS4. Not to mention the structure being so close to PC as well so it's not like with the PS3 where it was such a weird console while the 360 was super close to the PC. 1 Quote Link to comment Share on other sites More sharing options...
Mercurial Posted June 29, 2013 Report Share Posted June 29, 2013 They both charged for updates. What the hell are you talking about? Quote Link to comment Share on other sites More sharing options...
deanb Posted June 29, 2013 Report Share Posted June 29, 2013 The self-publishing will matter more to Indies than the update fees. As for charges, as far as I'm aware Sony didn't charge for updates, they charged for bandwidth. Which means a nice small update would be nice and cheap. Quote Link to comment Share on other sites More sharing options...
Mercurial Posted June 29, 2013 Report Share Posted June 29, 2013 (edited) They charged for the testing of the patch so they could make sure it wouldn't break the console. Edited June 29, 2013 by Dr.Krieger Quote Link to comment Share on other sites More sharing options...
NeoStarr Posted June 30, 2013 Report Share Posted June 30, 2013 Backing up the indie support theory... http://blogs.unity3d.com/2013/06/27/build-conference/ Unity will be developing tools for XBone; and they'll be available for free to licensed Unity Pro users. Normally it costs $1500 to get a licence to use Unity on a platform other than PC, so I imagine Microsoft offered them a pretty sweet deal for the partnership. Quote Link to comment Share on other sites More sharing options...
deanb Posted June 30, 2013 Report Share Posted June 30, 2013 That's only developers who build games published by Microsoft Studios get the tools for both Xbox 360 and Xbox One free of charge. Which gonna throw this out again: They're indies. They don't want a publisher, and given the horror stories of MS' predatory tactics they mostly certainly don't want MSGS as a publisher. Also lol at "cloud stuff". 'We're partnering with MS for making development tools, and even we don't know what the fuck thier cloud idea is". Quote Link to comment Share on other sites More sharing options...
NeoStarr Posted June 30, 2013 Report Share Posted June 30, 2013 It's kinda bullshit then that their little infographic rewords it to make it sound free for everybody. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 30, 2013 Report Share Posted June 30, 2013 As I understand it the issue with patching on 360 wasn't that they charged at all, it was that they charged an exorbitant amount. Sony might charge but if they do it must be less because devs are only complaining about MS's charges. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted June 30, 2013 Report Share Posted June 30, 2013 Yep. MS I think was charging a blank slate for the updates no matter the size and it was a sizable amount. For every dev to go to Sony giving them praises it has to mean their charges won't break the bank AND they can be self-published. example: a cool little j-rpg I'm backing on Kickstarter just announced that since PS4 and Unity work very well and he talked to Sony, he will be able to make his game for the PS4/Vita with almost no problem. This is a relatively small indie team and they're gonna release their very first game on the ps4/vita and Wii U alongside PC with little to no extra work. That has to feel awesome. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted July 1, 2013 Report Share Posted July 1, 2013 I totally called it. Don Mattrick is leaving Microsoft to go work at Zynga. Zynga. There is no fucking way he is choosing to do this all on his own. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted July 1, 2013 Report Share Posted July 1, 2013 Considering Zynga is a sinking ship, yeah. This is more likely board-members/shareholders tired of how he handled the Juan. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted July 2, 2013 Report Share Posted July 2, 2013 I'd be calling for his head. If only to be able to draw a line under this. MS can then foist all the blame on to him and regain some of their consumer trust. Called it! Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted July 2, 2013 Report Share Posted July 2, 2013 Good riddance to Mattrick. Zynga is probably the softest landing he could have hoped for. On the other hand, he *is* a CEO now. He'll probably make as much or more money, though I'd generally rather have stock options in MS than Zynga. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted July 2, 2013 Report Share Posted July 2, 2013 Wait, weren't you the one saying that this wasn't big enough for public beheadings? Or do you just mean you disliked Mattrick regardless? Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted July 2, 2013 Report Share Posted July 2, 2013 I dislike Mattrick, sure. And I still believe this isn't enough for MS to rehabilitate itself. I believe I said this sort of move wouldn't be made for publicity purposes. There are many other reasons why Mattrick is leaving, including because he mismanaged the Xbone reveal and the DRM kerfluffle. I suspect that factions within MS/Xbox management that advocated for a more open Xbone jockeyed for his ouster once it became clear that the RM fucked MS's marketing strategy. That is different than publicly firing Mattrick as a publicity move. On the other hand, Mattrick perhaps sensed that this was a massive fuckup and sought an exit on his own. MS doesn't have a replacement for him, yet, which indicates that it may be possible that Mattrick left unilaterally. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.