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Came to post this. So it's definitely in a playable state, then. Looks a little rough, though. Fury's animations look a bit stiff to me and something feels a little...off about the environment. Just can't quite put my finger on what.

Given we have no idea what kind of budget this has or what the team size is at Gunfire Games, I'll take this as my cue to manage expectations. It's pre-alpha so I won't make any assumptions here, they have plenty of time until release. But I'll make sure to not let my hype and expectations for a next-gen Darksiders run wild.

Edited by FLD
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They pretty much just confirm what you could already assume but it's always interesting to see this aspect of things being acknowledged.

IGN sure are milking the shit out of this exclusive, though. I mean, this probably should've been a paragraph in a bigger write-up lol.

Edited by FLD
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The art style is also arguably the only truly unique element the series has. I absolutely loved 1 and 2 but they're some of the most derivative games I've ever played. D1 was pretty much just a Zelda clone but D2 felt like they took random modules from various games and just threw them all together. I liked the end result but it ended up feeling kinda weird. I guess in a good way because now that I'm thinking about it I'm really looking forward to replaying it in the near future.

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  • 7 months later...

Darksiders III seems to be coming along very nicely.

 

 

I remember thinking the initial gameplay reveal felt a bit off and stiff but I'm really not getting the same vibe from this. I was hoping it was just due to it being early in development and it seems that was exactly the case.

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Coming out November 27. Also some new gameplay.

 

 

Starting to look like a proper Darksiders game. I can't see any of that stiffness from the early videos. Although for some reason I keep forgetting that the game actually exists lol. Gonna have to start thinking about doing that Darksiders 2 replay in the near future.

Edited by FLD
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11 hours ago, Thursday Next said:

I really enjoyed Darksiders. Never finished 2. I think they added too much RPG stuff iirc.

 

Yeah, I'm all for adding RPG mechanics in other genres but that kind of emphasis on loot drops just isn't a good fit for this kind of action game, imho. I feel the same way about Assassin's Creed Origins right now. Constantly having to swap out weapons and gear because I keep finding new ones with slightly higher numbers isn't exactly what I wanna be doing here. Like, it's one thing in Diablo where that's the entire point, but that's not what I play AC for. Once I bought the season pass and was given a bunch of legendary gear, I was happy to just equip that and keep upgrading it for as long as it was feasible.

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