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Max Payne 3


SomTervo
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http://www.gametrailers.com/video/developer-diary-max-payne-3/728084



Looking prettyyyy fuckiiiiiing stroooong.

Really not sure about the comic cutscenes, though. They look gimmicky, like something we'd see in a poor hollywood action blockbuster. On top of that, they look confusing and too-fast. Still, the general style of the game looks great, imo.
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Wait, so text is actually going to pop up like that during cutscenes? That looks so fucking retarded...

 

Ugh, I still want to play it as I'm sure it's going to be an amazing shooter. But this trailer really didn't put my mind at ease as far as the storytelling is concerned.

Edited by FLD
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Yeah, I know. The way it flashes up and changes position and then sticks around- but only for a split second before the panel moves on, looks really, really infuriating. Reminds me of

with it's awful mind breakingly ADHD-fast barrage of scenes.

 

I think the storytelling is still going to be very strong overall in the game, I just don't think that one element in the cutscenes will work.

 

EDIT: Oh also, the way the (camera) shots all flash and double up on themselves with VHS-tape-coloured negatives. The way it flashes is awful. So off putting and undermines the actual quality of the shots. Like when the guy is out on the street shouting at him that Max killed his only son: there's no need for that kind of visual faffing on a still shot!

Edited by kenshi_ryden
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You know, it actually really feels like they wanted to just ditch the graphic novel style but felt obligated to include it somehow, so we get this half-assed crap.

 

I don't know, I'm still not convinced that the writer of GTA and RDR can pen a Max Payne story. A good story? Probably. But his overall style just doesn't seem to fit the series.

 

At this point I'm really just looking forward to playing a Rockstar-designed shooter. Gameplay should be pretty amazing considering the focus of the team was designing the shooting mechanics as opposed to creating an open world.

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That's true, I suppose I feel most confident about the gameplay, too. Really can't wait, even the Multiplayer sounds incredible. Apparently shoot-dodging etc. feel even more at home in the online arena, and the whole thing still holds a totally cinematic feel.

 

I have complete faith in the Houser's writing, although it might lost some of Max's depressing punch, which is really what made the series. I still think it'll be very good writing, and very Max Payney, but it obviously won't be Lake's.

Edited by kenshi_ryden
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  • 2 weeks later...



Multiplayer vid is up. Looks pretty fucking good, and is probably much more fun to play than to watch.

Other info not here:

- Apparently Bullet-time also works in a bubble as well as line-of sight, so if someone comes out right behind you they don't have much of a bonus in capping you.
- Like in the singleplayer, I believe you can choose hard lock (full autoaim), soft lock (aim assist), or free aim. Probably will have server options to change this. Edited by kenshi_ryden
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  • 3 weeks later...

Triple post, but distance in theme and time, so here's another trailer. As I said in my status update, it looks fucking amazing. I am waiting for the singleplayer SO HARD now. Recommend fullscreen and 720p for the trailer.

 

Edited by kenshi_ryden
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  • 4 weeks later...

Alrighty then, I completed the first disc on Xbox360(not going to burn the second one, will wait for my copy on steam), and I am not pleased.

The graphics are very good, those trailers don't lie. Best looking rockstar game. The amount of details in the environments is, as usual in Rockstar games, astounding.

Controls... well, good luck playing without aim assist on controller. The only way to enjoy this game is to play with Kb+mouse. MP matches on consoles would probably look like сerebral palsy children fighting.

There's just no satisfaction in aim assist, but without it you can't hit shit while moving and jumping.

The rest is difficult to describe, because it's hardly a Max Payne game. For example, there's scene where you are hanging on the helicopter rails and SHOOT DOWN INCOMING RPG ROCKETS WITH YOUR BERETTA IN SLO-MO. There's also a boat chase. Machine gun, loads of boats, unlimited ammo, shit ton of explosions. CoD-like. You have a fucking partner who follows you on every mission and calls you "bro". FUCKING CUTSCENES EVERYWHERE. The first half an hour is basically one big cutscene.

I'm sure I've forgotten something, but these are from the top of my head.

Strangely, no regenerating health.

 

"I wanted to dig inside my skull and scrape out the pain."

Edited by Maritan
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Why

 

Although, TBH, MP1 and 2 weren't exactly easy without aim assist. You had to be pretty spot on. I'm replaying MP2 and I still miss shittons, it just makes it even more 'in the zone'y when you headshot folk.

Edited by kenshi_ryden
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:(

 

 

 

 

 

 

 

 

 

/nopc

 

Although I've never had a problem free aiming in this style on consoles (without aim assist) in any game. Hopefully this won't be an issue.

 

The focus on action shit isn't great, though... I'm hoping the narration will save it from just being mindless CoD shit. Dan Houser wrote it, afterall...

