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Fightan Games


Vile
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Couldn't really decide on any individual fighting game to make a thread about, so I decided on just a general thread. Think it works out better this way.

 

I don't personally play the 3D fighters, such as Soulcaliber, Tekken, and DoA, but I do respect Tekken and DoA to some extent(can't say the same for Soulcaliber). UMvC3 is out, and seeing as I never actually bought the original game I think this is a good opportunity to play it a little more than I have.

 

Regardless of new releases, I will always stand by three older fighting games all released around the same time to show me the greatness of the genre. In no particular order, they would be: King of Fighters '98 Ultimate Match, Street Fighter 3: Third Strike, and Garou: Mark of the Wolves.

 

What are your all-time favorites? What games are you looking forward to? What games do you think just plain stink?

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Ive actually always preferred SF Alpha 3 over SF3. I also think the only good 3D fighter is Virtua Fighter 5. I hate Tekken on a personal level for lots of petty reasons, MvC2 is overrated as hell, DoA is fun but Ive never taken it seriously, only KoF i liked was 99, and my favorite fighting game is Darkstalkers 3. Im a fan of games with chain combos that make sense, not like that Ultimate MK3 combo crap.

 

Oh, I also got UMvC3 from Newegg and it hasnt gotten here yet. My PS3 also just broke, so im not going to be playing it any time soon.

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I'm more of a 2D fan myself. Never could get into 3D fighting games. I'm very highly specific though. The game needs to be at a certain speed to appeal to me. Probably why I enjoy Guilty Gear the most.

 

Looking forward to trying out the new KoF and Skullgirls, and I've been playing some Melty Blood recently and am sad I don't have anyone to play it with.

 

As far as games that plain stink: Killer Instinct. It was never good. It took the worst parts of Mortal Kombat and Street Fighter and tried to be an oxymoron by being a "brutal" Nintendo game.

 

Also, Card Game Bullet Hell Versus Fighter:

 

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Ive actually always preferred SF Alpha 3 over SF3.

 

Alpha 3 was the only one in the series I took seriously, but I don't think I could compare it to Third Strike. I think that both games left their own distinct footprint on fighting games. Alpha with the fighting style system(grooves) and Third Strike with the high risk high reward block alternative(parrying). Though other games like Garou did the same as Third Strike parrying, it wasn't as risky or as rewarding.

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I'm more of a 2D fan myself. Never could get into 3D fighting games. I'm very highly specific though. The game needs to be at a certain speed to appeal to me. Probably why I enjoy Guilty Gear the most.

 

Looking forward to trying out the new KoF and Skullgirls, and I've been playing some Melty Blood recently and am sad I don't have anyone to play it with.

 

As far as games that plain stink: Killer Instinct. It was never good. It took the worst parts of Mortal Kombat and Street Fighter and tried to be an oxymoron by being a "brutal" Nintendo game.

 

Also, Card Game Bullet Hell Versus Fighter:

 

 

I used to play Melty Blood for years, just stopped maybe a year and a half ago near when Actress Again was released.

 

I also played IaMP and its sequel(the name escapes me).

 

My mains in MB were Nanaya and Kouma(in AC). In IaMP and the sequel I think I played the ghost girl? Sorry, I never really played Touhou.

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I used to be obsessed with SF2 as a kid, and used to like mastering all moves by all fighters. That style has gone the way of the dodo now that it's all no-holds-barred online deathmatch, so people just specialize on one guy (as a kid, that was "cheap.")

 

I played various SF games, until Alpha, which turned me off from the series until IV came out. At some point, I learned of SNK games and instantly loved how freely the characters can move around, and the speed you could find in some matches. I liked Samurai Shodown 4 (Ukyo, Kyoshiro), Last Blade (Akari, Washizuka), and various KoF games. I really liked Capcom vs SNK 2000, which only got me more into SNK. Wasn't so big on CvS 2 - I could be wrong, but it always felt like SNK got nerfed hard there. I vaguely remember finding half the moves I tried to do just weren't included. Great look and sound though, FWIW. Yuri + Benimaru + Iori FTW...

 

A friend showed me Guilty Gear, but I thought it was a joke, because after literally 30 seconds of showing me how to play, I'd kill him within a minute with a finishing move every single round... Later, I tried GGX and loved the speed and responsiveness (Chipp vs Jam!) but barely dabbled in the mechanics of it. Now I really like BBCS, usually playing Tao or Carl. I don't play online though, because fighting games have become about combo recitation and I hate that... it's as far from fun as it gets for me, you should never be able to lock out your opponent's inputs on an ongoing basis, and it's nothing like having a real fight - it's like doing a kata while your opponent watches. So, preferring things like mindgames, spacing, timing, etc to first-hit-kill matches and opponents who literally reverse engineer the game down to the pixel and frame, I stick to the AI opponents.

 

I beat DoA1 and thought it was close to lame, but decent for a brand that doesn't make fighters. Loved DoA2 and played it for years - I had a friend who got into it too, so we'd literally be tied 50-50 in vs mode some days. Never had an XBox, so it kind of died there for me. Now I have DoA4, but have barely playtested it - I beat it several times, but never went nuts for it. The boss may be cheap, but has nothing on most fighters, IMO; she's just harder than Tengu, which isn't hard to do. I also got DoA:Dimensions for the 3DS, and it's convinced me that the series is over - there's no challenge whatsoever in it until I get several dozen opponents into survival mode... Finally, I agree about Soul Calibur (1). I don't know where the tactics are - I found mashing with Maxi was the deadliest thing I could do, followed by randomness with Voldo. At least it looked totally gorgeous.

