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Wii U


deanb
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28 members have voted

  1. 1. Buying a Wii U?

    • Pre-ordered/will buy before launch
    • I'm waiting for a specific franchise announcement
    • Will buy it when cheaper
    • Probably not buying
    • Definitely not buying
    • Flipping it


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http://arstechnica.c...s-in-game-chat/

 

Damn that's a bit sucky.

That would be a bit sucky. But this news blip suggests that it's not the case: http://kotaku.com/5953261/

 

What is the truth of the matter? Damned if I know, Nintendo doesn't talk about that stuff.

I was more calling the lack of a unified online communication system sucky, I kinda figured third party peripherals would be fine given past history (and I think not being compatible with third party products would be illegal anyway)

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  • 2 weeks later...

http://www.joystiq.com/2012/10/29/iwata-on-wii-u-launch-strategy-new-ip-tablet-and-smartphone-im/

 

"Nintendo tends to release too many titles at the launch of a hardware system and as a result suffers a drop in new games for quite some time after launch, and for the Wii U launch, we are being very careful not to let it happen," said Iwata. Furthermore, a hefty third-party lineup has enabled Nintendo to delay the release of certain games until next year, though they were originally planned to launch with the Wii U.

 

That's an interesting way to spin a lackluster launch lineup...

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Nintendo did announce their rewards program for Deluxe bundle buyers finally. Anyone who buys the deluxe bundle gets 10% of their purchase total given back for any eShop purchases. SInce Nintendo's making a point to have their software available on the eShop, this effectively gives 10% back on all purchases if you have a hard drive to store the games on. The reward only comes in the form of Nintendo points and those are not redeemable for cash. The offer stands until December 2014.

 

Honestly, that sounds like a pretty sweet deal to me. Considering the broad eShop software lineup that's been announced for the launch window and the fact that retail games can be grabbed on the eShop, it's very believable that a person could make back the extra $50 they spent on the more expensive bundle just in reward points. That's basically buying five new games in a two year span, let alone any smaller purchases that might be made.

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edit in response to FMW: it is a good offer, though is slightly less good than it sounds, as they points will only be issued for each $50 you spend. So, for example if you spend $99.99 you will get only a $5 voucher. So while it's still good they're giving free money out you'll have to be careful to maximise your return.

 

original post:

Someone that mentioned Nintendo's profits aren't returning to what some people had hoped in another thread which reminded me that Nintendo have stated they will be selling the Wii U at a loss.

 

What do you guys think of this new tack Nintendo is taking with its hardware? When they sold each unit at a profit it almost didn't matter how successful they were but now they need a big install base to drive down costs and get enough software sales to make up for hardware losses. It must be a more risk strategy, but does it at least change your opinion of the value you're getting from the Wii U?

Edited by TheFlyingGerbil
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Well at least it shows they going to improve shit or something I guess!

 

http://www.eurogamer.net/articles/2012-11-07-wii-u-allows-10-user-accounts-per-system-eshop-downloads-played-by-all

 

"Nintendo will allow you to create 12 user accounts per Wii U. These profiles are tied to your game saves, settings, browser bookmarks and play history, Nintendo has announced."

 

But eShop purchases can be played by any user on the system, company boss Satoru Iwata explained in today's Nintendo Direct conference for Japanese gamers.

 

Boot up the Wii U and your TV screen will be entirely devoted to Nintendo's new Miiverse social platform, which shows information on new games and details what your friends are playing.

 

 

The GamePad will house a more standard menu, which includes icons to launch downloaded content and the currently loaded game disc. It looks very similar to the current 3DS interface.

 

You'll need a Nintendo Network ID to use online functions such as video chat (presumably the details of your eShop account if you've used a 3DS).

 

Once again Nintendo confirmed that you'll be able to interact with the Network via other Nintendo systems, PCs and smartphone apps. The company previously announced a plan to make the 3DS eShop accessible via these devices.

 

Most importantly of all, pausing gameplay to access the Wii U menu uses the same sound as pressing the Home button on the current Wii. Da-dah!"

 

These sound like good things!

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Still kinda worrying we're still only just getting info on the online component trickling out as the launch approaches in a few weeks. It's stuff that, especially after being slammed for it on the Wii, should have been hammered down and blasted out to media months back if not a year back.

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As long as they are getting things right its a good thing. But the fact they are revealing this now, it could be that even they don't know and were scrambling to add things things, or it could be a silly marketing thing. Like just before release revealing 'YES WE HAVE A PROPER ONLINE SYSTEM WITH ACCOUNTS AND EVERYTHING'.

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The Day 1 firmware update enables Backwards Compatability with Wii titles. Bizarre. But there you go.

The Nintendo Network ID uses a name creation system like PSN and XBL, and you can add people from their profile pages, so no more having to both add each other like the friends code system.

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http://www.escapistmagazine.com/news/view/120641-Nintendo-Uses-Colored-Beads-to-Explain-Wii-U-Storage

 

After formatting and initial setup the basic 8GB Wii U becomes just 3GB of usable space. You can use external hard drives to expand the space but why even bother offering an 8GB version if it becomes nigh unusable within moments of it being turned on? Nintendo aren't even selling extra space like MS do so it's not even worth Nintendos time offering such shitty space never mind the consumers. I assume they don't plan to expand their digital sales over the next 5+ years either.

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Yeah I don't get their demonstration either. As I said, it seems to be a bit stupid. Expanding it to 16GB would give much more space left over, not cost Nintendo much more, and mean that it's much easier for the user to grab games digitally thus making Nintendo more pennies.

 

As for the 4.2GB I haven't a fucking clue, I can't even begin to speculate. I have to assume it includes the N64 Library because I see no reason, even if it was console OS in that space too, for it being even .2GB never mind 4.2GB.

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That sucks, but it is the basic model as they call it, you weren't going to be able to fit a full retail game on it, even if it didn't have that massive setup size. Plus we are talking about retail games that are coming on 25GB game discs, so they might be taking up a lot more space than usual when it comes to downloads. In fact, this hurts the people relying on that 32GB size far more as that's cut down to what 26, 25GB? Well at least you can expand it easily.

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