TCP Posted February 5, 2012 Report Share Posted February 5, 2012 Strangelove, I don't think we'll be be seeing a PS4 for a long time, so I think there's time for at least 1 more Uncharted on PS3. However, if Sony wanted to be serious about the Vita, why not have their top studio develop a game from their biggest (or second biggest, if you count Gran Turismo ) franchise for their new handheld? But I suppose that's not really Sony's style. Regardless it'll be interesting to see what the other half of Naughty Dog is developing at the moment. Quote Link to comment Share on other sites More sharing options...
Connorrrr Posted February 5, 2012 Report Share Posted February 5, 2012 Yeah generally speaking Sony has smaller studios tackle its IP's for its handhelds, and they seem to do a good job (portable God of War's were good, and from what I hear, Resistance was too). I'd say whether or not the ps3 sees another Uncharted is dependent on when The Last of Us releases and how long is left between then and a ps4, but that's just speculation really. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted March 13, 2012 Report Share Posted March 13, 2012 Not sure if this has been posted already, but there's a couple of potentially spoilerey details here (not really, it's stuff probably revealed in the first minutes of the game, but it's early days to hear about plot info): http://www.computerandvideogames.com/339433/previews/the-last-of-us-making-the-apocalypse-interesting-again/ Some really nice gameplay suggestions. Sounds like I Am Alive but with Naughty Dog's usual ballsy approach to things. One bullet is usually enough to kill (it's suggested this includes the protagonists), and pointing a weapon at bad guys will make them scatter. However, unlike in I Am Alive where bad guys will stand down, these ones will simply split up and flank you (allegedly). Sounds pretty nice to me. The word's 'survival horror' are actually used, which is nice. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 13, 2012 Report Share Posted March 13, 2012 One bullet is usually enough to kill I hope this holds true, my biggest complaint with the Uncharted series was the reliance on bullet-sponges. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted March 13, 2012 Report Share Posted March 13, 2012 One bullet is usually enough to kill I hope this holds true, my biggest complaint with the Uncharted series was the reliance on bullet-sponges. Definitely. If they basically made a more realistic Uncharted I'd be happy, but making it post-Apocalyptic too is a definite bonus. I hope there's a reliance on item management. I played a bit of Resident Evil 1 a bit again today, and it's actually refreshing how a tough item limit can make you rethink situations and engage with the game more. I'm quite tempted by Silent Hill: Downpour in this regard, too. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 13, 2012 Report Share Posted March 13, 2012 As long as they don't have an item that limits your ability to save. Goddamn that's frustrating. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted March 13, 2012 Report Share Posted March 13, 2012 God forbid a survival horror game be challenging... Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 13, 2012 Report Share Posted March 13, 2012 That's fake challenge though. That's punishing me because something came up in the middle of my play session and I have to quit. That's retarded. Otherwise, yes, I am all for strict item rationing in certain kinds of games. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted March 14, 2012 Report Share Posted March 14, 2012 Yeah, but it can also be abused to make the game easier as you have easier spots to retry from. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 14, 2012 Report Share Posted March 14, 2012 I should say I'm okay with save points to limit where you can save a la the typewriters, I'm not okay with them limiting the number of times you can use those save points a la the ink tapes. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted March 14, 2012 Report Share Posted March 14, 2012 That's a fair compromise. I don't like the ink mechanic but I do like having save points. Quote Link to comment Share on other sites More sharing options...
deanb Posted May 17, 2012 Report Share Posted May 17, 2012 Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted May 17, 2012 Report Share Posted May 17, 2012 No idea how that's going to relate to actual gameplay but I'm really glad they're going this route and they weren't bullshitting us about having to deal with humans. Quote Link to comment Share on other sites More sharing options...
Mercurial Posted May 17, 2012 Report Share Posted May 17, 2012 Your misanthropy is truly appreciated. Quote Link to comment Share on other sites More sharing options...
deanb Posted June 5, 2012 Report Share Posted June 5, 2012 Oooohhhhh. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted June 5, 2012 Report Share Posted June 5, 2012 Damn, right now this is officially my favorite game of E3, Quote Link to comment Share on other sites More sharing options...
Strangelove Posted June 5, 2012 Report Share Posted June 5, 2012 For some reason, my heart was beating fast during the last half of that trailer. It was great. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted June 5, 2012 Report Share Posted June 5, 2012 That was fucking awesome. I love how awkward the gun combat felt, with missing shots and barely any ammo. Also the enemy reacting to the click sound when he ran out. Quote Link to comment Share on other sites More sharing options...
deanb Posted June 5, 2012 Report Share Posted June 5, 2012 Yeah, I'll be honest a lot of it seemed heavily scripted, so it might not act the same way out in "the wild", but it seemed pretty neat with like the reactions to *click click* "I know that sound". And nice to have it seem like bullets are somewhat scarce and that maybe you're a bit of a shit shot. Unlike Uncharted with M4 ammo all over an ancient ruin. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted June 5, 2012 Report Share Posted June 5, 2012 The human side of gameplay looks nice. I wonder what the "zombie" aspect will be like? Quote Link to comment Share on other sites More sharing options...
Strangelove Posted June 5, 2012 Report Share Posted June 5, 2012 Quote Link to comment Share on other sites More sharing options...
deanb Posted June 5, 2012 Report Share Posted June 5, 2012 And some motion. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted June 5, 2012 Report Share Posted June 5, 2012 No one's brought it up, but the game had a health bar. Goddamit, do I love that. Maybe its antiquated and outdated, but it's good to see a health bar in a modern game. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 5, 2012 Report Share Posted June 5, 2012 I'm okay with non-regenerating health bars if they actually add something to the game experience beyond the ability to completely fuck yourself over, and this game looks like it could add something. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted June 5, 2012 Report Share Posted June 5, 2012 Yeah, dunno why I didn't mention it as I immediately noticed it during gameplay. I fucking loved not having health regen in Max Payne 3 and I am glad to see it again here. Quote Link to comment Share on other sites More sharing options...
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