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PC Gaming vs Console Gaming


deanb
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Here is a quote from the president of Crytek:

 

"We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy. To the degree PC Gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore."

 

Whether you agree with his logic or not, he is the president of the company and he shied away from PC exclusives because of the piracy.

I think his logic is severely flawed here, by the way. I get the sense that he & the other execs at Crytek were sitting there staring at some Crysis piracy numbers and doing the math in their heads... "X million pirated copies times $50 a copy... we lost hundreds of millions of dollars due to pirates!" when in reality God only knows how many of those pirates would have otherwise been paying customers.

 

Similar games on consoles sell factors of 4-5 more.

The relationship between his game's sales and piracy is totally assumed here, and he completely ignores the difference between the two markets.

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Here is a quote from the president of Crytek:

 

"We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy. To the degree PC Gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore."

 

Whether you agree with his logic or not, he is the president of the company and he shied away from PC exclusives because of the piracy.

I think his logic is severely flawed here, by the way. I get the sense that he & the other execs at Crytek were sitting there staring at some Crysis piracy numbers and doing the math in their heads... "X million pirated copies times $50 a copy... we lost hundreds of millions of dollars due to pirates!" when in reality God only knows how many of those pirates would have otherwise been paying customers.

Even I get caught in that train every so often since its the easiest way to see how piracy can affect sales. Of course, you pointed out a major flaw. Hell, out of the number pirated, how many were the same person looking for a working copy?

 

It's girth that matters. Silly folk.

Let us not bring Gary into the discussion... I don't anyone can handle his girth.

Edited by MaliciousH
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Here is a quote from the president of Crytek:

 

"We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy. To the degree PC Gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore."

 

Whether you agree with his logic or not, he is the president of the company and he shied away from PC exclusives because of the piracy.

 

I can just as easily pull up a quote from Gabe Newell saying the exact opposite:

 

They’re low enough that we don’t really spend any time [on it]. When you look at the things we sit around and talk about, as big picture cross game issues, we’re way more concerned about the stability of DirectX drivers or, you know, the erroneous banning of people. That’s way more of an issue for us than piracy.

 

Once you create service value for customers, ongoing service value, piracy seems to disappear, right? It’s like “Oh, you’re still doing something for me? I don’t mind the fact that I paid for this.” Once you actually localise your product in Russia and ship it on the same day that you ship your English language versions, this theoretical hotbed of piracy becomes your second largest- third largest after Germany in continental Europe? Or third after UK?

 

Now, which do I trust, the guy from Crytek who's trying to justify running for the consoles because they're easier to develop for, or Gabe Newell himself, who runs the most successful digital download service of the PC platform and actually knows what the fuck he's talking about in regards to the market of the platfrom as a whole? I'm going to go with the latter after thinking about it long and hard, you know.

 

I don't condone piracy in the least bit, but you can't possibly take what a couple of industry bigwigs say about piracy and whining about "lost sales" and pulling every other bullshit excuse on the book about how everyone's out to get their hard-earned money. Industry big-heads are generally a prideful bunch. They'll always think they're making the best games ever, and they'll always think some random 14 year old kid pirating a game that he would've never bought anyway is basically someone telling off their own mother. Additionally, when a developer has the choice to jump ship to consoles they'll say whatever they think is the easiest to justify it. Do you seriously think Crytek was going to say "we're a bunch of lazy fucks and developing another PC exclusive doesn't give us as much dinero?" Nope. They'll do the usual "IT WAS TEH PIRATES" to justify it, but it doesn't mean it's actually the case or that it actually influenced their decision.

 

Ask Valve. Or Blizzard. Or CD Projekt. Or any other developer making a killing on the PC. Piracy simply isn't a concern to them. The only people who pull the piracy card are the weak developers who either refuse to accept the fact that their precious game didn't sell as much as they wanted or are simply looking for excuses to justify abandoning a platform. Piracy really ISN'T that big a deal, and I'm saying that as a realist.

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As for where the "battle" between the two came from I think partly from the whole "versus" mentality of gaming the press like to push, 360 versus PS3, Move vs Kinect, DS vs PSP, WRPG vs JRPG, COD vs BF etc.

I think some of it as well is because once upon a time they were their own thing, you had your platformers, action games n JRPGs on console and you had your RTS, WRPG n FPS on PC. Then they started mingling, and something had to give. And its those things that kinda dirtied the waters a bit. Most games tend to make concessions of the PC parts. No using a mouse to control menus, textures that fit into 256MB VRAM, paying for patches/DLC, P2P multiplayer etc.

 

Maybe I'm missing something here, but what PC games have required the user to pay for a patch, and why do you think PCs should be exempt from paying for DLC? When the PC gaming market was stronger, there were developers releasing expansion packs at about 1/2 the cost of the game (more or less). What is DLC but an expansion pack in bite-sized chunks?

