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[SPOILERS] Legend of Zelda Continuity - SPLIT from 3D Zelda graphical styles


Yantelope
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Eh, I kinda consider it to be a "fanservice timeline." Connections can be made to a few games, whereas most games you have to intentionally let slide a few continuity errors.

 

In all seriousness, I doubt anyone behind a Zelda game cares at all for continuity. Most Zelda games are suppose to be self-contained stories that build upon previous gameplay elements, not so much other legends of other games. I think it's easy to say, on the development side of things, "Well, if you care, I guess you would put Zelda X before Y."

 

A suggestion more than chronological fact. When we do receive direct sequels, it's because a previous continuity could be extended. Many, many people loved Ocarina of Time, hence Majora's Mask "sequel." Cut out the Introduction (dimensional shift, Link's prior motive, etc), and you could have had a completely unrelated story to OoT. Almost like Link's Awakening: it feels like a sequel, but there's difference of opinion as to which Zelda game it descends from.

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That nobody cares on the zelda team is evidently not true, because most of the games contain hints as to where they would fit in a timeline with the other games.

 

It is however pretty clear to me that they do not intend to ever have it be obvious or set in stone. It's there for those fans that care, without intruding on the story for the fans that do not give a shit. I think, in general, it's pretty well-done.

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  On 10/14/2011 at 7:41 PM, Johnny said:

That nobody cares on the zelda team is evidently not true, because most of the games contain hints as to where they would fit in a timeline with the other games.

 

It is however pretty clear to me that they do not intend to ever have it be obvious or set in stone. It's there for those fans that care, without intruding on the story for the fans that do not give a shit. I think, in general, it's pretty well-done.

This is actually what I meant; sorry for the hyperbole. :unsure:

 

It being not obvious or set in stone, that's a perfect description. I mean, I want to say it feels like there's no attention to detail, but there is detail... It just doesn't always seem to fit "right." It's kinda like the Sheikah crest in Twilight Princess. We know where it's from and who it belongs to... just not exactly sure how it should be applied to Twilight Princess.

 

EDIT: And with Link's Awakening again, there are those who put it directly after Link to the Past, but also those you put it after a sequence of the Oracle games.

Edited by Atomsk88
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Capcom making Zelda games always bugged me.

 

I was actually very shocked when Wind Waker opened with a preface. It was a little strange to get so much backstory. I suppose that there was a preface to LTTP but it wasn't directly linking it to another game in the series.

 

 

 

Also, is anyone else bothered by the fact that the master sword is always just there? Why doesn't Ganon ever bother guarding it? Where did it come from?

Edited by Yantelope
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This post started as a reply to Yantelope above and... kind of got out of hand. I feel like such a nerd now. :D

 

I haven't played most of the games I will be talking about in ages, so if I'm wrong on anything, feel free to point it out. Also, consider this your spoiler warning.

 

As I see it, trying to pin-point exactly where every title fits is pretty futile, because some of them are so vague. Various sites and groups have tried to compile a complete timeline, and they always end up disagreeing on the finer points of games that do not directly reference each others.

 

What we know:

 

  Reveal hidden contents

 

 

 

My interpretations. Read this entire section as an "In my opinion":

 

  Reveal hidden contents

 

 

 

So if I were to actually draw up a timeline... *opens photoshop*

 

  Reveal hidden contents

 

 

I did not really want to have to deal with Oracles and Link's Awakening, but it's the only way that both Wind Waker and A Link To The Past can fit.

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I was about to post James Rolfe's (AVGN's) Zelda Timeline video as well.

 

The only Zelda games I have not played are Four Swords Adventure and most of Minish Cap. The copy of Minish Cap I had was faulty, so I couldn't get far because saving didn't always work. Still, I always hear people putting Minish Cap in the beginning, and Four Swords and Adventures right afterward.

 

I dunno, but it always feels weird to have Ocarina be close to an origin story. Then again, this is where we have Ganondorf and his powers increased through the Triforce of Power.

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  On 10/15/2011 at 5:15 AM, Faiblesse Des Sens said:

Does anyone think that Nintendo themselves didn't have any of this thought out at all but have only mentioned when games take place in the timeline due to fans constantly bringing this sort of thing up?

 

They ARE pretty terrible with timelines.

 

See: Metroid franchise.

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Having a character with the same name as a completely different character appear is an easter egg.

 

Having a

that explains what happened to ganondorf after the child ending of Ocarina of Time is not.

 

Making two games (The Four Swords saga) explaining where Ganon got the Trident is not.

 

Then making a prequel to those games explaining who the hell Vaati is, is not.

 

etc.

 

  On 10/15/2011 at 6:40 AM, Vargras said:

They ARE pretty terrible with timelines.

 

See: Metroid franchise.

 

This is mostly true. It sounds a lot like most of their games are developed first with a focus on the game itself, isolated from the rest of the franchise, and then having some context worked into at the end. For good and ill.

 

I don't take this zelda timeline stuff very seriously. It's just a fun exercise I run through my head sometimes when I'm bored, trying to figure out what fits into where. Like a sort of abstract puzzle that doesn't QUITE fit perfectly no matter what solution you throw at it.

