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The Legend of Zelda: Skyward Sword


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@P4, I think GTA IV is a prime example of a game getting reviews far better than it should have because reviewers were rating the name more than the game.

I think I agree with your opinion about the game: I didn't care much for GTAIV, myself. But Johnny above me here loved it. I can accept that my opinion simply differs, and reviewers didn't feel beholden to rate a name rather than a game. Think about it: there are 86 reviews listed on MC for the 360 version of GTAIV. You're suggesting that not one reviewer amongst them was bold enough to break out of the massive conspiracy to rate GTA games highly and give it the 7 or 7.5 it deserved. The lowest score is an 80. That suggests, to me, that I'm just in the minority in my opinion, and others found a lot to love. I'm okay with that.

 

(we're going down another thread here, probably more apt to put this in metacritic). Dan Hsu (Shoe) wrote a nice long article about all the dirty things that go on with review scores so yeah, I do think some people would be scared to give a game less than an 80. I'd link to it if I could find it.

Edited by Yantelope
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So while you are all debating whether Twilight Princess was the shit or not (I personally think it trumped Wind Waker. I know people loved WW's style, but I just had a bit more fun with Twilight Princess and found it a bit more engaging. I just think the triforce search in WW hurt the game, and that kind of artificial lengthening was so blatant and so unNintendo like, and there are ways to make that stuff more engaging then it was. Also the dungeon number was disappointing. Twilight Princess wasn't perfect either but I still think its around a 9 territory)

 

Edge gave Skyward Sword a 10. Ohh yes. Last Zelda game to get a 10 from Edge was Ocarina of Time. woot woot. I'm pumped now I'M PUMPED I AM BATMAN

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So while you are all debating whether Twilight Princess was the shit or not (I personally think it trumped Wind Waker. I know people loved WW's style, but I just had a bit more fun with Twilight Princess and found it a bit more engaging. I just think the triforce search in WW hurt the game, and that kind of artificial lengthening was so blatant and so unNintendo like, and there are ways to make that stuff more engaging then it was. Also the dungeon number was disappointing. Twilight Princess wasn't perfect either but I still think its around a 9 territory)

 

So much this.

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So what I'm getting about this game is that we've got Wind Waker up in the sky, and Minish Cap down on the ground. I'll explain:

 

The sky is very big, is traversed entirely without loading times, and you do it on a red vehicle. It's a bird rather than a boat this time, but I see great similarity. It looks like Skyloft will be a hub for this game similar to Windfall Island in Wind Waker. The trailer showing off Godess Cubes shows a glimpse of the Sea of Clouds map and yeah, this looks like it was ripped directly out of the Wind Waker play book. Which is a good thing!

 

Windfall Island... I STILL never found all the side quests there. :)

 

But down on the ground all the previews say that the world is dense and navigating TO a dungeon is a feat similar to clearing a dungeon on it's own. This reminds me of Minish Cap because that game had the most ridiculously densely designed map I've ever had the pleasure to explore. I've never found everything in any of the Zelda games, but I suspect of the one's I've beaten I got the lowest percentage of secrets in Minish Cap.

 

So rather than choose breadth (Wind Waker's Ocean) or depth (Minish Cap's Overworld) it seem Nintendo decided to give us both! Hooray!

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http://www.next-gen.biz/reviews/legend-zelda-skyward-sword-review

 

AAAAnd theres the 10/10 Edge review! Interesting to note Skyward sword doesn't use the sensor bar at all :D

 

As for those puzzles? How’s this for a statement of intent: not a single torch-lighting number, and only one push-the-box-on-the-button incident. How does it have the nerve to call itself a celebration of 25 years of Zelda? Blame Link’s unusual toys. A flying beetle pulls players up into the rafters as digging claws bury deep into foundations. Add other tools that blow, yank, glide and drag, and designers have a juicy verb sheet with which to concoct fiendish head-scratchers. Where Twilight Princess’ gizmos gathered dust after glorious debut dungeons, Skyward Sword keeps its kitbag tight and in constant circulation with ingenious multitasking and surprise upgrades along the way.

 

Ohh yes. That is it. YES. YOU WILL BE MINE SKYWARD SWORD......now to decide if I wait till christmas to get it....

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http://www.next-gen....rd-sword-review

 

AAAAnd theres the 10/10 Edge review! Interesting to note Skyward sword doesn't use the sensor bar at all :D

But wait... then how does any of the "pointer" stuff work? Note I haven't read the review yet, but your comment is baffling me! :wacko:

 

Now, given all the videos I've watch of the game... there's a strong chance that Skyward Sword might replace Ocarina of Time as my favorite Zelda game, if not favorite game of all time. I'm still carefully staying off the hype train, but every video I see adds something new and exciting.

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http://www.next-gen....rd-sword-review

 

AAAAnd theres the 10/10 Edge review! Interesting to note Skyward sword doesn't use the sensor bar at all :D

But wait... then how does any of the "pointer" stuff work? Note I haven't read the review yet, but your comment is baffling me! :wacko:

 

Now, given all the videos I've watch of the game... there's a strong chance that Skyward Sword might replace Ocarina of Time as my favorite Zelda game, if not favorite game of all time. I'm still carefully staying off the hype train, but every video I see adds something new and exciting.

