Jump to content

TAY's Top 53 Video Games


Nexus
 Share

Recommended Posts

6th:

 

Shadow of the Colossus

 

YavVk.jpg

 

PlayStation 2, PlayStation 3

 

Total Points: 55

Number of number 1 votes: 1 (kenshi_ryden)

Number of votes: 5 (Papu, STiger, TheMightyEthan, kenshi_ryden, SanaEquiesterer)

 

Shadow of the Colossus is an action-adventure video game published by Sony Computer Entertainment (SCEI) for the PlayStation 2. The game was released in North America and Japan in October 2005 and PAL territories in February 2006. The game was directed by Fumito Ueda and developed at SCEI's International Production Studio 1, also known as Team Ico; the same development team responsible for the cult hit Ico. Shadow of the Colossus is considered a spiritual successor to Ico. Along with Ico, Shadow of the Colossus will be released in Ico and Shadow of the Colossus: The Collection for the PlayStation 3 in 2011; it will feature HD graphics, Trophy and 3D support.

 

The game focuses on a young man named Wander who must travel across a vast expanse on horseback and defeat sixteen beings, simply known as colossi, to restore the life of a girl. The game is unusual within the action-adventure genre in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat other than the colossi. Shadow of the Colossus has been described as a puzzle game, as each colossus' weakness must be identified and exploited before it can be defeated.

 

Shadow of the Colossus is regarded as an important work of art and cited as an influential title due to its minimalist landscape designs, immersive gameplay and emotional journey. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign, and the soundtrack was widely praised. It won several awards for its audio, design, and overall quality. Shadow of the Colossus is also referenced numerous times in debates regarding the art quality and emotional perspectives of videogames.

 

Nexus says: "I am a big fan of Shadow of the Colossus. Such a simple concept, but it's pretty and fun. I love it. Need to finish it myself though."

 

Link to comment
Share on other sites

Woooo, there's my number 1. Great to see it so high up.

 

Yeah P4, HL2's def gonna be up top, and it's highly likely KOTOR will be, too.

 

Tbh, I should probably play KOTOR. I've played the opening segment and enjoyed it, but I've never had a gaming PC with enough time to play it and enjoy it over the years. I know how great the game is, by reputation and examination. Should give it a go.

Edited by kenshi_ryden
Link to comment
Share on other sites

Now that Yant's mentioned it, the time KOTOR came out was when I did move away from JRPGs...

Although, I'd only really played FF games, and the only one I've played since was Lost Odyssey, but that was really good.

 

I would've put ME1 or 2 in my list but then I figured I should just choose one BioWare RPG (because they are similar in many ways) and KOTOR was my first, so...

Link to comment
Share on other sites

Huh, I thought Chrono Trigger and MGS3 would have been a little higher than they are, but seventh is still a fine spot.

 

I don't think Half-Life 2 will make #1. If I remember correctly (I'm not checking), Ocarina of Time had three #1 votes, so I won't be surprised if it lands that spot in the top 53. I'll still rage just a little, though.

Link to comment
Share on other sites

5th:

 

Team Fortress 2

 

n0WTO.jpg

 

PC, Xbox 360, PlayStation 3, Mac

 

Total Points: 59

Number of number 1 votes: 0

Number of votes: 5 (VicariousShaner, ChrnoXIII, Deanb, mergedwarrior, Aki)

 

Team Fortress 2 is a team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to Valve's previous Team Fortress Classic, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version then followed on November 22, 2007. The game was later released as a standalone package for Windows on April 9, 2008. Team Fortress 2 is distributed online through the Steam system, while retail distribution was handled by Electronic Arts. The development of Team Fortress 2 is led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996.

 

The game was announced in 1998, powered by Valve's GoldSrc engine, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic and militaristic style of gameplay, but the design metamorphosed over its nine-year development period. The final rendition sports cartoon style visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is powered by the Source engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes set in evil genius environments.

 

Nexus says: "TF2 is fucking insane. It's so much fun. Each of the character classes are unique, and it's a lot of fun to play with mates. Same problem as other online multiplayer games, in that the public servers are full of cunts."

 

Edited by Nexus
Link to comment
Share on other sites

Joint 3rd:

 

Portal

 

S8iHS.jpg

 

PC, Mac, PlayStation 3, Xbox 360

 

Total Points: 63

Number of number 1 votes: 2 (Aki, VicariousShaner)

Number of votes: 6 (TheMightyEthan, Vargras, VicariousShaner, mergedwarrior, Nexus, Aki)

 

Portal is a single-player puzzle-platform video game developed by Valve Corporation. The game was released in a bundle package called The Orange Box for Microsoft Windows and Xbox 360 on October 9, 2007, and for the PlayStation 3 on December 11, 2007. The Windows version of the game is also available for download separately through Valve's content delivery system Steam and was released as a standalone retail product on April 9, 2008. A stand-alone version called Portal: Still Alive was released on the Xbox Live Arcade service on October 22, 2008; this version includes an additional 14 puzzles. A Mac OS X version was released as part of the Mac-compatible Steam platform on May 12, 2010.

 

The game primarily comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using the "portal gun", a device that can create inter-spatial portals between two flat planes. The player-character, Chell, is challenged by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game's unique physics allow momentum to be retained through portals, requiring creative use of portals to maneuver through the test chambers. This gameplay element is based on a similar concept from the game Narbacular Drop; many of the team members from the DigiPen Institute of Technology who worked on Narbacular Drop were hired by Valve for the creation of Portal.

 

Portal was acclaimed as one of the most original games of 2007, despite being considered short in length. The game received praise for its unique gameplay and darkly humorous story, created with the assistance of Erik Wolpaw and Chet Faliszek. It also received acclaim for the character of GLaDOS, voiced by Ellen McLain in the English-language version, and the end credits song "Still Alive" written by Jonathan Coulton for the game. Not counting sales through Steam, over four million copies of the game have been sold since its release. The game's popularity has led to official merchandise from Valve including plush Companion Cubes, as well as fan recreations of the cake and portal gun. A sequel, Portal 2, was released on April 19, 2011.

 

Nexus says: "I loved Portal. Innovative gameplay, with an amusing antagonist and a brilliant ending credits song. It's fantastic. Granted, short, but it's a good game."

 

 

The Legend of Zelda: Ocarina of Time

 

Hzrrm.png

 

Nintendo 64, GameCube, IQue Player, Virtual Console

 

Total Points: 63

Number of number 1 votes: 2 (Yantelope, TheCowboyPoet)

Number of votes: 6 (p4warrior, TheMightyEthan, TheCowboyPoet, Yantelope, mergedwarrior)

 

The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the sequel The Legend of Zelda: Majora's Mask.

 

The player controls the series' trademark hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf away forever. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina. The game was responsible for generating an increased interest in and rise in sales of the ocarina.

 

Ocarina of Time's gameplay system introduced features such as a target lock system and context-sensitive buttons that have since become common elements in 3D adventure games. In Japan, it sold over 820,000 copies in 1998, becoming the tenth-best-selling game of that year. During its lifetime, Ocarina of Time sold 1.14 million copies in Japan, becoming the 134th-best-selling game of all time, and has sold over 7.6 million copies worldwide. The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival, won six honors at the 2nd Annual Interactive Achievement Awards, and received overwhelmingly positive acclaim. The title is widely considered by both critics and gamers alike to be the greatest video game ever made. In 2008 and 2010, Guinness World Records declared that Ocarina of Time is the highest rated game ever reviewed.

 

Edited by Nexus
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...