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  Quote
This is mostly true. It sounds a lot like most of their games are developed first with a focus on the game itself, isolated from the rest of the franchise, and then having some context worked into at the end.

 

Yeah, this is all I'm saying about it. Glad you're level-headed about all of this.

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There are Zelda games, while they can seem quite different, make references to other titles. For example, Wind Waker did talk about the Hero of Time, a.k.a. OoT Link. The Link in Wind Waker was then called the "Hero of Wind" in comparison.

 

Yet, then when you put more thought into it, you realize the games focus so much more of the gameplay than any obscure timeline. For example, again, Wind Waker would follow the Adult Link split timeline, yet Ganondorf never transforms into Ganon, and supposedly Zelda, the 8th Sage, has a child. With Twilight Princess, it follows the Child Link split timeline, yet Ganondorf does transform into Ganon. I guess you could say his powers became magnified in the Twilight Realm.

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I guess this is continuity, but I hate that they changed Link to be right handed instead of left handed. I know the reasons why, because of the wii, but I still don't like it.

 

Having not played any major Zelda titles (Season on the GBC was the only game I played), I don't know much about link, but being left handed was one of his very notice-able traits that made him unique

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My personal opinion is that it's an inside joke at Nintendo that there's actually no connection between any of the games and they try to keep it as ambiguous and confusing as possible. Really, there's no reason for an inter-game connection as one game has about as much impact on the next as a FInal Fantasy title. I honestly never realized people were trying to piece the games together into a timeline for a long long time. I always figured it was just the same story being retold in different ways over and over. I guess that's why I was so shocked at the backstory in Wind Waker as it was the only game (outside of the sidestory games LA and MM) which had some Link to any other games.

 

As an aside, I really want to go play some old Zelda games now that we've been talking about this. I think I'm gonna go play TP again.

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I'm not the first to make this point, but... it's the Legend of Zelda, gentlemen. It's a legend. Every release is a different version of the same story, and through thousands of years of translator telephone, small elements have changed in various versions until only a few core threads remain the same- Ganon, Link, Zelda, the magical sword, the temples. The legends bleed into each other, details exchanged, references to each other. That's what I think.

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  On 10/17/2011 at 8:04 PM, Yantelope said:

My personal opinion is that it's an inside joke at Nintendo that there's actually no connection between any of the games and they try to keep it as ambiguous and confusing as possible.

 

Which is entirely contradicted by the games themselves and the developers.

 

  On 10/17/2011 at 8:13 PM, TheMightyEthan said:

I think the Zelda series would be better described as a collection of arcs, and while games within an arc are related the arcs don't really bear any relationship to each other.

 

How does this work? As you can see in my post above I find what I consider pretty clear evidence within the games themselves that the arcs are connected. Wind Waker is probably the most "in your face" about it out of all of them.

 

  On 10/17/2011 at 8:40 PM, SixTwoSixFour said:

I'm not the first to make this point, but... it's the Legend of Zelda, gentlemen. It's a legend. Every release is a different version of the same story, and through thousands of years of translator telephone, small elements have changed in various versions until only a few core threads remain the same- Ganon, Link, Zelda, the magical sword, the temples. The legends bleed into each other, details exchanged, references to each other. That's what I think.

 

It's quite true that it's a legend; it explains among other things why the hero always happens to be a guy in green clothes with similar equipment that is known as Link. If I were interested in glossing over Nintendo's plot holes, I would argue that it also excuses those. But that would just be an excuse not to think, as I see it.

However, once again, that each game is just a retelling of the same story is not supported by the games themselves.

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I think you're overlooking the fact that even the developers themselves clearly don't understand the timeline.

 

"Confusion was caused over this title's placement when Shigeru Miyamoto stated in an interview that it occurred after the original (see Miyamoto Order). However, due to Miyamoto's admitted lack of interest or involvement in the Zelda timeline, many choose to brand it an honest mistake on his part, or a possible mistranslation resulting from Nintendo's poor translation practices of the 80's and 90's."

 

http://zelda.wikia.com/wiki/Timeline

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  On 10/17/2011 at 9:05 PM, Johnny said:
  On 10/17/2011 at 8:13 PM, TheMightyEthan said:

I think the Zelda series would be better described as a collection of arcs, and while games within an arc are related the arcs don't really bear any relationship to each other.

How does this work? As you can see in my post above I find what I consider pretty clear evidence within the games themselves that the arcs are connected. Wind Waker is probably the most "in your face" about it out of all of them.

I would consider Wind Waker to be part of the Ocarina of Time super-arc that also includes Majora's Mask, Twilight Princess, Phantom Hourglass and Spirit Tracks (and apparently Skyward Sword, though we'll see for sure when that game comes out).

 

*Edit* - Honestly it seems to me that they really only started trying to develop a cohesive overarching timeline around the development of Wind Waker, building off of Ocarina of Time, and so any ways that the older titles fit in are more shoehorn ret-cons than anything that was ever intended when they were made.

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