 

item menus, and even selecting an answer is done via the motion control. I think.....here's the part of the review that says it.

 

MotionPlus permeates Link’s kitbag from items to interface. A simple thing like bombs differentiating between underarm bowls and overarm lobs rejuvenates an item long thought exhausted. Projectile weapons demonstrate a true breakthrough, rejecting Wii’s sensor bar for purely gyroscopic aiming. Tilting the Remote grants control finesse to rival Metroid Prime 3, untainted by the jitteriness of a hand held aloft. Comparing gliding archery here to Twilight Princess’ flighty bow cursor, we wonder why Nintendo didn’t pursue this avenue of control to begin with. The technology powers all in-game menus, picking between dialogue choices or navigating item wheels with the smoothest of gestures.
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It has to use the sensor bar to some extent, or else it would have no way of knowing where the TV is in relation to the player.

 

As for those puzzles? How’s this for a statement of intent: not a single torch-lighting number, and only one push-the-box-on-the-button incident. How does it have the nerve to call itself a celebration of 25 years of Zelda? Blame Link’s unusual toys. A flying beetle pulls players up into the rafters as digging claws bury deep into foundations. Add other tools that blow, yank, glide and drag, and designers have a juicy verb sheet with which to concoct fiendish head-scratchers. Where Twilight Princess’ gizmos gathered dust after glorious debut dungeons, Skyward Sword keeps its kitbag tight and in constant circulation with ingenious multitasking and surprise upgrades along the way.

That sounds like it'll make Rocky Ryan happy.

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The only function the sensor bar is used for is pointing, which it seems Skyward Sword does not use that same functionality. If you unplug the sensor bar, games play fine until you have to point at a menu in some of them.

 

Edit: To clarify, the sensor bar transmits no data. The cord that runs from the Wii to the SB only powers the lights; I've played with two candles on top of the TV before. Anything that's used as a gesture, like a swing or a waggle or whatever does not need the sensor bar. But to translate the tilting of the control into a point, it uses the 2 LED points as a point of reference. You can even point at 2 lights in another part of the room and it will still think you're pointing at the TV, so it's not about absolute position.

 

Sounds like SS uses the highly accurate M+ to control some sort of cursor or selector on the screen based on relative movements.

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Sensor bar can also detect depth too. As the wiimote is closer it "sees" the two points on the sensor bar* appear to get further apart.

 

*Just so folks are aware the sensing part is actually in the tip of the wiimote, the "sensor" bar is just two IR LEDs and can be replaced by even tealights.

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@P4: Yeah, I know how the sensor bar works, but just because it can be fooled doesn't mean it's not about absolute position.

 

I know it would be possible for them to use only the M+, but I would hope they at least use the sensor bar a little to tell where the TV is. Otherwise it's easy to get off for stuff like aiming arrows or whatever, because the Wii doesn't know whether I'm pointing at the center of the TV or way off to the right.

 

My TV has a motion remote that only uses the gyroscopes and has no absolute reference to the position of the TV, and while the motion tracking works surprisingly well it easily gets to where the cursor isn't pointing anywhere near where the actual remote is pointing because it has no absolute frame of reference.

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I watched that trailer, and honestly it just looked like a bunch of clips I've already seen in other trailers, and it explained nothing.

 

Maybe I'm rusty, but building the Master Sword (partially) bit I don't remember in previous trailers. We also got a better look at that other woman, and to me at least, it solidifies that she is the precursor to the Sheikah clan.

 

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I guess what I should say is that any "explanation" derived from that trailer is pure speculation, because there's no context for anything shown, it's just a series of 2 second clips. Because yeah, I did pick up on those two things you mentioned, but I also wasn't sure if I was reading too much into it.

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Watched the GTTV thing. Two things I noticed.

  • Aonuma said that Zelda has a single timeline. No fucking clue how TP especially fits into it if that's the case.
  • That music in the background when they were previewing/talking about Skyward Sword. Is that from the actual game? Because if so, thumbs up. Definitely a step up from the MIDI crap of TP.

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Yeah, I'm not sure that there being "one timeline" means that there wasn't a split adult/child line after OoT, I think that might be reading too much into the comment. I took it just as meaning that the devs consider them to all be related, not standalone.

 

About the music: I don't know if that music specifically is from the game, but all the music in Skyward Sword is recorded from an actual orchestra. CD-quality audio, no midi crap.

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Well, what I'm saying is if you think about it, cut off Wind Waker and its two sequels and you would have a (supposed) single timeline. Of course, given the rest of the episode, the "timeline" seems to mean "in relation to Ocarina of Time and Twilight Princess."

Edited by Atomsk88
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Hey guys, just a quick heads up for you. Gametrailers (and presumably other sites before long) have a couple of Japanese trailers. These trailers are filled with spoilers. If you wish to avoid spoilers, do NOT watch the Japanese trailers.

 

...yes. I watched them. I watched them all. Multiple times. Don't judge me!! I don't have self control issues!

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