Mister Jack Posted May 17, 2014 Report Share Posted May 17, 2014 I don't know this for a fact but I've heard on numerous occasions that kinect was Don Mattrick's baby, so no matter what they were going to keep pushing it while he was in charge. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted May 17, 2014 Report Share Posted May 17, 2014 As I remember it, the first Kinect did sell well its first year. It was an upset for all the gamers that wanted the thing to trip over itself as it entered the market. I remember there being a Penny Arcade comic about the surprised success. But yeah, on the second year the device was irrelevant for many consumers who got a kick out of it with a few games and not much else. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted May 21, 2014 Report Share Posted May 21, 2014 Apparently Microsoft heard me, because with the June update you'll be able to select a profile for automatic sign-in without Kinect! Yay! Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 5, 2014 Report Share Posted June 5, 2014 Removing Kinect has given developers 10% more GPU power to work with. That should put a little bit of a dent in Resolutiongate, though my understanding is it's still not enough to equal the PS4. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted June 5, 2014 Report Share Posted June 5, 2014 How exactly is that supposed to work? Are games going to have two different graphics modes depending on whether or not the kinect is plugged in? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 5, 2014 Report Share Posted June 5, 2014 Developers now have the option to disable Kinect while their game is running. Previously those resources were reserved for Kinect whether or not the developer was using Kinect or it was even plugged in. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted June 5, 2014 Report Share Posted June 5, 2014 So the voice commands wouldn't work while the game is running, then? Boy, that makes the thing even more useless than it already is. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 5, 2014 Report Share Posted June 5, 2014 No, it's believed voice commands would still work, just the processing reserved for body detection and whatnot would be disabled, so gestures wouldn't work. Hasn't been confirmed though. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 9, 2014 Report Share Posted June 9, 2014 lol, MS Twitter account accidentally implies that there aren't many Xbones out there: https://twitter.com/Xbox/status/476046607754870784 Quote Link to comment Share on other sites More sharing options...
deanb Posted June 9, 2014 Report Share Posted June 9, 2014 I feel I'm missing something here. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 9, 2014 Report Share Posted June 9, 2014 The fact that it's only on Xbox One is a good way to keep the mutants contained. Because Xbox One is a small market. Because there aren't many of them. Quote Link to comment Share on other sites More sharing options...
deanb Posted June 9, 2014 Report Share Posted June 9, 2014 Ahhh... 2 Quote Link to comment Share on other sites More sharing options...
deanb Posted July 9, 2014 Report Share Posted July 9, 2014 http://www.digitalspy.co.uk/gaming/news/a583173/microsoft-no-longer-plans-for-xbox-one-retail-units-to-double-as-dev-kits.html#~oJxqk80CJaiJIh In yet another reverse manoeuvre Xbox Ones will not double as dev kits as initially promised as part of their "ID@XBOX" plans. They're running out of things to unannounce. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted July 9, 2014 Report Share Posted July 9, 2014 At least studios in the ID@Xbox program get two free devkits. That addresses the same concern, which was that smaller studios couldn't afford devkits. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted August 7, 2014 Report Share Posted August 7, 2014 So now Ryse is being ported to PC. First Dead Rising 3, now this. For once Ill stick up for the Xbox and say that this isn't a big deal like people think it is. Xbox One isn't going to sell that much less because their exclusives are on PC, mostly because a lot of people don't want to game on pc. Aside from hardcore gaming nerds like us, it probably doesn't register to the average gamer that way. I just think that a pc gamer is more likely to buy an Xbox One than a Xbox One gamer wants to go to pc for gaming. A lot of people dont even see the PC as a gaming platform. As long as Xbox One releases it first, I think theyll be fine porting stuff over 6 months or a year later to pc. 2 Quote Link to comment Share on other sites More sharing options...
TCP Posted August 8, 2014 Report Share Posted August 8, 2014 So Microsoft games that end up on PC now that Games For Windows Live is dead... do they go on Steam? How does this work? Quote Link to comment Share on other sites More sharing options...
deanb Posted August 8, 2014 Report Share Posted August 8, 2014 GFWL isn't dead afaik. They announced like a couple days before it was due to go dead it would still be around. But at this point it's not really gonna have any future support, so yeah Steam seems to be the thing. Quote Link to comment Share on other sites More sharing options...
TCP Posted August 8, 2014 Report Share Posted August 8, 2014 All hail the undisputed Steam future! ...Go away, Origin. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 8, 2014 Report Share Posted August 8, 2014 Microsoft never actually announced it was shutting down, it was always just a rumor. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted August 12, 2014 Report Share Posted August 12, 2014 (edited) So the Sunset Overdrive and CoD bundles they're releasing aren't including a Kinect. I didn't see the show, but from that I hear they didn't mention Kinect even once. Im starting to believe they never really had a solid line up of games for it, just for system functions. I don't think the backlash against them has anything to do with this. Kind of lame. Then again, they scrapped all that Halo movie stuff, so maybe they don't have a problem with throwing shit away. Edited August 12, 2014 by Strangelove Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 13, 2014 Report Share Posted August 13, 2014 They don't want to throw good money after bad, especially since Mattrick's gone; Kinect was his baby. They were losing the war bad, and a big part of it was the difference in price between the two consoles. They had two options: 1) reduce price to $400 but keep Kinect, taking a much larger loss on each box, or 2) reduce price to $400 and ditch Kinect, meaning they won't recoup their investment in it. They decided overall they were likely to make more money by ditching Kinect, and I think they were probably right. 3 Quote Link to comment Share on other sites More sharing options...
staySICK Posted August 13, 2014 Report Share Posted August 13, 2014 I think there's a plan to sell the kinect separately, get new users in the door then hope they look at the kinect later for the useful UI features. But I don't see that happening unless they start giving a reason people need it beyond UI navigation. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 13, 2014 Report Share Posted August 13, 2014 Yeah, they announced when they first took it out of the box that they're going to start selling Kinect separately, but with that method it will never see the adoption rates or software support it needs to really be a success. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted August 13, 2014 Report Share Posted August 13, 2014 I dont know all the details, but I feel like Bungie making Destiny outside of MS was the reason they probably left MS in the first place. MS probably pressured them to keep making Halo games. Had they let Bungie make Destiny, had they never thought about implementing their drm bllshit, and had they let the Kinect be optional so the console could have been priced the same as the PS4, we would be in a very different situation right now. Most 360 owners would have stayed with MS, and MS would have Titanfall AND Destiny as exclusives. It really would have changed everything. Destiny is going to be huge. I think everyone knows it. I imagine "going after CoD money" is going to change into "going after Destiny money" eventually. All because they wanted to do what they wanted to do instead of catering to the public's desires. Just plain stubborness. 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted August 13, 2014 Report Share Posted August 13, 2014 I could be wrong but didn't Bungie's contract with MS expire right after Reach? They might have been wanting to do multiplatform for a while and they just only recently got their chance. Quote Link to comment Share on other sites More sharing options...
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