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The Last of Us


FredEffinChopin
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Did everyone here die a few times the first time you had to fight a clicker?

Well, it's 2 clickers and about 3 runners all at once. I died A LOT in that fight. I dare say that's the hardest part of the game to me for some reason. I could never completely stealth that part.

I bring this up because I just finished a hard difficulty run and I STILL kept dying during that part, but I was fine in the rest of the game.

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I'm going to get this on PS4 eventually (waiting for a price drop since I already played the PS3 version) and I intend to go through on Hard, but I also expect I might get frustrated with the forced combat parts.

 

Naughty Dog does everything in their games well except for the combat.

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Because they rely upon waves and waves of bullet sponges coming at you down a hallway.  It's just a tedious grind.

 

I actually like it most of the time in TLoU because it encourages stealthing without making combat impossible, but I don't like the parts where you're forced to fight.  In Uncharted combat is just a lame part I have to get through for the enjoyable stuff.

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Yeah I think the combat in TLoU is fantastic. It's realistic: you'll win almost any scenario 1 on 1, with good timing (perfect timing against Clickers). Any more than one opponent and your chances are miniscule, unless you bring in equalizers (e.g. face meet thrown bottle.)

 

I think combat is something Naughty Dog have always done well, but in all of their games (except TLoU) combat is more a supporting mechanic than a main mechanic, and because of that it gets drudged and diluted with all the other mechanics. Like Uncharted 3 actually had the best hand to hand of any ND games in many ways- but they funked the level/ encounter design and balancing so badly that it's basically never an option.

 

@Strangelove- the first proper encounter with the Infected (in the office building) is notoriously iffy from a balancing perspective. Narratively it's kinda clever- you literally fall right in the deep end of what these encounters are like- but from a game design perspective it's a bit of a mis-step. A lot of people get hung up on that fight. It's so brutal and (as far as I can tell) impossible to 100% stealth.

 

Has anyone managed to totally stealth the first Clicker encounter?

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There is literally one single hallway in TLoU, you know...the hospital hallway. Every single level in that game is wide open with tons of places to hide and different ways to approach the enemy. 

As for the times youre forced to fight, I don't see how its any worse than any other third person shooter. Ill agree that Uncharted relies too much on making enemies bullet sponges, but TLoU has none of that except for the end when people in riot gear start showing up. But by then you should have at least one weapon maxed out or close to it so you can deal with those guys fast. Besides those guys and the bloaters, most enemies die in about 2 or 3 shots. Maybe its just me, but head shots are ridiculously easy to get in TLoU.

 

And beside Uncharted 1, I wouldn't classify Uncharted 2, 3 and TLoU as cover or corridor shooters because theyre really not. Staying in cover is the worst thing you can do in those games. The games discourage staying in one place for too long, just waiting for a head to pop out from cover. Thats how I play those games. To me thats whats fun about them. 

Edited by Strangelove
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In addition to what Strange said, imho you're not really playing Uncharted 2, 3 or TLoU unless you're playing them on Hard/ Crushing/ Survivor.

 

Trying to survive in these games once you're spotted on those difficulties is genuinely one of the greatest thrills I've ever had playing vidjagames. In some of Uncharted 2's fights on Crushing you have to keep moving every two or three seconds or you'll get pressed into suppression and killed quickly. It takes genuine skill and Indiana Jones style chutzpah to win the fights, and they're different every time, some of them like little sandboxes.

Edited by kenshi_ryden
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@Strangelove- the first proper encounter with the Infected (in the office building) is notoriously iffy from a balancing perspective. Narratively it's kinda clever- you literally fall right in the deep end of what these encounters are like- but from a game design perspective it's a bit of a mis-step. A lot of people get hung up on that fight. It's so brutal and (as far as I can tell) impossible to 100% stealth.

 

Has anyone managed to totally stealth the first Clicker encounter?

