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Kingdoms of Amalur: Reckoning


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Another quote from the e-mail:

 

This is a transactional message which has been sent to you by EA.

If you have opted out of marketing communications this will be the only email you receive.

 

I have unsubscribed from that shit, but I got this one anyway.

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Yeah, I was going to say I'm pretty sure I unsubscribed from EA mails if/when I was ever treated to onein the past, it's standard protocol for me.

 

Anyway, as far as the demo, it seemed cool but didn't really grip me strongly enough to make me complete it. This could also be because I just came off a Dragon Age 2 playthrough, which was hot on the heels of my brief Skyrim stint. Perhaps I wasn't ready to run around another town hearing people's woes and accumulating a list of fetch missions again just yet. I get that way sometimes.

 

While it's nothing to do with the game, I should also mention that I wasn't a fan of the "You've unlocked this item! Go find it after you buy the game!" messages. It's not the biggest deal (especially for a demo), and I'm probably more sensitive to it because I generally find the way EA chooses to use their powers of internet in games to be annoying. Still though, thought I should mention it.

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  • 2 weeks later...

The PC demo gave me some horrible problems before I turned off post-processing (not like my PC can't handle it, just the game I guess). When I did get the game working I wasn't sure if I was impressed with it or not. I really wasn't keen on the PC controls, maybe I should play with a gamepad. I want to give the demo another shot though, but right now, this isn't something I'm too excited for.

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  • 2 weeks later...

Not a single bit of talk about this? How odd.

 

I think I'm about halfway through the game right now. I personally don't have any problems with the game, other than the fact that it needs some sort of movement boosting. Travelling and seeing the sights is fun and all, but when I have to run through the same area twice-dozen times to kill monsters, farm items, and be everyone's errand boy it kind of makes me feel... slow. Usually the travelling in RPGs is what kills it for me, but at the very least Amalur has smaller zones compared to a lot of MMOs.

 

The combat is great. It's pretty much the defining part of the game for me, though getting staggered by something as pitiful as an arrow (in full plated armor?) has me scratching my head.

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I am aware that there is fast travel.

 

That being said, I was rather intrigued by the absence of fast travel markers for fairly important locations (ie. upper Rathir. I don't want to walk from the front door dangit) while they placed markers for totally trivial and unimportant things (an overturned wagon? really?).

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Count me in as someone who liked it as well. I've spent around 25-30 hours with it and don't really feel like I've hit a major dent on the story because I just like the side quests and exploration. It's going to be a slow-burn for me.

 

Fast travel is great and apart from the main areas of Fae territories you need to be outside dwellings and caves to use it. Also getting and improving a house and creating armour/weapons make it a lot more enjoyable. Though fighting trolls gets tiring after a while.

 

Question: How easy has it been for you guys to find set items? I'm finding it on par with Diablo 2.

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I'm also say 25-30 hours in and haven't scratched much of the surface when it comes to main quests. I'm about to reach the point where I am forced to leave the starting forest where the only main main city [aka not a town] is that Fae city. All I really have left to do, besides 2-3 side missions left, is to finish up the rest of the faction quests that don't require me to travel to the east for further missions.

 

As to your question of set-equipment... I'm finding it not entirely easy. The most of one set of armor I've found is 2/5 parts of the mercenary armor. I also found like 1 helmet of a sorcerer set armor, and I'm selling all the set armor parts of the fighters guild armor since I'm sorcery/finesse. Tbh I'm only looking forward to the armor set they give you at the end of the traveller's guild and the dreadscale armor.

 

As to making my own armor, I learned my lesson in Skyrim and my friends are making the decision ever easier. They have blacksmithing way up and they always tell me how nice it is. But when their armor is SO much better than mine could ever be, then that makes finding purple/blue armor questing useless. No armor I find, besides maybe a set armor, could be as good as my built armor [if my blacksmithing is high enough like theirs].

 

Once you made Daedric armor and weapons in Skyrim, you might as fucking well end the game right there. No armor will fucking compare with it. Any weapon you find is doomed to be shittier than your current daedric weaponry.

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Well yeah there's that aspect when it comes to making armour but often the armour that you get via quests usually ends up having certain attributes that make it so much easier to salvage and make better stuff from. At the moment I'm not making my own armour but rather using what I get and salvaging the useless ones. Of course it does mean I don't tend to have a lot of money but I could always make the weakest ones into some new armour and sell later.

 

I agree the initial area can get quite tiring but it's still nice. In a way the music reminds me of warcraft and WoW to some extent. Finding armour is a pain but I noticed that repeating certain areas does help you get them. Helps that there are two orange guys in the Fae city in the first area.

 

But the thing is the scope of the game feels massive, it's quite comparable to TES2 and Morrowind. I wasn't fond of Oblivion and not super fond of Skyrim either for that matter. At this point I'm just trying to be the max for every faction. It was nice to enter the Fae city after finishing the house of ballads thing for obvious reasons.

 

I'm also playing more of a battlemage though I'm still between all three classes and as always I maxed out my speechcraft since it's actually useful (which I figured from the demo since high speechcraft at the start pretty much guarantees that they'll give you a lot of potions). Three things I focussed on were Blacksmithing, Alchemy and Persuasion.

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As to making my own armor, I learned my lesson in Skyrim and my friends are making the decision ever easier. They have blacksmithing way up and they always tell me how nice it is. But when their armor is SO much better than mine could ever be, then that makes finding purple/blue armor questing useless. No armor I find, besides maybe a set armor, could be as good as my built armor [if my blacksmithing is high enough like theirs].

 

Yeah, I read somewhere that no found armor is any good compared to smithed.

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