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Halo 4


Yantelope V2
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Developer: 343 Industries

Publisher: Microsoft Games

Release Date: 2012


First preview is up.

http://www.joystiq.c...-unlockable-ab/

Why do they need to make mulitplayer fit into the story?

Also I'm cautious about 343 studios. I hope this game doesn't suck. Edited by Deanb
Just thought I'd add initial trailer n stuff
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So the multiplayer will have a perk system. Thoughts?

 

Provided it sticks to stuff like "carry one extra grenade", "spring 10% faster", or "carry 25% more ammo", I'm fine.

 

If it starts to have perks like increasing weapon damage, reducing splash damage, or increasing melee range, then I'll have an issue with it.

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Everything I hear about Halo 4 makes me less interested in it. They're trying to make it like CoD it seems. If I wanted to play CoD I would play CoD. People play Halo because they like Halo, and it has a very different feel from CoD.

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I think perks can be okay when they learn from a few things. Perks need to be carefully balanced and they need to be tailored to how you want to play rather than a few perks that are borederline necessary. Stopping power in COD4 was a must equip always and you never didn't use it so it made the second perk slow more or less pointless. BF3 does a good job with "specializations" where you can pick between ammo or sprinting or whatever depending on how you plan to play. The drawback to this is the paper rock scissors nature of the gameplay.

 

I'm okay with perks and killstreak rewards and such so long as they're balanced well. I think part of the problem with Halo Reach was that the armor abilities were totally imbalanced.

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  • 5 weeks later...

http://www.eurogamer...an-ops-revealed

 

"Spartan Ops, according to the latest issue of Game Informer (via NeoGaf ), replaces Firefight, which is no more. It works similarly to Call of Duty's Spec Ops mode, but with an episodic storyline played out over several months' worth of TV show season-style DLC."

 

Also: "Important changes have been made to the multiplayer gameplay, too. In Halo 4 weapons drop down in drop pods at random locations around the map, preventing Halo's traditional weapon camping."

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No Firefight? My interest level just got downgraded. Not passing final judgment, I'll wait to see how Spartan Ops looks, not to mention the main campaign, though the fact that you have to buy the SO chapters with in-game currency is a bad sign.

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"Spartan Ops, according to the latest issue of Game Informer (via NeoGaf ), replaces Firefight, which is no more. It works similarly to Call of Duty's Spec Ops mode..."

 

Also: "Important changes have been made to the multiplayer gameplay, too. In Halo 4 weapons drop down in drop pods at random locations around the map, preventing Halo's traditional weapon camping."

 

Holy shit. I didn't think I could care about this game, but I think both of these things are excellent ideas. May well get it after all.

 

No Firefight? My interest level just got downgraded. Not passing final judgment, I'll wait to see how Spartan Ops looks, not to mention the main campaign, though the fact that you have to buy the SO chapters with in-game currency is a bad sign.

 

Spec Ops is basically Firefight, but better, tbqh. It's the only reason I nearly bought MW3 (which I didn't, BF3 is simply a better game), i played Spec Ops at a family member's house, and it is absolutely fantastic. Singleplayer and multiplayer were still weak.

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http://www.gameinformer.com/b/features/archive/2012/04/18/spartan-ops-the-bold-new-co-op-of-halo-4.aspx

 

"

Spartan Ops. Broken up into seasons, these weekly doses of videos coupled with missions attempt to bring Halo fans back to the game on a regular basis, and give campaign players a reason to engage with the new narrative-focused multiplayer experience"

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http://www.joystiq.com/2012/04/20/new-halo-4-shots-reintroduce-grunts-elites-and-guns/

 

Some screens and concept art. My question is why aren't the grunts wearing masks? They breathe a cryogenic methane atmosphere, which is generally not pleasant for any of the other sentient races.

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  • 4 weeks later...

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