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Connorrrr
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I'm glad that's not a US sale, because I'd be pissed I hadn't waited for the digital version.

Hate to break it to you but it basically goes on sale (almost) literally every other week. At least, it did last year. Atlus put their games on sale very often on PSN, especially the Persona series. It's become a bit of a running joke in the Vita/Persona community.

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I don't care if it goes on sale in a few weeks, I was just going to be mad if it did it less than a week after I bought mine.

 

Although I've since realized that the Vita TV doesn't have enough internal storage to hold the digital version anyway, so it wouldn't actually have been any more convenient (I would just have to be swapping memory cards instead of game carts, so it'd be a wash).

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My rule for sales bothering me is if I actually get around to playing it before the drop I don't mind. In theory. I don't tend to look at game prices after I've bought one though so it has to jump out at me.

 

Big purchases though I actually scour the internet for cheaper prices after I've bought it, and I can't think what that will do other than annoy me. I am a bit better at not doing that now but it's still a problem.

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I can't imagine how it's going to work as one academic year, but fair enough.

 

Like, I'm at month 6/12, I'm level 18, and I have 12% of all possible personas discovered.

 

How the heck does that work? Am I doing something wrong? Or will I gain 70+ levels in 6 months and discover hundreds of personas?

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Japanese school runs year round.  They have about a week-long "Spring Break" between the end of one school year and the start of the next, at the end of March.

 

*Edit* - http://en.wikipedia.org/wiki/Academic_term#Japan

Edited by TheMightyEthan
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Yeah, I didn't mean to imply they don't get any other breaks.  According to what I've read Japanese schools tend to have about 30 more days per year than US schools, but going to school on Saturdays easily makes up that difference.

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Samurai Mister Jack! I just beat Persona Q last night. It took roughly 70 hours for me to do an everything run. I just need to gain a few more levels so I can fuse the remaining personas and complete the compendium.

 

Content wise, the story is pretty good. You select either the Persona 3 or Persona 4 path. I’ve only done the P3 path, but it seems the big differences are the beginning and the ending. A few conversations and decisions playing out slightly differently and there is a shift in character interaction emphasis, but it doesn’t sound like there is too much of a difference between the two paths other than a bit of story. Otherwise, it pulls in aspects from the previous games but tells its own story. The characters fit together well, though it’s something that can only be fully appreciated if you’ve played the previous Persona games. The combat and map traversal is Etrian Odyssey: traversing mazes with puzzles, gadgets, and switches as you make your way up or down toward a floor with a boss. You can draw and make notes on the map to denote traps, power spots (locations that have materials that can be sold to make items and equipment but have a chance to trigger a random encounter), events, FOE’s (mini-boss-esque monsters that a physically manifested on the map and not just a random encounter after a number of steps), doors, shortcuts, etc. The music will be familiar to players who have played the previous games, with a few returning songs and the other music fitting in stylistically with the previous Persona OST’s.

 

Combat specifics play out slightly differently from previous Persona games. Characters are assigned to either the front or back row for combat with the usual implications for benefits/limits of ranged vs melee. All characters have their primary persona and can equip a secondary one for added abilities, etc. Exploiting an enemy’s weakness won’t necessarily knock the opponent over, but it will boost your character. And all-out attacks tend to be based on the number of people who have exploited an enemy’s weakness adding to said likelihood. You still have physical attacks and persona abilities that use either HP or SP to execute. If you are boosted, the HP or SP cost to use a persona ability in the next round is eliminated. The rest is pretty much like Persona, including item usage, etc.

 

You can pick either Rise or Fuuka to be your navigator. You can assign an additional persona to them as well which can give them additional navigation abilities. There are specific navigation abilities marked as [NAVI] that can either be used during battle or are passive (like pointing out things on the map, restoring health at the end of battle, increasing the safety of checking power spots or upping their likelihood to have better items, etc. The combat abilities are based on a meter on the side that fills with every action you take and can be used by the party leader during their turn in battle.

 

Outside of the dungeons, there is the hospital room where you can heal up and accept/turn in requests. There is the velvet room where you can fuse personas and access the persona compendium as well as access the DLC stuff. There’s the shop where you can buy items and equipment. Then there’s a stroll option that allows you to see some events and interactions between the characters.

 

All-in-all it’s a pretty solid game. It is extremely Etrian Odyssey based, so if you like Etrian Odyssey I’d suggest checking it out. If you haven’t played Etrian Odyssey, I would only recommend it if you’ve played at least one of the two games (Persona 3 or 4) if not both. While the story does get good as you get further in, the big pull for this is that it is a game that involves the P3 and P4 cast interacting. It can feel a bit grindy and long at times, and there are some battles that are quite difficult or annoying (instant kill moves that wipe out your whole party, etc.) but the difficulty adjustment really helps to make things bearable. Safety difficulty essentially makes it so you can’t lose, so you don’t have to worry about difficulty and game overs being an issue.

Edited by Pojodin
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I got to the part where that annoying girl and that annoying guy and I, all fell through a TV screen and then we talked to a bear.

It's good to hear I'm not the only one who finds Chie annoying. The Persona fan base is kinda retarded with all that "best girl" crap to begin with but one thing I seriously do not get is the obsession with her. Her voice and personality just annoyed the shit out of me throughout the entire game.

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I got to the part where that annoying girl and that annoying guy and I, all fell through a TV screen and then we talked to a bear.

It's good to hear I'm not the only one who finds Chie annoying. The Persona fan base is kinda retarded with all that "best girl" crap to begin with but one thing I seriously do not get is the obsession with her. Her voice and personality just annoyed the shit out of me throughout the entire game.

 

 

Chie has two voices.  Which one are you talking about?

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It's good to see at least Ethan's not completely fucking insane.

 

If we're gonna do this, then it goes Rise/Naoto > the others >>>>>>>>>>>>>>>> Chie.

 

Seriously, if it wasn't for Ken from P3 then Chie would be my overall least favorite character out of the entire series.

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