Mercurial Posted June 25, 2012 Report Share Posted June 25, 2012 Ya I've never really gotten the whole immersion thing either. Quote Link to comment Share on other sites More sharing options...
deanb Posted June 25, 2012 Author Report Share Posted June 25, 2012 I'd say an internal consistency. Be it the cutscenes/FMVs and the gameplay matching in quality n art style(can't thin kof many where that's not the case mind), and gamepaly elements working "as they should". NPCs not reacting properly or cars sliding through buildings then jerking about up n down the building as the door and brickwork try to work out which is which. Everything just works nicely together, there's no major hiccups n glitches. IT'd be like if you had FFXIII in all it's swish n snazz, and then you get the old style side by side ATB type FF battle system. You'd be like "something is up". Maybe not able to put your finger on it but you know in the back of your mind "there is something wrong with this game." One of the greatest games I find for "immersion" is Uplink, kinda old and given it's set in 2010 does have optimistic computer specs. But you start the game by logging on, and get missions through a BBS (And there used to be IRC built in too). It's very "hollywood real". The whole coconut hoofbeats type realism. The games that make a habit of going "I am a game, lolol" also drop immersion a fair bit, and tend to be a bit pathetic. There's also the immersion of "sucks you in", so yeah you know you're playing a game, but the game is all that matters. And Minecraft is very good at doing that. Oh and Heavy Rain would be a bad one. The control scheme, if you could call it that, changes around frequently, so you're constantly looking around the gameworld for which control you're meant to be doing and it can be hard to hit a nice flow and fade into the game. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 25, 2012 Report Share Posted June 25, 2012 Obviously you don't forget you're playing a game, you know what's happening, but if you're "immersed" then that's not at the front of your mind, it's at the back. I would say that immersion breaking is anything that brings "THIS IS A GAME" up to the front of your mind. Quote Link to comment Share on other sites More sharing options...
Mal Posted June 26, 2012 Report Share Posted June 26, 2012 Immersion to me is that once you get the gameplay down, you shouldn't have to think how to do this or that. It should flow. Commands and combos may be different but you shouldn't notice it while playing after looking it up a few times. Quote Link to comment Share on other sites More sharing options...
ShadowflareXIII Posted June 30, 2012 Report Share Posted June 30, 2012 (edited) I have a fairly detailed plan worked out for the event of a zombocalypse. That doesn't mean I think it will really happen. The rest of the story: Somebody figures out how to weaponize Bath Salts and make it airborne. I say keep that plan just in case. Edited June 30, 2012 by ShadowflareXIII 1 Quote Link to comment Share on other sites More sharing options...
MasterDex Posted June 30, 2012 Report Share Posted June 30, 2012 I live pretty near to an Army barracks so I know where I'd be going first. Quote Link to comment Share on other sites More sharing options...
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