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Microsoft E3 2011


deanb
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Both Halo 4 and the CE Anniversary edition were leaked before the conference so they weren't as much as a surprise as I would have liked them to be, definitively looking forward to more information about Halo 4. :P

 

Gears of War was cool too, but I already have it pre-ordered so it doesn't matter that much, would've been cool if they announced the special edition 360 during their presentation and not after the whole thing.

 

I also loved the kinect thing with Ghost Recon Future Soldier, looks really cool IMO.

 

Aside from that, I do feel Kinect takes too much time of their conferences and that they should show some other stuff. :P

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I caught that short interview with Frank O'Connor about Halo 4 and the CE remake. Kinda cool that the remake has that option to switch between old and new looks like the Monkey Island games. They mentioned co-op but not whether it was only for 2 or up to 4 and I'm assuming that means online. What was odd though is that the multiplayer is using the Reach engine. I never liked MP in Halo CE but I figured folks would want it how it was before. At least it will feature some Firefight which I've always liked. ODST was mentioned as regards to pricing but we all know how that turned out...

 

As for Halo 4, I can't really get excited without knowing much about it. I liked the whole Covenant conflict and all so I'm not sure I'll like whatever's going to be happening in the new trilogy.

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Someone brought up the point that the voice stuff with Kinect is BS. They could have done any of that with the headset long ago. In fact, not enabling those features with the headset is kind of a crappy way to treat your base.

 

 

I said the same thing on Kotaku, but some guy replied and said that the Kinect microphone was way better than any headset and you wouldnt be able to do it any other way......thats a bunch of crap. It just is.

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Well, for those of you who remember there was the original SOCOM which came with a headset and you talked to your squad mates and they talked back through the headset. It was pretty cool at the time as I recall. This tech has been around for about 9 years now and it hasn't caught on though...

 

http://en.wikipedia.org/wiki/SOCOM:_U.S._Navy_SEALs

Edited by Yantelope
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Well, for those of you who remember there was the original SOCOM which came with a headset and you talked to your squad mates and they talked back through the headset. It was pretty cool at the time as I recall. This tech has been around for about 9 years now and it hasn't caught on though...

 

http://en.wikipedia.org/wiki/SOCOM:_U.S._Navy_SEALs

 

One of the Rainbow Six games had that too I think, I remember using the Xbox headset to "give orders" and stuff, still, the ability to use both voice and gestures to modify weapons and stuff looks fun to me. I do wish they include headset support for that stuff though, more options = good IMO. :P

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Yeah, the fact that you can only give orders with the Kinect mic is ridiculous. I guarantee you that mic on a headset would provide a clearer input.

 

Have you ever voice chatted on that thing? It sounds like your microphone is in a blender half the time. Although, that may just be the VOIP codec they use. Perhaps headset-to-console could be clearer...

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Well, for those of you who remember there was the original SOCOM which came with a headset and you talked to your squad mates and they talked back through the headset. It was pretty cool at the time as I recall. This tech has been around for about 9 years now and it hasn't caught on though...

 

http://en.wikipedia.org/wiki/SOCOM:_U.S._Navy_SEALs

 

One of the Rainbow Six games had that too I think, I remember using the Xbox headset to "give orders" and stuff, still, the ability to use both voice and gestures to modify weapons and stuff looks fun to me. I do wish they include headset support for that stuff though, more options = good IMO. :P

 

I tried to use that feature with Rainbow Six and it did not work worth a damn. I had to seriously struggle to get the mic to understand the orders I was giving. Eventually I just said "fuck it" and went with regular controls.

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Yeah, the fact that you can only give orders with the Kinect mic is ridiculous. I guarantee you that mic on a headset would provide a clearer input.

 

It does both. Just the headset won't net MS $150.

We're talking ME3 yeah, cos they even used the headset instead of Kinect on-stage (I'd imagine kinect doesn't like several thousand chattering voices)

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I tried to use that feature with Rainbow Six and it did not work worth a damn. I had to seriously struggle to get the mic to understand the orders I was giving. Eventually I just said "fuck it" and went with regular controls.

 

I only remember that no matter what I said, it would interpret as the "move to" order or whatever it was called, annoying, but it was still kinda fun, tried the voice commands for EndWar too, and it wouldn't detect the 360 headset so I gave up. :P

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