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Asura's Wrath


CorgiShinobi
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Okay, that boss footage was pretty damn awesome.

Also, it takes place in India (a fantasy version, obviously, but still India), which is what I've been hoping for a long time. It's the only reasonable setting for a game based on Buddhism with a main character named "Asura".

This game's been on my radar for a while, but I hadn't seen that footage. I'd love to see some regular, non-boss gameplay, though, to see how navigating environments works out.

All in all, I'm optimistic and excited for this game.

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  • 4 months later...

SO!!! demo has been out for a little while, thoughts and impressions?

Its definitely different, so Dragon Ball Z and over the top with flashbacks happening during the fights and it works for me, despite the fact that if someone called it QTEs the game it would be hard to disagree with them. I mean that's basically the whole first fight from the demo, and the second one is 25% actual fighting and 75% QTEs. There are gameplay parts but they are pretty basic feeling......but it works. Something about the sheer over the topness and anime style of the whole thing, the sheer ridiculousness of the plot and the way its presented....I like it. May get really repetitive though.

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It's from CyberConnect2, the ones behind the Naruto: Ultimate Ninja series. It plays similarily, but what I like about these QTEs is that there's emotion behind them. Maybe shallow, but it beats, "Oh crap, hit L2 to dodge!"

 

I mean, rapidly pushing the Circle button to lift Wyzen's gigantic fighter and eventually deliver a punch that disintegrated him was awesome.

 

Also, you can't deny fighting on the moon, flying through space, being impaled by a sword that pierced its way through the entire Earth doesn't have a certain wow factor.

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GameTrailers has a preview which shows a bit more of the story and the non-boss gameplay. The demo I think was trying to emphasis the magnitude the game can achieve when we're dealing with these Deity Guardians.

 

Of course, I'm concerned that the pacing might just be: big battle -> small enemies in a linear fashion -> single tough enemy -> a few more small enemies -> big battle

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That's the impression the demo left and I am not arguing that. But other gameplay videos show actual gameplay. This is what they're demonstrating since it's so radically different from your standard beat em up formula. I'm not judging it till I play it myself, my standards aren't high when it comes to games like these and clearly it is well done for what it is.

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As for my previous comment, yeah, it's like standard game progression. The potential drawback though is how the normal combat will play out. Think of a game like Force Unleashed II.

 

Cool moves, but repetitive given the lack of variation.

 

I doubt the boss battles will be repetitive because the QTEs will offer more dynamic scenes. That's the other thing about Asura's Wrath: the boss battles provide plot progression and other dialogue. I doubt we're going to get a lot of that in the standard gameplay.

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Yes. And I liked it. I'm not too cynical about video games.

 

 

I want to stress that I rent 95% of the games I play, this one and Kingdoms of Amalur included. Once you're only paying $20 a month to play 3-4+ games, the level of angry nerdness goes down by a lot. I used to also get pissed about everything. Plus not to mention I'm gonna be able to keep Kingdoms of Amalur for like 35 or 40 bucks. And since I'll be the first to play it in the Gamefly list... it'll be brand new.

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http://xbox360.ign.com/articles/121/1217485p1.html

 

This article explains something about the game that has me intrigued.

 

 

To summarize the article, this guy has played about 2/3 of the game and says that the game is not a beat em up like people expected. He says that in a regular 20 minute gameplay episode, about 1/4 of that is actually a beat'em up and the rest is a combination between QTE's, cutscenes, shoot em ups and boss fights.

 

So far he has nothing but great things to say about how unique the game is, but if you were expecting a brawler ala God of War that you should look somewhere else.

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So far he has nothing but great things to say about how unique the game is, but if you were expecting a brawler ala God of War that you should look somewhere else.

 

Nitpick: she. The writer is a lady, as it says at the end of the article.

 

But yeah, I played the demo and liked it a lot. It's more like an interactive anime, but I'm okay with that, as long as it's engaging. QTEs don't HAVE to be the devil. The game parts of it were fun, and the scripted sequences were interesting.

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