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Dragon's Dogma


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Just had a... Pretty great experience on the demo. Played it yesterday, and it was fun. I liked a lot of it, and think I'll get the full game.

 

But today I decided to turn the HUD elements off. Man it makes it different. It stops feeling like an RPG, and you don't get ridiculous text boxes all over your screen. It just becomes a really entertaining battle simulator.

 

Just had a fight with that griffin in the Countryside level... So awesome! I'd played it twice already and found it easy, melting the griffin's wings then slashing the crap out of it's head. But this time... For some odd reason we just couldn't down it. We got rid of the goblins within moments, and started arrowing the griffin- but our mage wouldn't give us fiery weapons, which made things harder. I, twice, managed to make a daring high jump onto it's neck just before it lifted off, and was flown around chaotically whilst stabbing its neck with my daggers. It threw me off, though, (my body crunched off a rock one time and I was single digit points away from dying) and we had to resort to long-range attacks. It became a war of attrition, us taking shots at it, it doing swoop attacks to make us scatter, then us arrowing it again, repeat.

 

This kept going until... It became night time. The day/night cycle actually works in the demo. And it was incredible. After I don't know how long of battle, it was absolutely pitch black, the four of us small glowing orbs in the darkness and silhouetted trees and rocks. Often one of us would be a bit apart from the crowd and the griffin would come out of nowhere, barely visible except for its glowing eyes and the sound of its flapping wings whomping around us, and take the person out. We'd all rush over to help, but by the time we got there the whomping of the wings would be away in the sky again and we'd all shakily step around the fields ready for it again. It was SO damn atmospheric, and totally emergent. That thing is disturbingly huge when your it's dark and your mind fills in the blanks. After ages of fighting, and me taking some serious hits (actually nearly died twice and had no recovery items by the end) we finally managed to set it on fire and get it's wings messed up, at which point it crashed to the ground, and all of our orbs of light converged on it's flaming wreckage and layed into it's head. I actually shouted at the victory when it came.

Edited by kenshi_ryden
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But today I decided to turn the HUD elements off. Man it makes it different. It stops feeling like an RPG, and you don't get ridiculous text boxes all over your screen. It just becomes a really entertaining battle simulator.

 

This alone convinced me to download the demo. I have an unhealthy love for games where you can turn off the HUD.

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This alone convinced me to download the demo. I have an unhealthy love for games where you can turn off the HUD.

 

Same bro.

 

Samebro.

 

EDIT: Oh, I forgot to say, I quite enjoyed the prologue mission for the atmosphere. Really enjoyed it actually. I thought the fight with the Chimera was awesome (though maybe scrappy). I just really enjoy getting stuck into the fights in this, just wading in.

 

Had an awesome moment when I finished the chimera off, where I dodged it's huge pounce attack like a pro, then made a running jump straight onto, and grabbed it's, face. I then hacked at it's face with a flaming sword visciously, and it was down in moments. Even better, when it collapses in a cutscene, my character was clinging to it all the way down. In the style of Shadow of the Colossus. So awesome.

Edited by kenshi_ryden
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I only got around to the customization bit, but I have to say you could make some freaky looking characters. It's not as in-depth as something from Bethesda or Bioware, so you have these preset features to a face or arm, and etc. Though I will add I didn't notice until halfway that :PSsquare: edited some of the details like vertical height of your nose or mouth.

 

Still, when going through the torso of my female pawn, more than half of them made her freakishly huge, either from her gut or massive shoulders!

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I played the demo of this about a week ago and totally forgot to post my thoughts here...

 

Anyway, it's pretty good. It took me a little while to get used to the controls and how the L2 and R2 buttons act as modifiers on the main :PSsquare::PSX::PSTriangle::PSO: buttons, but I found myself really liking the combat, even if it was a little easy. The health never returning to 100% after you get injured is a nice touch as well, and might make the more wide open parts of the full game feel a bit more difficult, at least.

 

The only problem I have is that the actual RPG mechanics feel a little thin, or, well, almost nonexistant. I know it's just a demo, but I would've loved to see at least a bit of inventory management or a skill tree. Also, the voice acting is pretty grating.

 

From what I've played of the demo, doesn't seem like it's something I'll buy on release, but definitely color me interested.

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The OXM overview sold me on the game.

 

 

The demo was easy, but looking at this, it looks like it will be one of those unforgiving RPGs if you're going to run around being an idiot. Definitely watch the other two overviews because the pawn system looks very interesting and there are HYBRID classes.

 

I played as the Strider class in the demo, but I definitely want to experience some Mage abilities. So, if I go forth with those two classes, I can be a MAGICK ARCHER! You can see the guy playing in the video using the class.

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Buying.

 

BUYING.

 

Everyone should watch that video start to finish. Looks fucking amazing.

 

Also, it looks like humanoid enemies will actually get some of the techniques that you get as a fighter or mage... So everyone's on a level playing field. Like Dark Souls. Fucking awesome.

Edited by kenshi_ryden
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Supposedly you can wait until night and the battle gets a little more difficult. I couldn't hold off that long and killed the griffon at sunset. Anyway, launch trailer.

 

http://www.gametrailers.com/video/launch-trailer-dragons-dogma/729985

 

EDIT: As for my takedown of the griffon, the first time it destroyed me. The second time I played the quest, the poor thing was assaulted with fire multiple times within about 20 seconds. Took around two minutes since it didn't land right away, but it never made it back up into the air.

Edited by Atomsk88
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Yeah the night time thing is for real, if you go back a page you'll see I had a fun time experiencing that. I recommend playing the demo again and just avoiding the shit out of the griffin until it's dark, then trying to beat it. Becomes a whole other ballgame, man. Like a tactical survival horror. So awesome.

 

Doesn't take that long either, must just be a few minutes to get properly dark. And it is really properly dark. Like the screen's pitch black and you can only see your tiny area of light. So great.

Edited by kenshi_ryden
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Downloaded the demo, am giving it a try, and within the first five minutes of the demo, I'm hooked. The combat is a lot of fun and it looks amazing. I have the urge to turn up the brightness but I know that the point is to feel like you are actually somehwere you can't see. Its great! I hope exploration in teh full game are as fun as it is in Skyrim.

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The graphics are a weird combination of great and bad to me. I think it's that the way light reflects off of surfaces (especially skin and rocks) is spot-on, which makes it look great, but then the animations are clunky (especially running) which makes it look not-great.

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