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Games You've Beat in 2012


deanb
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Dear Esther. I'd never played the original mod so I went into it blindly. It's hard to recommend but not because it's bad.

 

It's great if you want to try something different. The graphical fidelity isn't exactly impressive but some locations look stunning nonetheless. The music and visuals combine to create an amazing atmosphere that's both beautiful and eerie. I'd recommend putting on some headphones, turning off the lights and going through it just soaking in the atmosphere and story.

 

All that being said, it's awfully short. It took me only 60 minutes to go through it, and for the first 10 or so I still wasn't sure whether or not I was bored. But that's mostly the first area. Once you reach the second one, there's this urge to go on that sets in, to see what's around the next corner. And that's where most of the appeal lies, I think. It manages to be about exploration while being extremely linear and that's kind of a weird/interesting dichotomy.

 

The 10$ asking price feels a bit steep considering the length and the fact that there's absolutely no reason to go through it a second time. But once I reached the end, I realized I didn't regret the purchase for the same reason L.A. Noire and Mirror's Edge were some of my favorite games this gen: it's a different experience, something unlike anything I've played before. It reminded most of titles like Braid and Limbo in spirit, but it's even less of a game than those two. Honestly, I'm hesitant to even call it a game.

 

I played the original mod and got bored quickly, don't see myself getting this, especially at the price point. I've heard that it's essentially well designed corridors, and it is very short. A shame, really.

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Limbo

 

It was alright, but I'm not a fan of games that require foresight into puzzle solving. There isn't much of a story, and quite frankly I think people took it too serious. Not that it's a joke, but I didn't get the impression that everything was dripping with symbolism and metaphor.

 

Quite frankly, I think the kid was dreaming while he was out searching for his sister. And, when...

 

he does find her, the reason why she's startled is because she didn't expect her brother to be there looking for her. Not that he was thought "to be dead" and has risen from the grave. If he was buried... he would have been BURIED.

 

 

Basically, a black n' white Alice in Wonderland.

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Foresight into puzzle solving?

For example, when you need to use a box to obtain another box even though you were perfectly able to navigate through most of the puzzle with a single box. Now you have to either die to restart the chapter or drag the box back through obstacles the opposite direction. There was another one where you had to first move a cart slightly to the left because at the end of the puzzle you needed to land on it as the ground would actually become electrified.

 

You basically have to die a few times to properly prepare for some puzzles is where I'm getting at. As a general rule, I would drag boxes as long as I could just in case I needed to use them again.

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The majority of it is just fine, but I do take issue where at times you're left to the game's progression rather than its puzzles. If I'm going to die, it's because I didn't do the puzzle right, not because I couldn't predict something.

 

Of the the 40 chapters in the game, only a handful felt a bit cheap. I mean, it wasn't until about Chapter 33 where things got challenging. Definitely when it started to involved more physics and even the littlest hiccup can mean death. It's not like I'm butthurt because there's a game out there that makes me think. I certainly wouldn't be a fan of Catherine if that were the case.

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Foresight into puzzle solving?

For example, when you need to use a box to obtain another box even though you were perfectly able to navigate through most of the puzzle with a single box. Now you have to either die to restart the chapter or drag the box back through obstacles the opposite direction. There was another one where you had to first move a cart slightly to the left because at the end of the puzzle you needed to land on it as the ground would actually become electrified.

 

You basically have to die a few times to properly prepare for some puzzles is where I'm getting at. As a general rule, I would drag boxes as long as I could just in case I needed to use them again.

 

I think what's going on here is that you are avoiding dying instead of embracing death. The death animations are great and you never start that far back. The game is very much based on the fact that you are going to die learning.

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I think your right FDS. I couldn't remember if this was one of those "death is your friend" kinda games. I mean, there's trial and error, but I usually don't associate the error aspect with death; just that the error is the puzzle doesn't work. There were a good amount of times I was just tinkering with objects instead of dying. I would say I died more by electrocution and saw blades.

 

Those saw blades...

Edited by Atomsk88
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OMFG, I LOVE NINTENDO!!!1!!*

 

 

 

 

 

*I finished Skyward Sword.

I'd started to think Assassin's Creed was my joint favourite series but it has to be Zelda. I think AC is as fun to play but I just don't get the same warm fuzzy feeling I get from Zelda games. I hate to say it but I think that may be the "Nintendo magic". Or me being a fanboy.

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Flying Gerbil, I'm the same way, I noticed that during E3. We were seeing Uncharted, the Vita, Skyrim, and other gorgeous HD games that I was excited for... but when Nintendo had their conference, there's just something special about Zelda and Mario. I just care more. It gives me that warm feeling, probably due to massive nostalgia.

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I 100% completed Stacking yesterday. It was quite easy (which is really saying something as I am pants at gaming) but I liked the gameplay. The cutesy style grated after a while as it did ilomilo - I think the only one that really pulls it off with genuine charm is Little Big Planet. Did anyone play the hobo dlc? I only paid 600 points for the game so 400 for a quarter more seems steep.

 

Oh and I don't know if I missed something or am over-thinking it, but the cut scene style was of a silent movie, but was staged as a play? It kind of bugged me.

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Mass Effect 2, about a week after Mass Effect 1.

 

 

Little disappointed I messed up Samara's loyalty mission, as it resulted in Legion dying at the end there. Otherwise, the only other person who died was Jack, but that was okay because I didn't like her much anywho.

It's going to be tough to not buy Mass Effect 3 now.

 

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Uncharted: Golden Abyss.

Pretty good Uncharted game, it was lacking the cinematic set pieces of Uncharted 2 and 3, and I could have used a couple different environments (desert, snow, city?) but at the end of the day, it was fun to play and still felt like Uncharted.

Also to note: it felt a lot longer than Uncharted 3. Maybe it was because I played it in smaller pieces, or maybe it was just longer.

Edited by TheCowboyPoet
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