 

So... tl;dr, I like Street Fighter games generally, but I've really come to like SNK. I also like BB, but you'll never see me spamming combos or exploiting infinite loops or even invulnerability frames and frame advantage. I realize it's hard to pull off long combos, but it's no longer against the opponent - it's just against the game mechanics - and that sucks because a fight should always be two-way. So I guess while I'd have "mastered" these games in the early to mid 90s, that now makes me a "scrub." *froths, spits* but they're still really fun games if you ignore the modern communities around them and just play with friends who don't devote their lives to deconstructing them.

Edited by fuchikoma
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Knowing the ins and outs of a fighter is a good idea, but the advantage it gives in games like BB and GG(as well as, I'm afraid, Melty Blood) is just to large over a player who values tactics over long aircombos and what hitconfirm to mash so you can start the combos. On the flipside, knowing framedata and having good situational info about your character's attacks helps out a fighting tactician just as well in a lot of games. Knowing your best pokes and when you should use them, as well as knowing what attacks to use for hard to predict mixup mindgames should give you a better advantage over someone who simply memorized the best character's bread and butter and what move to spam for a hitconfirm.

 

Also if you like SNK and you haven't already, you should check out Garou: Mark of the Wolves. The last and best Fatal Fury game, and IMO SNK's best game.

Edited by Vile
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For sure. I'll study a bit, it's just that the only games I'd really get into taking them down to the bones are MMOs. I prefer to learn fighters by playing, not studying hitbox sheets, which moves take 23 frames vs 28, or trying to nail supposed BnBs with 20 steps a thousand times in training mode (*cough* BBCS). Also, I'm not really saying that the newer combo-heavy forms aren't valid... it's just alienated me from a genre I was eyeballs-deep in until that got popular. IMO it's practically a different genre when you hit high level play (or midlevel? I see it all the time online, and rarely in tournaments...)

 

Would you believe I haven't tried MotW yet? I've heard too much praise for it though - I think I need to fix this and actually see what it's about. I mostly played the year-numbered KoF games of the 1990s. Haven't tried 12 because the roster wasn't enough, but I'm hopeful for 13!

 

I also completely forgot to mention Rival Schools... I had so much fun with the imported "evolution disc" of that game. The attack cancels and air combos ("air raves" in that game?) were fun, but by no means decisive in a match. Until BB it was the most RPG I'd seen in a fighter too.

 

Also, welcome to the site! That's kind of implied since if you like games, you'll fit in here!

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Thanks, bro.

 

Garou has a pretty small cast of about 13 characters, including the 2 bosses(balanced boss characters?!?!), but the wealth is spread pretty evenly around the board balance wise. I'm sure you could find some people playing on 2DF or GGPO(I forget if they have it), it's a one of the best.

Edited by Vile
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I picked up UMvC3 today on PS3, and will be playing it with other forumgoers.

Anyway, fucking fighting games, man.

Some of the best memories in my life are associated with fighting games.

While living in Hong Kong, I went to an international school, and I didn't know anything about Cantonese, until I started going to an arcade in Mong Kok. Almost every single day for the rest of the two and a half years I spent there, I went in that arcade and played MvC2, and later 3rd Strike for at least two hours a day. As a result, MvC2 is my favorite fighting game of all time. And, yes, I'm one of those guys that's pissed off that Mega Man gets no love.

Alas, after my unfortunately brief time with fighting games, they made a departure for my life altogether, with the exception of CvS2 (the best fighting game of all time), until fairly recently.

When Marvel vs Capcom 3 launched, I returned to the genre in full force, thanks mostly to my fighting game rival and fellow forumgoer SixTwoSixFour. I bought an HRAP 3 stick, and we started playing MvC3 and SSFIV together, with a few more people joining us, later on.

Fighting games mean a lot to me, and I'm glad to be playing them, again. We should all play at some point.

I main

Dhalsim in SSFIV/AE

Yang in 3rd Strike

Mega/Wolverine/Akuma in MvC2

Wesker/Akuma/Super-Skrull in MvC3

???/???/??? in UMvC3

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  • 2 weeks later...

Never really liked Street Fighter. Was more of a Tekken fan. I did really like Fighters Destiny on the N64 and still have nightmares about Joker. The only other fighting game I really got into was Bushido blade. I loved that with that game you could pretty much disarm your opponent before going in for the kill.

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Yeah, Im the same way. I dont register MK as a serious fighting game either. Even Smash Bros. is above MK. Its nothing against the game itself. The package of MK is awesome. Its a fun game as any other, but goddamn is is clunky and automated. It has a very limited engine that lacks any kind of customization. And its not just people who play Capcom fighters who think the same, its the Blazblue and Tekken players too.

I guess the only decent analogy I can come up with is that MK is like God Of War and Capcom and Blazblue games are like Devil May Cry. Both good games and I personally love God Of War, but DMC just has a lot of freedom and allows you to play it any way you want with its combo system. GoW is not like that.

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  • 1 month later...

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