 

Having said that, however, I am aware that some developers don't handle DLC so well or even take advantage of customers.

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As for where the "battle" between the two came from I think partly from the whole "versus" mentality of gaming the press like to push, 360 versus PS3, Move vs Kinect, DS vs PSP, WRPG vs JRPG, COD vs BF etc.

I think some of it as well is because once upon a time they were their own thing, you had your platformers, action games n JRPGs on console and you had your RTS, WRPG n FPS on PC. Then they started mingling, and something had to give. And its those things that kinda dirtied the waters a bit. Most games tend to make concessions of the PC parts. No using a mouse to control menus, textures that fit into 256MB VRAM, paying for patches/DLC, P2P multiplayer etc.

 

Maybe I'm missing something here, but what PC games have required the user to pay for a patch, and why do you think PCs should be exempt from paying for DLC? When the PC gaming market was stronger, there were developers releasing expansion packs at about 1/2 the cost of the game (more or less). What is DLC but an expansion pack in bite-sized chunks?

 

Having said that, however, I am aware that some developers don't handle DLC so well or even take advantage of customers.

 

Expansion packs, though, often had nearly the content that was in the original release; just take a look at Half-Life: Opposing Force.

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Patches have become DLC. Back in ye olden days you'd get a patch and sometimes you'd have a bunch of new content too. Witcher did it in it's update to Enhanced Edition. Civ V is doing it with an upcoming patch. TF2 has being doing it since launch. It's just much rare these days and stuff that used to be patches have become DLC. Hence me typing "patches/DLC"

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  • 3 weeks later...

Just the other day I came across my receipt for my current PC. I spent almost $800 three years ago. In order to play any new PC games (outside of the obvious flash based stuff.) pretty much nil. I'd have to drop another couple hundred just to play some games. Emulation is pretty good on it, though.

 

When I do upgrade my PC, the inevitable upgrade will be more at encoding video and maybe for playing BDs over games. I have a PS3/360 and Wii. There is literally nothing on the PC that I have missed out on in the last five years. I saw the cutscenes to Starcraft 2 and quite frankly, that was enough. It's not 1999 and I'm not 17. I just don't have that kind of free time to sink into a game where matches can go on for hours.

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There is literally nothing on the PC that I have missed out on in the last five years.

:WTF:

 

It should be obvious but it's just my opinion. I've looked at a lot of the hyped PC games and just wasn't interested.

 

EDIT: Okay, I take it back. I sort of want to play Recettear: An Item Shop's Tale but I have a hard time forking over a Jackson for a game with no disc, manual or box.

Edited by Battra92
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Get it on sale. It's had two or three sales since release. I paid six or seven dollars for my copy. EasyGameStation has made other games, too. What genre are you typically into?

 

I suppose I should download the demo sometime. $7 isn't bad but knowing me I'd want to burn it to a disc with a nice LightScribe Label and have a DVD case for it. Yep, I'm one of those guys.

 

I like a lot of different genres so it's hard to say. In the last year or so I've been playing a few platformers a few JRPGs and a couple of action type games (Bayonetta, Metroid Other M, Mario Galaxy 2 etc)

 

I'm not against PC gaming per se, just that the games I want to play tend to come out on consoles.

 

Either way, I do need to upgrade my PC. I just wish there was a reason beyond video encoding to do it. :P

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Platformers are awesome on the PC in the indie scene primarily. I just reviewed Capsized and I'm working through Hamilton's Great Adventure right now also. Super Meat Boy (though that's on 360 as well) is good. VVVVVV is one of the best games of 2010, on any platform, Trine 1 is fun but I'm not very far in it, Trine 2 is in development. Oh and Gish.

Edited by P4: Man of the Cloth
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PC gaming is, like so many other things, not for public consumption. I mean, you have to actually understand what is in your computer, what it does, and whether that's good enough to do what you want it to do. Then you have to bother to actually adjust your graphics how you want them and on top of all that you have to choose whatever controller device you want to use. All of that is such a pain in the butt. Who has time to configure all that stuff and game how they want? Let me just pick up a controller and play.

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and on top of all that you have to choose whatever controller device you want to use.

 

mario-kart-wii-showdown.jpg

 

 

(and this is missing the balance board n Wii-oooo controller)

 

Also most modern games tend to do the whole setting up the graphics for you. Just scan your system, put it in the right resolution n best your card can do.

 

I kinda get your "needing to know whats inside" but that comes with computer ownership anyway, whether you're gaming or not. Unless you're someone who goes "I have several hundred quid to spend, let's not pay attention to what I buy" though I may have just noticed Apples sales model...

 

It would be nice if Steam had something like http://www.systemrequirementslab.com/cyri/ built in.

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