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deanb
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Playstation 4 has passed 10 million consoles sold. It's obviously a failure, and there's no way it can possibly reach the bare minimum 12 million it needs by the end of the year to avoid being completely abandoned forever.

 

You know, the only really positive inference I get from this news is that Kojima was hesitant to release MGS5 until PS4 had at least 9 million install base, or something.

 

Here's to hoping he pulls forward the release date on TPP a bit now that we know the console's doing absurdly well. Taking for granted, of course, that the game is, you know, ready.

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It's FLD. He's the one holding folders back from us. Get him, Ethan!

 

Haha someone's going to eat some crow. If, you know, FLD didn't scare them off.

Do you have some kind of creepy obsession with me or something? What is going on here?!

 

... or is this just the thread where you hide to talk shit behind me back?! *subscribes to thread*  :unsure2:

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Well the first thing, I just wanted someone to blame. It was between you, Wally, and Strangelove, but those dudes are cool and your name is shorter.

The second is true, technically, you did get rid of him. I wasn't trying to be mean (to you). In my opinion, that makes you a goddamn hero.

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True, sorry FLD. I like you. But not that much.

 

Yeah, I thought TC was who Ethan was talking about? TC said the PS4 wouldn't reach 10 million sales in it's first year... or something along those lines. So I said TC had to eat crow but FLD (goddamn hero in my books) scared him off.

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By my estimation, this industry needs at least 40 million current gen consoles (PS4, Xbox One, Wii U), in peoples homes by the end of the year, minimum. With each platform needing at least 12-15 million units in it's own right to be viable. Even with that boost, I don't see how this industry can flourish under the current conditions as developers are still requiring lifetime sales of 7-10 million units per game to turn a profit and that audience simply doesn't exist for most genres. I won't be shocked if when the dust settles some time around late 2015, if there's only one of the big three still standing, if indeed any of them are.

*Edit* - My favorite part is that I didn't even really have to exaggerate what he said.

Edited by TheMightyEthan
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My favorite part is the "by my estimation". It really came off as if he viewed himself as some kind of expert analyst. Did he actually elaborate on what he based those estimations on? I'm assuming he didn't but I really don't feel like going back to read that nonsense to check.

 

And lol at that late 2015 time table. I mean, there's an actual point to be made about the current state of the AAA industry and how sustainable it is in the long run. But the guy went way off the deep end on that one.

Edited by FLD
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I don't even think the whole AAA issue is as much a budget problem as it is a wasteful spending problem.  I mean, Tomb Raider sold 3.4 million units in less than a month and was STILL a failure?  I can't possibly imagine how that game, as good as it is, should be so expensive to develop that those numbers still don't recoup the costs.  They weren't exactly making Grand Theft Auto.

 

Also, didn't one of the Assassin's Creed games, if not several of them, have a team of like 300 people or somewhere around that number?

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Well, in the case of Assassin's Creed an argument could be made that having a really large team is what allows them to crank them out yearly. But even then I feel like it's the usual Ubisoft excess.

 

Trials Fusion had something like 200 people working on it. Think about that for a second. Trials Evolution was a small game made by a small team. Did Fusion really need that kind of a team? And even then they still somehow managed to release half a game and sell us the other half as DLC. I'm not sure if the first DLC pack is even out yet.

Edited by FLD
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I think the large number* of people working on games comes more from the work/job climate game devs are under than from any sort of real need. From what I've read here and there (Should be taken with some grain of salt), for Western devs, they get chew in and shitted back out constantly throughout their careers. Unless, I suppose, the dev is well known. Anyways, the laid off guys got to find work and so they pile in (Or so it seems).

 

Outside looking in, it looks absolutely horrifying. I have no idea how they can make a living working like that. I feel even working in McD's seems more stable (And doesn't cost an education) than being a game dev.

So if any shitstorm hits, I feel that it will be related to the above. Mind you, the gaming industry won't be going anywhere. It's just undergoing some growing pains.

 

Anyways, I should should get on the PS4 boat... but there seems to be little reason to...

 

*Should mention that maybe we should be careful to separating the game devs from say the marketers. Lumping them together doesn't make sense, I think.

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I think the several-hundred-person staff count is very much justified when it comes to AAA-budget games.

 

Mainly because of the level detail and polish in games like that. They need a team of tens of people just to get the environments looking good alone. Then tens of animators- for main character stuff, enemies, etc. Then tens of modellers for all the characters and environments. Then tens of people dealing with the game design, making each little bit works and makes sense and is the best mix of playable/fun/not too difficult. Then tens of artists who do the front-end work of planning. Then tens of QA testers finding bugs and feeding back on what needs fixing. Then the tens of audio guys making sound and ensuring it works with triggers and the environment...

 

The list goes on a bit more. Like when you play TLoU or something and you look at how, from start to finish, the game's tiniest corner is full of detail and objects, or how utterly deep they are. And the tiniest twitches and animations and movements. So many people designed and worked  on all of it.

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The AC series is weird. I have a feeling thats because of so many employees and teams working together, a lot of the tone and focus changes almost every game. AC1 and AC2 are very different. Brotherhood is a lot like AC2, but Revelations is kind of clusterfuck. I dont hate Revelations, but it feels like it's by far the laziest game in the main series. From there on out it's anyones guess. All the games somehow have the samey feel because they reuse a lot of their assets, animations and engine, but the stuff they change jars with it. It feels like theyre usng the same engine from AC1(a game that came out in 2007), but just plastering shit on top of it. Pretty much like a weird Star Wars situation where these "enhancements" just dont fit right with the old work.

Not to take any credit away from Ubisoft because every single AC game Ive played has been great to competent, even AC3 which gets a lot of shit isnt really a bad game, just a dull, misguided one. Every new game always has a huge new highly detailed city, a new sizable piece of story and lore, fantastic voice acting and introduces some pretty decent new mechanics that range from shitty bomb making to actual multiplayer.

 

But I think Unity is the first game that seems a lot different and modern. I imagine they completely redid everything and are using a new engine. Thats why Im very excited for it.

 

 

On the other side of the spectrum is Capcom and Resident Evil 6. They developed it with god knows how many people from all over the world who apparently had very little communication and the game turned out a weird disjointed amalgamation few people liked. You can TELL it was made by a lot of different people with different idea of what the game should be. And it wasnt a good thing.

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I feel exactly the same about AC, though i dont think the VA has ever been that good and i dont think it's ever mattered what mechanics they introduce because so many of the core mechanics were flawed.

 

Also i really enjoyed Resi 6. *Cowers from thrown stones*.

 

But we're getting off topic. This gen will be fine. AAA budget games are a risk for publishers, not platform creators.

Playstation/ Sony especially will be fine. How much do Sony make on every blu ray sold including XBone games? That's what i want to know.

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  • 2 months later...

New dash update 2.0 coming soon.

 

Content Area and Library: PS4’s Content Area, which shows the latest games and apps a PS4 owner has used, has been redesigned to help make it easier to quickly find and access content. It now shows 15 of a player’s most used apps or games, and additional items will be added to a player’s Library. The Library on PS4 has improved filter and sort functions to help organize contented by type (game / app / TV & video), name (a – z or z – a), recently used, or install date.

 

tumblr_m3bzc40g2o1r1awtfo1_250.gif

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