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The Last of Us


FredEffinChopin
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I don't think I even understand what your problem with it is.  You're saying Joel was morally questionable, but not the Fireflies?  That it's not worth surviving if you have to do morally questionable things, so they should have let

the Fireflies kill Ellie?

 

 

wut

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Dude, we have spoiler tags!

 

 

Nope. I thought the ending was very well played out. Joel has been playing the father figure to Ellie throughout the game, projecting his regret at his inability to protect his daughter on to her. It was inevitable that when he got to the final choice that he would save Ellie's life, everything else be damned. It was also inevitable that he would lie to Ellie to protect her emotionally as well. It may also have been an attempt to lie to himself, that he has not doomed the world because if there is one, there must be dozens of immune people.

 

It is not clear to me (I don't remember) if Ellie knows the harvesting of spores or whatever is lethal. In any event, that Joel takes the power of choice (informed or otherwise) away from Ellie flows thematically to Joel taking that choice away from the rest of humanity. He has decided that the people on Earth today are the last of us.

 

You can read into this some pro-feminist leanings, in that a man, by being manly, has doomed the planet, while two women, Ellie and Doctor Got-Shot-In-The-Face had the potential to save us all. If Joel had listened to women more, there may have been a cure.

 

 

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I don't think I even understand what your problem with it is.  You're saying Joel was morally questionable, but not the Fireflies?  That it's not worth surviving if you have to do morally questionable things, so they should have let

the Fireflies kill Ellie?

 

 

wut

 

I don't know if I remember this correctly, it's been a while since I played this, but as I said - she was willing to submit herself to the procedure, so I don't see it as a double-standard. Besides, you can argue the morality of the sacrifice, but in the end the moral choice here is: either save Ellie (or more like snatch her drugged, unconcious ass and later lie to her about what really happened) for your own selfish reasons, or let her sacrifice herself for the greater good. Needs of the many outweigh the needs of the few, or something like that.

 

 

 

Dude, we have spoiler tags!

 

 

Nope. I thought the ending was very well played out. Joel has been playing the father figure to Ellie throughout the game, projecting his regret at his inability to protect his daughter on to her. It was inevitable that when he got to the final choice that he would save Ellie's life, everything else be damned. It was also inevitable that he would lie to Ellie to protect her emotionally as well. It may also have been an attempt to lie to himself, that he has not doomed the world because if there is one, there must be dozens of immune people.

 

It is not clear to me (I don't remember) if Ellie knows the harvesting of spores or whatever is lethal. In any event, that Joel takes the power of choice (informed or otherwise) away from Ellie flows thematically to Joel taking that choice away from the rest of humanity. He has decided that the people on Earth today are the last of us.

 

You can read into this some pro-feminist leanings, in that a man, by being manly, has doomed the planet, while two women, Ellie and Doctor Got-Shot-In-The-Face had the potential to save us all. If Joel had listened to women more, there may have been a cure.

 

 

I don't care about feminism to be honest, so I'll skip that argument. Lets not mix a gender equality into that. :D

 

 

Your explenation is true and I completely agree with that, but I'd say that it applies only to the ending. I guess he was conflicted about Ellie throughout the whole game because he was reluctant to accept her as a daughter, but to me it was playing out more like a story about a guy who slowly accepts his loss and ultimately learns to open his heart to other people. And then, suddenly, the ending changed that indentifiable character into a murderer and liar. I don't know, maybe I wasn't supposed to identify with Joel, but then why make me root for him for the majority of the game and then challenge me with moral ambiguity? It was a bummer because up until that point I hoped that the unimaginable struggle the heroes went through would not be for naught and the ending made a jarring 180 degree turn and decided to be artsy.

 

Edited by IDDQD
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I don't think I even understand what your problem with it is.  You're saying Joel was morally questionable, but not the Fireflies?  That it's not worth surviving if you have to do morally questionable things, so they should have let

the Fireflies kill Ellie?

 

 

wut

I don't know if I remember this correctly, it's been a while since I played this, but as I said - she was willing to submit herself to the procedure, so I don't see it as a double-standard. Besides, you can argue the morality of the sacrifice, but in the end the moral choice here is: either save Ellie (or more like snatch her drugged, unconcious ass and later lie to her about what really happened) for your own selfish reasons, or let her sacrifice herself for the greater good. Needs of the many outweigh the needs of the few, or something like that.

 

That only works if Ellie knew, and I don't think she did.

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There you go.  Now the moral choice is:

 

 

Allow the organization to murder a 14 year old girl to try to save humanity, or stop them from doing that and potentially doom humanity.  Much greyer.

 

 

*Edit* - Though I would submit that

 

 

the likelihood that you're actually dooming humanity, any more than has already happened, is slim.  Ellie is almost certainly not the only immune person, and even if no one is able to harvest a cure from the immune people presumably their children will also be immune and humanity will go on.

