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Gamers can't tell reality from fantasy


deanb
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http://www.metro.co.uk/tech/876093-gamers-cant-tell-real-world-from-fantasy-say-researchers

 

RPS take it apart pretty damn well:

 

http://www.rockpapershotgun.com/2011/09/21/fantasy-and-reality-can-gamers-tell/

 

 

I'll freely admit that after a fair bit of Assassins Creed I'm there walking in town planning out routes n such. And who the hell wouldn't want a APSHPD or Gravity Gun?

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I'll freely admit that after a fair bit of Assassins Creed I'm there walking in town planning out routes n such.

So true. To this day I still plan Lemmings routes on any 2D collection of objects (pictures on a wall, papers on a desk, etc).

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I'll freely admit that after a fair bit of Assassins Creed I'm there walking in town planning out routes n such.

It's the bleeding effect!

 

but seriously, the first time I ever noticed a carryover from playing too many games to real life was after the original Rainbox Six was released on the PC. Something about that game was so well done that walking around my own house felt like I was looking for terrorists. I also have had the well documented Tetris fever and after playing long sessions of Assassin's Creed I look at buildings and think of how Ezio would climb them. So videogames get in our head. Whoopedy do. So do books and movies and other things. That doesn't mean I can't tell what's real.

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Yeah, after reading the articles I agree that RPS takes it apart pretty well. Of course if you spend lots of time doing a thing or certain kinds of things in a game, then your brain is going to think of it when you're presented with a vaguely similar situation in real life, that doesn't mean you don't know that it's not a game, or that you're going to actually perform the action.

 

Playing Assassin's Creed trains my brain to look at buildings to find ways to climb them and get around more vertically, and so my brain continues to do that when looking at real buildings. That doesn't mean I think I'm actually capable of climbing them like Ezio or Altair.

 

The most ridiculous example from the article was the kid who said he wanted a gravity gun to get stuff from the fridge. When I was moving I said I wished I had a portal gun so I could put one portal in my old place and one in my new and not have to carry my shit out to the truck and back in 100+ degree weather, but that doesn't mean I didn't know portal guns are imaginary.

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This is the problem with studies of videogames and gamers. The majority start the studies from the point of view of "what harm can they do?" rather than any serious studies on their benefits. You end up with shit "studies" like this based on what 42 people said (which is then twisted to the "researcher's" needs) rather than studies based on empirical evidence and balanced viewpoints.

 

Games and the internet are the new TV and rock and roll. They rot our minds and make us evil, lazy, incompetent man-children, incapable of proper social integration...At least that's what the masses are lead to believe. Hell, I've got my father to blame for getting me into gaming before I could even walk and have kept and grown my passion for gaming and the games industry since - yet he still feels just in criticising me for spending so much time doing so, as if it'd be fine if I was a hard-working, manual-labour man like he was. It's not going to go away when we're all in our 40's either as even in our 20's, it's more common to find people that look down on core gamers than not.

 

We need a new evil before we're allowed some modicum of respect by the population at large. Any suggestions?

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I wish I had something to add, but RPS covered it really well.

 

What I can say is this: I have literally never once had this sort of mental crossover thing that I can think of. There was one time where I looked at a sunset and thought it had great graphics, but I wasn't even a gamer at the time. Also, I put my use of Microsoft Flight Simulator to the test in real life once. Unsurprisingly, those hundreds of hours in five iterations of the game resulted in my flight instructors all telling me something to the gist of "you fly like someone with years of experience, not 10/20/30 hours of flight instruction."

 

Gaming made me.

 

Awesome.

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There was one time where I looked at a sunset and thought it had great graphics, but I wasn't even a gamer at the time.

I have on occasion looked at water in real life (like on a lake or whatever) and thought it looked fake.

 

That's what makes it so hard to make water look good in games. If even real water doesn't look real, how the hell are you supposed to make fake water look real?

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There was one time where I looked at a sunset and thought it had great graphics, but I wasn't even a gamer at the time.

I have on occasion looked at water in real life (like on a lake or whatever) and thought it looked fake.

 

That's what makes it so hard to make water look good in games. If even real water doesn't look real, how the hell are you supposed to make fake water look real?

 

 

I was just talking to my friend about this. He was going on and on about how fake the missiles looked in X-Men and I was saying what you just said, that people are starting to complain that real things look fake because the fakes look so good. A great example of this was the Halo trailer where everyone said "those kids look so fake!" except that they were actually real kids.

 

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  • 4 weeks later...

I have to say I'm taking it with a grain of salt. This tells me more that people who play a lot of video games don't totally forget about them - we need related media studies to act as a control, in my opinion.

 

If you're going about your day and get a song stuck in your head, does that mean you can't tell the difference between real sound and a song you're recalling?

 

Has anyone not thought similarly about a movie? "If I had a light saber, I could slice right through this..." "If I had Batman's grappling hook gun, I could zip right up there" etc.

 

Then, I'm not faulting the researchers. A commenter, UKGamer, on the Metro site quoted one of them saying

"The Metro, they obviously had an agenda - because all [the reporter] said was that he just wanted to know about the negative stuff. I told him that the paper was primarily positive, or at least neutral. He said 'I don't want to know about that, I want to know the negative stuff.' So I just went through what we did, what we found and what we are doing next."

 

He also directs us to

where the study is discussed, including the above quote.
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Yeah, everyone except the biased journalists seems to understand that the fact that a thought occurs to you doesn't mean that you would actually do it or don't understand the difference between reality and games.

 

I'm with Tenshi though, reality sucks, fantasy is much better.

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Imagination(fun) is bad and you should feel bad for having it. That what I think the article implies... if I can't imagine awesome situations like a T-rex roaming campus while I listen to the Jurassic Park theme or imagine how awesome a Banshee from Halo would be for traveling... then life isn't worth living.

 

Eh. Damn these baiting articles.

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  • 8 months later...

Maybe this is the wrong thread to post this in, but how does everyone here define immersion?

I saw a thread on another forum(neogaf) where they all talked about games that break immersion. One of them being achievement notices or tutorials that explain how to do something.

 

Im sorry, but I suppose I am never immersed in games then. I cant pretend that I dont see a life bar or dont have to go into an equipment menu or that im pressing a button on my controller to make my character move. I KNOW and am always aware im playing a game. a little notification on the top right of my screen telling me I got a trophy is no more detrimental than anything else the game does.

That doesnt mean I dont get into the story or the characters and stuff, I do become involved, but im always aware that its a game im playing. Is there something im just not getting?

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