 

I don't think its possible. When you get to the door, theres a heavy thing with wheels that you have to pull and then hold til Tess helps you with it. But I dont think Tess can show up until all the infected are dead first.

 

You cant even use your shiv to kill clickers yet. Do you even have a shiv during that part?

I dunno.

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Unless you're on NG+, you def can't shiv-defend.

 

By "100% stealth" I mostly meant is it possible to kill all the enemies in the area without being spotted. Which is what I managed to do in a surprisingly large amount of the game's encounters, including Infected encounters.

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Yeah that first encounter with the clickers got me a lot too. I'm playing the game for the first time as I had an xbox last gen. I'm actually recording it too and would appreciate some feedback! but not spoilers... cause i'll kill you. I'm posting 2 more episodes tonight, the audio is worse because I tinkered with it and actually made it bad, but anything would be nice. Here's a link: https://www.youtube.com/playlist?list=PLe2BFFK4znIGbfiDlAjUmmFGMdNCYVGGJ

 

Thanks in advance to anyone who watches!

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I recall the office building stuff. Is that first encounter with the clicker where you drop down onto a lower level bit and it first gives you the 'immediate 180 degree' run away control prompt if you get spotted?

 

If it's that one, I don't recall dying there, but I do recall a lot of running away to 'reset' things.

 

As for Uncharted 3, I'm with Ethan. Just too many bullet sponges. Sometimes, the combat setup works (but is still tough) like the open ship graveyard thing. But otherwise, I have three words:

 

THAT. FUCKING. SHIP.

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The office building isn't what gives me trouble.  I'll tell you what gives me trouble.

 

 

That one fucking part where you have to power up the generator and then get past a bunch of grabby runners and a bloater to use the hotel keycard.

 

 

It was a pain in my ass then and it's a pain in my ass now.

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There is literally one single hallway in TLoU, you know...the hospital hallway. Every single level in that game is wide open with tons of places to hide and different ways to approach the enemy.

I was really talking about Uncharted with the corridors thing.  Like I said, I like it in TLoU most of the time except when they force the combat, like when you have to hold out in a room against waves of infected.  That's just not fun.

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Has anyone played this on Survivor mode?

After beating it on hard, this isnt actually that bad(with new game plus of course). The enemy difficulty seems to be about the same, except that the infected detect you way easier this time. Aside from that, your supplies are ridiculously low compared to hard. Id say it's cut in half or more compared to hard mode. Im lucky to ever have a shiv or a medpack at any one time.

 

The only thing thats helped a lot is that your partner will give you ammo or a medpack when you need it. Though it seems to be once per area. Was that a thing before survivor? This is the first ive seen this aside from Tess giving you one at the beginning of the game on the other modes.

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Has anyone played this on Survivor mode?

After beating it on hard, this isnt actually that bad(with new game plus of course). The enemy difficulty seems to be about the same, except that the infected detect you way easier this time. Aside from that, your supplies are ridiculously low compared to hard. Id say it's cut in half or more compared to hard mode. Im lucky to ever have a shiv or a medpack at any one time.

 

The only thing thats helped a lot is that your partner will give you ammo or a medpack when you need it. Though it seems to be once per area. Was that a thing before survivor? This is the first ive seen this aside from Tess giving you one at the beginning of the game on the other modes.

I played it on Survivor a while ago last year and it sucked the first time.  However, as much as I thought Survivor sucked, Grounded Mode is even worse.  You literally get nothing every single time, and if you happen to come across ammo or any other items, it's usually one bullet or like a third of alcohol and it won't even do anything unless all you've been doing is collecting.  This takes being stealthy to the next level.  

 

I can't say for certain whether your partner sometimes gives you ammo/health kit on any of the lower levels.  Right now, I'm just playing it on normal and I think Ellie once tossed me some bullets, but it was few and far between.  I could hardly hear it, though, since we were in combat and the noise died down only after I think she tossed something to me.

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