 

 

Still very grey though.

Edited by TheMightyEthan
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It should also be said that even at the beginning of the game, humanity had been surviving in an infected world for 20 years so far. In the real world, the point of cordyceps spores isn't to wipe out a species, but regulate its population. In that sense, it's fairly likely that the spores would eventually go away on their own, or at least become a manageable problem.

 

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The "point" of any organism is to make more of that organism.  That's all.  It's just that things that reach a balance tend to be more effective at that because they don't burn through all available resources and then die because none are left.

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For all we know the virus may eventually turn all of humanity to mindless zombies. It may also be the case that our immune systems are developing a natural resistance to the virus, which seems plausible, given that nature is in a constant state of evolution. It's just a speculation anyway and not the heart of the matter that I'm trying to argue about.

 

 

 

In any case, I just rewatched the ending on YT and now I remember why I thought Ellie would be willing to submit herself to the procedure. I interpreted it as if she was just waiting for her turn to die and would be more than glad to do it for a just cause, a chance that Joel simply snatched away from her. Not to mention that in the epilogue it is suggested that her sickness is progressing, which makes his decision even more questionable.

 

I guess that the thing I hate most about the ending is that they delibaretly left if vague because, hey, I don't know, they were not willing to give us a decisive conclusion to the story out of fear that people would call it a cliche? I hate it because it starts to become a cliche in itself. We can see more and more of it nowadays and I think it's a stupid trend to follow because that's not how you make a satisfying story, unless you're willing to be consistent with it all the way through (which to me TLoU is not). Maybe its hard to create something unique and original in the sea of blandness and repetition, but being delibaretly vague and forcing the audience to write their own ending for themselves should not be the solution to that.

 

If they want me to guess what happened next then I choose to believe that Ellie eventually called Joel on his bullshit and stabbed him in the face, after which she rode a purple unicorn into a land of chocholate rivers and strapping young lads.

 

 

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For all we know the virus may eventually turn all of humanity to mindless zombies. It may also be the case that our immune systems are developing a natural resistance to the virus, which seems plausible, given that nature is in a constant state of evolution. It's just a speculation anyway and not the heart of the matter that I'm trying to argue about.

 

 

 

In any case, I just rewatched the ending on YT and now I remember why I thought Ellie would be willing to submit herself to the procedure. I interpreted it as if she was just waiting for her turn to die and would be more than glad to do it for a just cause, a chance that Joel simply snatched away from her. Not to mention that in the epilogue it is suggested that her sickness is progressing, which makes his decision even more questionable.

 

I guess that the thing I hate most about the ending is that they delibaretly left if vague because, hey, I don't know, they were not willing to give us a decisive conclusion to the story out of fear that people would call it a cliche? I hate it because it starts to become a cliche in itself. We can see more and more of it nowadays and I think it's a stupid trend to follow because that's not how you make a satisfying story, unless you're willing to be consistent with it all the way through (which to me TLoU is not). Maybe its hard to create something unique and original in the sea of blandness and repetition, but being delibaretly vague and forcing the audience to write their own ending for themselves should not be the solution to that.

 

If they want me to guess what happened next then I choose to believe that Ellie eventually called Joel on his bullshit and stabbed him in the face, after which she rode a purple unicorn into a land of chocholate rivers and strapping young lads.

 

 

 

If it was a choice, I would have done what Joel was scripted to do.

 

 

I killed all the assistant docs when they were cowering on the floor. They were going to kill a little girl. Screw those guys. Losing Mordin in Mass Effect also taught me that telling people when you have taken a decision out of their hands is a bad idea. They only go and do a fool thing like try to undo it. So yeah, not letting a friend / surrogate daughter die on a chance that she has a cure locked in her brain tissue. Also not going to burden her with the knowledge that she could have saved the world if I hadn't acted as I did. I feel utterly un-conflicted about those choices.

 

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Haha. I was going to write something like Kenshi did (except probably nowhere near as good) on the subject of people needing the story to do the work for them. Although putting it that way sounds kind of rude...

 

Anyway, it is those grey areas, those mixed endings that make you question yourself, your beliefs/perspective and discuss it with others and give stories life long after they've ended. For all the hooha about the ME3 ending, I'm glad there wasn't simply a vanilla ending (not that there weren't plenty of other problems).

 

It often gets attributed to 'the writers wanted to be edgy by being downbeat and depressing' but I think as you mature, you tend to appreciate the nuance between grimdark and just... life is shit, people be people.

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There's definitely a fine line. TLoU had plenty of upbeat and hopeful moments to counteract the difficult tone of the conclusion, eg the giraffes. I think when a story is bittersweet, rather than plain melancholic, is when it is really successful. TLoU is deffo bittersweet.

