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3D Zelda graphical styles - Which is best?


TheMightyEthan
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Best Zelda graphical style  

16 members have voted

  1. 1. Which Zelda graphical style is your favorite?

    • Ocarina of Time / Majora's Mask / Twilight Princess
    • Wind Waker / Phantom Hourglass / Spirit Tracks
    • Skyward Sword


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Sorry, I left out the 2D ones on purpose, and in fact I meant to put a reference to the 3D ones in the title, guess I forgot. Fixing now...

 

I left out the 2D ones because I think the jump from 2D to 3D is different enough that it's not really fair to compare styles.

 

As for TP Wii graphics: the fact that they're identical to GC kind of proves my point. Nintendo released a Gamecube game on the Wii with absolutely no graphical enhancements (beyond support for 16:9, which the GC version doesn't have) and it doesn't look any worse than any other Wii game.

 

On the left-handed thing: it bugs the crap out of me that they mirrored the entire Wii version so that the sword could apparently be in Link's right hand but within the game world it's still in his left. I mean, it's kind of clever, but Hyrule being backward bugs me. I wonder if they've done the same thing in SS, or if the map is like WW and so unrecognizable as Hyrule that it doesn't matter anyway.

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On the left-handed thing: it bugs the crap out of me that they mirrored the entire Wii version so that the sword could apparently be in Link's right hand but within the game world it's still in his left. I mean, it's kind of clever, but Hyrule being backward bugs me. I wonder if they've done the same thing in SS, or if the map is like WW and so unrecognizable as Hyrule that it doesn't matter anyway.

 

Wait, the whole game is a mirror of the GC version? Or both games were mirrored? I'm confused. Why did they have to mirror the game rather than just mirror Link?

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If you just mirrored link non of his animations like opening doors would work as he would be trying to open the hinged side so the whole world needs to be swapped which I guess is a lot easier than reanimating link and all the other things he has to interact with, many of which you;d probably not realise and end up with a load of bugs.

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The funny part of that is it's not even 1:1 control, so it wouldn't really be that awkward to swing with your right hand and see Link swing with his left hand.

 

Hyrule being backward bugs me. I wonder if they've done the same thing in SS, or if the map is like WW and so unrecognizable as Hyrule that it doesn't matter anyway.

 

Has Hyrule ever had a consistent layout though? In the Wii TP, Kakariko/Death Mountain is off to the west, while Lake Hylia is in the east. Castle town is in the middle. In OOT, the castle's at the north, Kakariko is northeast, Hylia's to the south, if memory serves correctly.

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Has Hyrule ever had a consistent layout though? In the Wii TP, Kakariko/Death Mountain is off to the west, while Lake Hylia is in the east. Castle town is in the middle. In OOT, the castle's at the north, Kakariko is northeast, Hylia's to the south, if memory serves correctly.

That's what we were talking about: it's screwed up in the Wii version of Twilight Princess. In the GC version of Twilight princess the layout of Hyrule is basically the same as Ocarina of Time, with allowances made for the improved tech. In the Wii version they flipped the whole world East-West to account for Link having the wrong handedness. I was wondering if they did the same in Skyward Sword.

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But I don't think it's consistent across the games at all, regardless of the east/west flip. I mean, Lake Hylia's at the far south, Death Mountain is at the northeast in OOT. TP is completely different either way. Also stumbled across this FWIW, though i just think the timeline/consistency isn't something Miyamoto is particularly concerned with.

 

Legend_of_Zelda_Timeline_v1_0_by_Metryx.jpg

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Oh yeah it's not consistent across all the games, I just mean it was reasonably consistent between Ocarina of Time and Twilight Princess (GC version), and for TP Wii it's backward.

 

Ocarina of Time:

hyrule.jpg

 

Twilight Princess (GC):

HyruleMap.jpg

 

The biggest layout difference between the two is that Zora's Domain and Death Mountain are switched (and there's some extra stuff, but you can chalk that up to having more to work with on the GC than the 64).

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my favourite (and easiest to digest) theory is that is it called Legend of Zelda for a reason. It is not a "real world" being played through in games but rather each game is a actually a story being told by a narrator. The different tone of the story and even graphical style can be explained as the there being a different teller/audience for the legend each time it is retold.

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That's a cool idea. And I don't have a problem with the world being COMPLETELY different from iteration to iteration, it's just for some reason the mirroring in TP bothers me. I'm hoping that SS is like WW and is just a completely different layout altogether.

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