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Games You've Beat in 2012


deanb
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Finally finished Enslaved. I abandoned it about half a year ago on chapter 13 as I got bored of it. It only took me about an hour to finish off today. Wish I'd known that before. I thought the gameplay ended very abruptly and not sure why

 

 

pigsy needed to die? He pressed the detonation button and could have escaped with the others. They never gave a reason he had to stay in the mech.

 

 

I did like the game but I don't feel the desire to go and get any of the achievements I missed (mostly combat based ones) so I didn't really love it.

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I feel like such an asshole for liking wtf endings. Most gamers seem to really hate endings that veer off or just leave with asking more questions. Those are actually my favorite endings. I loved Enslaved's ending, AC Brotherhood's ending, and ive actually enjoyed all the "twists" in the Uncharted games.

 

And yeah, I even kind of liked FF13-2's ending. Sue me.

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I feel like such an asshole for liking wtf endings. Most gamers seem to really hate endings that veer off or just leave with asking more questions. Those are actually my favorite endings. I loved Enslaved's ending, AC Brotherhood's ending, and ive actually enjoyed all the "twists" in the Uncharted games.

 

And yeah, I even kind of liked FF13-2's ending. Sue me.

 

I'm exactly the same. I loved Enslaved's ending and I'm a sucker for a good cliffhanger ending (think I have Lost to thank for that), so I love the AC endings as well. I fucking love when a story is good enough for the cliffhanger to make me go "God DAMNIT!!". And I was actually disappointed by the Uncharted 3 "twist" because of how

 

it turns out to just be an hallucination.

 

 

I beat Alan Wake a few days ago (played The Signal last night and will be playing The Writer tonight) and I loved how the ending to the main game brings closure to the story arc but still leaves some things unanswered and kinda makes you go "wait... wtf just happened?!".

 

Of course, a cliffhanger ending fucking sucks when the game gets no sequel. I still get annoyed whenever I remember Psi-ops: The Mindgate Conspiracy... :mad:

Edited by FLD
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I'm just sick of Andy Serkis and the whole Ninja Theory fascination with him.

 

Oh and recently I heard from someone who worked there that Tameem is kind of a douche just like one would suspect but his brother who also works at the company is totally the opposite and would be better poised at running the company...

 

As for Enslaved, I did not like the way the game's story retold Journey to the west. There are many ways it could've told the story more interestingly but it didn't. However it was an easy Platinum. Alex Garland isn't a terrible writer by no means - his script for the beach, 28 days later, etc were quite good.

 

I do not think the studio is crap like a lot of people think of it though. It's just for this particular game the gameplay and story were annoying. The art design though was excellent.

 

Alan Wake had a great ending - the DLC was a bit unncessary though imho.

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I was massively disappointed with uncharted, as I believed it was going to be an adventure game (like zelda with guns), but it turned out just to be a shooter with prettier backdrops. I enjoyed the 'exploring' (don't know if that's the right word as it is very linear), but then that just ground to a halt to deal with joy and will-to-live sapping waves of enemies. I still haven't played 2 yet and haven't even bought 3.

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joy and will-to-live sapping waves of enemies

 

This. So much this. Like I said in the "currently playing" thread, it was like Ico in that I enjoyed the climbing/traversal/puzzle parts quite a bit but the combat parts were just terrible.

 

*Edit* - Ultimately though I came away from it with an overall positive impression, so hopefully I'll enjoy Uncharted 2 even more.

Edited by TheMightyEthan
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So, I mentioned it a few posts ago, but now that I've played both DLC episodes, I'm making an official entry: I have completed Alan Wake.

 

Overall, I fucking loved it. it's not without flaws but considering I'd been looking forward to it ever since it was first revealed in like 2005 and was kinda furious when the PC version initially got killed, I'd say it was worth the wait. Not a perfect game by any stretch of the imagination but I loved everything about it. Especially how it's basically a huge Stephen King hommage. I love me some Stephen King. :)

 

Also, even though it's only the third game I've played from them over the past decade, I kinda want to say Remedy are one of my favorite devs. I am a huge Max Payne fan, I think I played the first one more than I did Ocarina of Time (and OoT was the only N64 game I had for like a whole year, so that says a lot), and some elements of Alan Wake actually reminded me why I liked Max Payne so much back then (also brought back some of my worries about Max Payne 3 a bit, but that's another discussion entirely). As soon as I finished AW, I reinstalled both Max Payne games on Steam :D Gonna have fun replaying those.

 

Now, let's just hope they don't take too long to bring American Nightmare to PC!

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Beat Darkness! Yay~! The ending was sweet/sad, but it kinda dropped off from there. So now I have to get Darkness 2 to see what happens to Jackie now. While I'm glad it got a sequel, I don't really like it when games (or even TV series) drops you off on a cliffhanger. If it hadn't gotten a sequel I would have felt cheated.

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Bastion. Was pretty short, I started it last night and finished it this afternoon.

 

It's a great game but now that I've finished it I must admit I fail to see why everyone made such a big deal out of it.

 

I mean, don't get me wrong. It's a solid game. The soundtrack was great, the gameplay was fun and the narrator was a cool way to tell the story but.... that's pretty much it. It didn't exactly blow my mind or anything. Just seemed like a standard quality game with some originality in it. Is that all it takes to impress people nowadays? Not really sure what all the fuss was about. The narrator was cool but I feel he alone doesn't justify all the praise. I kept expecting that "wow" moment, but it never came. I'll probably replay it at some point to get the other ending, but I'm not in a hurry to do so.

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Eh, doesn't feel that way to me so perhaps I didn't explain myself clearly enough. It's not like the game didn't meet my expectations quality-wise. To be honest, I didn't really have any other than "this is supposed to be pretty good". And it was. Like I said, the game didn't disappoint me.

 

But I was led to believe the game had something particularly special or unique about it. A good comparison would be Braid. The ending really changes how you view the game and its story as a whole. Braid would be the same game in terms of gameplay quality with or without that ending. It's just something that makes it a bit more interesting/special. I was under the impression that Bastion would have its own unique element like that.

 

I simply don't see what it was about the game that made people praise it as much as they did. It's not that it didn't deserve praise, it's that I didn't see anything so special about it that made it more deserving of praise than other downloadable/XBLA type games. Take Limbo, for example. It was praised but I never saw people make as big a deal about it as they did about Bastion. And in my opinion, neither game is more praise-worthy than the other. They're both excellent titles in their own rights.

 

If I'd played the game earlier and then after I did people started going crazy over it, I still wouldn't see what's so special about it.

Edited by FLD
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Well, while not to the same extent as Braid, the ending can alter how you see the game and it reflects on your own view of the story and attitude. It's something you can discuss with people beyond "Yeah, that was a cool twist."

 

That's true, and I thought the ending was actually quite good. But it was (no actual spoiler, but I don't want to blurt out details people might not want to know)

 

an ordinary binary choice ending, and we've seen tons of those before. That being said, it was refreshing that the choice wasn't an obvious black and white good vs evil choice. I actually paused for a few mins and put some thought into my decision.

 

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Jesus Christ the combat got stupid in the last couple chapters. Throughout the whole game I was like "hey, they learned from their mistakes in Uncharted 1, this combat is actually fun" but it's like they were waiting till to jump out and yell "fooled you!" I got sick of it and ended up turning it to Very Easy for the last chapter.

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