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The Last of Us


FredEffinChopin
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I don't think I even understand what your problem with it is.  You're saying Joel was morally questionable, but not the Fireflies?  That it's not worth surviving if you have to do morally questionable things, so they should have let

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wut

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Dude, we have spoiler tags!

 

 

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  On 11/4/2014 at 5:27 PM, TheMightyEthan said:

I don't think I even understand what your problem with it is.  You're saying Joel was morally questionable, but not the Fireflies?  That it's not worth surviving if you have to do morally questionable things, so they should have let

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wut

 

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  On 11/4/2014 at 5:36 PM, Thursday Next said:

Dude, we have spoiler tags!

 

 

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I don't care about feminism to be honest, so I'll skip that argument. Lets not mix a gender equality into that. :D

 

 

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Edited by IDDQD
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  On 11/4/2014 at 6:42 PM, IDDQD said:

 

  On 11/4/2014 at 5:27 PM, TheMightyEthan said:

I don't think I even understand what your problem with it is.  You're saying Joel was morally questionable, but not the Fireflies?  That it's not worth surviving if you have to do morally questionable things, so they should have let

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wut

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That only works if Ellie knew, and I don't think she did.

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There you go.  Now the moral choice is:

 

 

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*Edit* - Though I would submit that

 

 

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Still very grey though.

Edited by TheMightyEthan
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The "point" of any organism is to make more of that organism.  That's all.  It's just that things that reach a balance tend to be more effective at that because they don't burn through all available resources and then die because none are left.

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For all we know the virus may eventually turn all of humanity to mindless zombies. It may also be the case that our immune systems are developing a natural resistance to the virus, which seems plausible, given that nature is in a constant state of evolution. It's just a speculation anyway and not the heart of the matter that I'm trying to argue about.

 

 

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  On 11/5/2014 at 8:53 AM, IDDQD said:

For all we know the virus may eventually turn all of humanity to mindless zombies. It may also be the case that our immune systems are developing a natural resistance to the virus, which seems plausible, given that nature is in a constant state of evolution. It's just a speculation anyway and not the heart of the matter that I'm trying to argue about.

 

 

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If it was a choice, I would have done what Joel was scripted to do.

 

 

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Haha. I was going to write something like Kenshi did (except probably nowhere near as good) on the subject of people needing the story to do the work for them. Although putting it that way sounds kind of rude...

 

Anyway, it is those grey areas, those mixed endings that make you question yourself, your beliefs/perspective and discuss it with others and give stories life long after they've ended. For all the hooha about the ME3 ending, I'm glad there wasn't simply a vanilla ending (not that there weren't plenty of other problems).

 

It often gets attributed to 'the writers wanted to be edgy by being downbeat and depressing' but I think as you mature, you tend to appreciate the nuance between grimdark and just... life is shit, people be people.

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There's definitely a fine line. TLoU had plenty of upbeat and hopeful moments to counteract the difficult tone of the conclusion, eg the giraffes. I think when a story is bittersweet, rather than plain melancholic, is when it is really successful. TLoU is deffo bittersweet.

 

I just noticed IDD, I (and no doubt everyone here) did not meant to put down your opinion. Your opinion is yours and I can totally empathise.

 

A huge part of me wished that Joel died, at a point which will be familiar to anyone who finished it. It felt like it would be much more believable and more dramatic if he had. But that would compromise the character study and also be potentially too similar to The Road in the narrative endpoint.

 

Goddamn I have high hopes for Uncharted 4. If they're going all out like they say they are.

Edited by kenshi_ryden
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  On 11/10/2014 at 11:11 AM, kenshi_ryden said:

There's definitely a fine line. TLoU had plenty of upbeat and hopeful moments to counteract the difficult tone of the conclusion, eg the giraffes. I think when a story is bittersweet, rather than plain melancholic, is when it is really successful. TLoU is deffo bittersweet.

 

I just noticed IDD, I (and no doubt everyone here) did not meant to put down your opinion. Your opinion is yours and I can totally empathise.

 

A huge part of me wished that Joel died, at a point which will be familiar to anyone who finished it. It felt like it would be much more believable and more dramatic if he had. But that would compromise the character study and also be potentially too similar to The Road in the narrative endpoint.

 

Goddamn I have high hopes for Uncharted 4. If they're going all out like they say they are.

 

I'm glad they didn't have Joel die, not because I liked him a lot as a character for all those reasons you stated above about his development, but because it would have been almost too bitter sweet.  They ended the game on a very perfect note and couldn't have done it any better, I feel.  Death is so random at times, and not necessarily "expected" in situations such as these; although it would be more expected in a post-apocalyptic world where no one is safe, not even in the safe zones.  For instance, you know when someone's going to die in The Walking Dead as they toss in subtle hints (or sometimes painfully obvious ones) throughout either an episode or an entire season.  But with this game, I didn't know what was going to happen and that is a rarity for most games.

 

 

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In any case, I think kenshi explained his character perfectly.  I don't think Joel wanted to die.  That was made apparent by his, "You keep finding something to fight for," speech.  He quite obviously was not ready to go yet, but that plot device didn't write out his fate and I think Naughty Dog was smart in sticking to the unexpected in this case as opposed to going for the obvious choice of having Joel die at some point in the game.  Now, if they're planning to work on TLoU 2, who fucking knows at this point what they'll pull out of the bag.  It seems more likely at this point that Joel might somehow come to meet his end.  I also kind of feel like it'd be a bit of a cop-out in some respects.  Ellie has lost so many people already, but what would losing Joel to her?  

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Agreed on all points, except that

 

 

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So yeah. My brain was screaming that Joel should be dead, though my heart was happy he wasn't and it definitely worked out flawlessley anyway.

Edited by kenshi_ryden
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Yeah I suppose it was just the biggest narrative strain I felt. From my perspective. Like in my brain, if I hold the whole game in my head, that's the bit that seems most tenuous. The next worst was the fact that they survive so many really dangerous encounters. So unrealistic. But then again, infinite lives.

 

I guess it's not so much a durable/fragile argument, but a sheer probability argument. Get impaled on that bit of your body and chances are some really important shit is going to get damaged bad. 

Edited by kenshi_ryden
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That's what I mean by surprisingly durable though: people can sometimes survive really horrific injuries, even with very little medical assistance.  Like Phineas Gage, who took the railroad spike through the head (not that he didn't get treatment, but it was 1848 so it was fairly rudimentary by our standards).

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Oh yeah, good ole Phineas. Know him well.

 

Yeah I totally get you. I guess it's mainly the malnourishment/lack of sanitation/cold of winter which I feel would totally sway the odds.

 

Still. It's still believable. Just sliiightly more tenuous than other aspects of the narrative. Which stands out in such a solid plot overall, I guess.

Edited by kenshi_ryden
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