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deanb
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Since this has to do with the current modding nonsense, I'm posting this here. Feel free to move it to the old Skyrim thread though. Anyhow...

 

http://store.steampowered.com/app/72850/

 

Skyrim's rating when from 98% to 90% due to the current mess. I think the likes on the negative reviews is a nice rough estimate of the disapproval in the community. Even more so if you take each like or recent negative review as an representation of x number of people in total who disapprove. If we do 2x, then we can get about 10k people. That's about 40% of the average number of players per month according to Steam Charts.

 

Of course, I should take into account of dupe accounts and accounts who never touched Skyrim leaving reviews or likes to the negative reviews. Though with a quick check, I'm not seeing much of such thing. Another thing to note is the very low tagging of these negative reviews being unhelpful.

 

Edit: I should mention peak players as well which can number around 50-60k or 80k with this fiasco and free weekend. Less impressive comparison unless I way underestimate the multiplier earlier. 

Edited by MaliciousH
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Does anyone remember the early days of Steam? My God, I'm surprised they got this successful.

With that said...yeah, this looks ill thought out like their other ideas.

I'm all for a donate option or even paying the mod creator...just don't see how they could make it work.

Also @MisterJack's link/Valve's backpedaling. 

"We've done this because it's clear we didn't understand exactly what we were doing."

Baahahahaha! Wow. Have truer words ever been spoken?

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Bethesda have also released a statement as well, though their initial statement is "hooray for paid mods", it seem there's wasn't a clear agreement/timeline between Valve and Bethesda on pulling the idea :P

http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/

 

 

Update: After discussion with Valve, and listening to our community, paid mods are being removed from Steam Workshop. Even though we had the best intentions, the feedback has been clear – this is not a feature you want. Your support means everything to us, and we hear you.

 

It's kinda pants they took it as "not a feature you want". It's a feature folks quite liked the idea of. It's the implementation where Bethesda get the largest 45% cut of the mod despite some (such as SkyUI) fixing their game. Seems Bethesda are maybe spitting thier dummy out that the little gold mine has faded into nothing. (Valve have stated their aim was to allow the paid mods to help fund the next gmod n such, but not sure how it planned to do that with only 25% going to the mod creator)

 

Still the way Valve word theirs they intend to bring it back, just to bake it into a game from launch rather than coming in 3 n a half years from launch and adding it in.

 

Valve have gotten halfway there with the likes of skins n hats n what not for CS:GO/TF2/Dota 2, but they're purely cosmetic n functionality baked right into the game. But mods for stuff like Skyrim is always along the lines of "make sure you've version 3.14 installed" n what not, and Steam has no way of running certain versions. And next to no proper refund system (maybe there's an idea they should test the waters with). Least with Dota 2 n the like it's a skin, you can see what it'll look like before buying. A mod could look fine on the screenshots but be shit in practice.

 

A donation system seems like a better idea, though could easily be put in place with a PayPal button or something on the mod creators homepage (which PayPal would only take 5% as payment processor, rather than the 30% Valve feel their entitled to for payment processing). 

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I would have no problem whatsoever with a donation system, but Bethesda (or any developer) taking a cut, no matter how small, is horseshit for the very reason you just mentioned: a lot of mods are made to fix broken games.  Even if Bethesda did make the base game, the idea of them taking money from fans who are basically doing their job for them is disgusting to me.

Edited by Mister Jack
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I would have no problem whatsoever with a donation system, but Bethesda (or any developer) taking a cut, no matter how small, is horseshit for the very reason you just mentioned: a lot of mods are made to fix broken games.  Even if Bethesda did make the base game, the idea of them taking money from fans who are basically doing their job for them is disgusting to me.

 

"Give us $Texas for the honor of fixing our poo poo"

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I would have no problem whatsoever with a donation system, but Bethesda (or any developer) taking a cut, no matter how small, is horseshit for the very reason you just mentioned: a lot of mods are made to fix broken games.  Even if Bethesda did make the base game, the idea of them taking money from fans who are basically doing their job for them is disgusting to me.

How about Valve's cut? Is the amount they're asking for justified for providing the service?

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Yeah, hosting, distributing, money handling etc. definitely mean they should get a share. ~30% is the norm for digital distributors. Bethesda took an eye watering amount of the remainder, especially when you consider that they have already been paid for the base game.

 

That said, publishers of base games do deserve a cut, since the mods are being sold off the back of their IP. With no Bethesda and no Skyrim, there would be no mod sales. However, that share should be small (~10% maybe 20% of net revenue imho) given that this is essentially free money. Essentially, for a £1 mod, I think the modder should walk away with at least 50p.

 

The minimum threshold I'm also fine with. It's standard in distribution deals, otherwise your transaction fees and associated costs end up wiping out any profit.

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It's worth noting that at the moment for hosting and distribution Valve take 0% and have done for several years. I'd guess it's a thin slither of thier bottom line (and likely paid for by the 30% already taken for Skyrim sales in the first place). For payment fee processing they take a 12% cut on the cards, which is kinda high tbh considering payment processing is a flat rate (which they likely do in bulk anyway since they have their own digital currency to swill around, and minimum is £4 purchase). Though on other hand largely doesn't matter since most cards are like 10p a pop.

 

30% to share between Valve and Publisher makes a bit more sense n likely a bit more palatable. Also on a different game. Especially one that maybe doesn't have mods hosted on Nexus as well.

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My favorite part is this part:

 

 

 

The game developer is solely responsible for the decision to apply a game ban. Valve only enforces the game ban as instructed by the game developer.

 

"We're not responsible for our actions, we're only doing it because someone else told us to."

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My favorite part is this part:

 

 

 

The game developer is solely responsible for the decision to apply a game ban. Valve only enforces the game ban as instructed by the game developer.

 

"We're not responsible for our actions, we're only doing it because someone else told us to."

 

That's begging for a Godwin.

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