 

I just noticed IDD, I (and no doubt everyone here) did not meant to put down your opinion. Your opinion is yours and I can totally empathise.

 

A huge part of me wished that Joel died, at a point which will be familiar to anyone who finished it. It felt like it would be much more believable and more dramatic if he had. But that would compromise the character study and also be potentially too similar to The Road in the narrative endpoint.

 

Goddamn I have high hopes for Uncharted 4. If they're going all out like they say they are.

Edited by kenshi_ryden
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There's definitely a fine line. TLoU had plenty of upbeat and hopeful moments to counteract the difficult tone of the conclusion, eg the giraffes. I think when a story is bittersweet, rather than plain melancholic, is when it is really successful. TLoU is deffo bittersweet.

 

I just noticed IDD, I (and no doubt everyone here) did not meant to put down your opinion. Your opinion is yours and I can totally empathise.

 

A huge part of me wished that Joel died, at a point which will be familiar to anyone who finished it. It felt like it would be much more believable and more dramatic if he had. But that would compromise the character study and also be potentially too similar to The Road in the narrative endpoint.

 

Goddamn I have high hopes for Uncharted 4. If they're going all out like they say they are.

 

I'm glad they didn't have Joel die, not because I liked him a lot as a character for all those reasons you stated above about his development, but because it would have been almost too bitter sweet.  They ended the game on a very perfect note and couldn't have done it any better, I feel.  Death is so random at times, and not necessarily "expected" in situations such as these; although it would be more expected in a post-apocalyptic world where no one is safe, not even in the safe zones.  For instance, you know when someone's going to die in The Walking Dead as they toss in subtle hints (or sometimes painfully obvious ones) throughout either an episode or an entire season.  But with this game, I didn't know what was going to happen and that is a rarity for most games.

 

 

I had a feeling Joel would survive after being impaled by the re-bar, but on my first play through I had no clear idea considering the seriousness of his wound and the lack of medical supplies/emergency personnel to help.  I mean, for god's sake, his life was in the hands of a 14-year-old.  And yeah, Ellie seemed capable to a degree, but only to a certain degree.

 

 

In any case, I think kenshi explained his character perfectly.  I don't think Joel wanted to die.  That was made apparent by his, "You keep finding something to fight for," speech.  He quite obviously was not ready to go yet, but that plot device didn't write out his fate and I think Naughty Dog was smart in sticking to the unexpected in this case as opposed to going for the obvious choice of having Joel die at some point in the game.  Now, if they're planning to work on TLoU 2, who fucking knows at this point what they'll pull out of the bag.  It seems more likely at this point that Joel might somehow come to meet his end.  I also kind of feel like it'd be a bit of a cop-out in some respects.  Ellie has lost so many people already, but what would losing Joel to her?  

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Agreed on all points, except that

 

 

I felt there was no way Joel could survive the fall because that wound was so obviously fatal. It broke my suspension of disbelief more than anything else in the game. Was definitely an event made to overtly shock us and make us double think, and was probably one of the most fantastical things that happened in the game (notwithstanding cordyceps virus and how many fights they survive with ease).

 

It probably wouldn't be fatal in the present, in our first-world cultures, but in an apocalyptic future where everyone is malnourished and has no access to medicine, this definitely would be enough to kill you. Especially if they had to travel several miles of wilderness, in the freezing cold, by horseback of all things.

 

And how the heck did Ellie get him back on the horse?! She can't have dragged him the whole way. And it's pretty obvious he's out of action for a day or two at least, comatose.

 

 

So yeah. My brain was screaming that Joel should be dead, though my heart was happy he wasn't and it definitely worked out flawlessley anyway.

Edited by kenshi_ryden
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Yeah I suppose it was just the biggest narrative strain I felt. From my perspective. Like in my brain, if I hold the whole game in my head, that's the bit that seems most tenuous. The next worst was the fact that they survive so many really dangerous encounters. So unrealistic. But then again, infinite lives.

 

I guess it's not so much a durable/fragile argument, but a sheer probability argument. Get impaled on that bit of your body and chances are some really important shit is going to get damaged bad. 

Edited by kenshi_ryden
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That's what I mean by surprisingly durable though: people can sometimes survive really horrific injuries, even with very little medical assistance.  Like Phineas Gage, who took the railroad spike through the head (not that he didn't get treatment, but it was 1848 so it was fairly rudimentary by our standards).

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Oh yeah, good ole Phineas. Know him well.

 

Yeah I totally get you. I guess it's mainly the malnourishment/lack of sanitation/cold of winter which I feel would totally sway the odds.

 

Still. It's still believable. Just sliiightly more tenuous than other aspects of the narrative. Which stands out in such a solid plot overall, I guess.

Edited by kenshi_ryden
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