Edited by kenshi_ryden
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:(

 

 

 

 

 

 

 

 

 

/nopc

 

Although I've never had a problem free aiming in this style on consoles (without aim assist) in any game. Hopefully this won't be an issue.

 

The focus on action shit isn't great, though... I'm hoping the narration will save it from just being mindless CoD shit. Dan Houser wrote it, afterall...

There's lots of narration in form of cutscenes. Too much, I'd say. Felt like one third of the game, honestly.

I believe this problem was mentioned in one of the RPS articles.

Edited by Maritan
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Dan Houser wrote it, afterall...

 

Exactly why I was worried the story wouldn't have the right tone :/

Let's be honest, the scripts were hardly GTA and RDR's strongest points.

 

But you had me worried there, Maritan. What you described is unfortunate but is far from a deal-breaker for me. I'm certainly not going to cancel my pre-order over that. :)

I figured the experience would be drastically different so I was kind of prepared for something like this.

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Dan Houser wrote it, afterall...

Let's be honest, the scripts were hardly GTA and RDR's strongest points.

 

... But they were far from the weakest? The scripts in those games are still amazing. The overall stories are often questionable, because they're so epic and expansive, but the actual dialogue and meaning behind the dialogue is always great.

 

I'm still pretty confident that Houser, after examining MP1 and 2's script heavily, will be able to pull off a good Max Payne tone. It won't be Sam Lake, obviously, but it shouldn't be far off. It's mostly a pity that it's doing all of this through so much cutscene... In-game cutscenes were always very basic scene-setters in Max Payne, the comics did the brunt of dialogue. If they've changed that... :(

Edited by kenshi_ryden
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Dan Houser wrote it, afterall...

Let's be honest, the scripts were hardly GTA and RDR's strongest points.

 

... But they were far from the weakest? The scripts in those games are still amazing. The overall stories are often questionable, because they're so epic and expansive, but the actual dialogue and meaning behind the dialogue is always great.

 

I'm still pretty confident that Houser, after examining MP1 and 2's script heavily, will be able to pull off a good Max Payne tone. It won't be Sam Lake, obviously, but it shouldn't be far off. It's mostly a pity that it's doing all of this through so much cutscene... In-game cutscenes were always very basic scene-setters in Max Payne, the comics did the brunt of dialogue. If they've changed that... :(

 

From what I understand, they did they change that. And that's kind of missing the point, isn't it? The stories certainly weren't what I'd call weak in previous Rockstar games but they weren't as tight and focused as the Max Payne ones were. I don't know, I hate knocking it before experiencing it. But based on previous Rockstar games I just can't help feeling very pessimistic about his ability to recapture what made the first two games special for me. Part of it is due to Alan Wake having the exact same effect on me. It made me realize how central Lake's writing was to my love of Max Payne. The gameplay was great (and actually still holds up to this day, imo) but the story was where it truly shined. Rockstar games are pretty much the opposite.

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Maybe. It's a tough one. (I agree about not knocking it till we've tried it.) It does sound like it's more cutsceney, which is ridiculously shit.

 

I think the GTA games (after the 2D top down ones) were all impeccably written. Really well observed and the dialogue is incredibly flowing. The gameplay is a bit allovertheplace, that's true (just replaying San Andreas, and while it's still fucking amazing in narrative and general gameplay, the combat is... Ugh), especially in the earlier games.

 

Whenever I listen to the comicscenes in MP2 I actually get moments of profound nostalgia too, where I do also feel that Lake's writing really can't be mimicked. It's just brilliant; even his use of metaphor and symbolism. Absolutely insane. I'm looking forward to analysing Houser's writing to that extent, but yeah... He probably really can't get it.

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I always turn aim assist off in every game, including every console shooter, and I never have any problems. Honestly. You might miss a little bit more in tense situations more than you would on KWASD, but not that much more.

 

Also, it's from joystiq, but hey:

 

The shooting is a revelation. It's so good it evokes a worrisome existential crisis: Yes, it's another eight-to-ten hours of killing everyone in the world, but what if this is, and will always be, what games are best at?
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I heard from others that it's difficult. You don't get very much health do you? Do you feel it's something that you'll really get better at with practice?

 

I pre-ordered my copy from amazon.co.uk, free postage, and it'll apparently arrive between the 21st and the 23rd. I think that's a little ridiculous. I'm pre-ordering it, and did so ages before release day, so I think it should arrive tomorrow, release day. I pre-ordered it for god's sake.

 

Though, in retrospect, I think I've had this happen to me before, and it's arrived on release day or the day after. 21-23rd is a worst-case window. Hopefully it'll arrive tomorrow.

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