Waldorf and Statler Posted October 10, 2012 Report Share Posted October 10, 2012 I beat the first level yesterday. And yeah, that stealth tip makes sense now. I'm playing on hard and I was wondering why everytime I attempted to pass that first set of guards one of them would always see me. Not only is darkness only important from far away, he didn't seem like he would ever turn around. Also I'm thankful that knocking out guards doesn't take away from the hard achievements such as beating the whole game without raising any alarms or being seen. I'm at a disadvantage playing on console with the long load times, and since I constantly have to reload if a guard sees me... Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 10, 2012 Report Share Posted October 10, 2012 So I thought I'd buy a non-RPG PS3 game since it'd been some time. Huge mistake. I'd forgotten how horrible controllers work with anything that requires precise aiming. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 11, 2012 Report Share Posted October 11, 2012 Well if you're playing with weapons.. I guess? The game doesn't "require" precision aiming if that's not how you're playing it. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 11, 2012 Author Report Share Posted October 11, 2012 I just beat the game. 13 hours on a semi-no-kill run (I tried to avoid killing people, and think I killed may 6 or 7 throughout the whole game, and most of those were in the first level). I tried to be as stealthy as I could but I didn't reload every time I raised an alarm or anything, though I did reload if I got into a situation that I couldn't escape from without killing a bunch of dudes. I really liked it, and I'm actually not disappointed by the length. I'm probably going to go back and do a more violent run (I didn't even kill the main targets in this one. But yeah, I played on PC but the style I played I could easily have done on a controller because any time I got into a situation that required precise aiming I had completely fucked up and was going to reload anyway. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 11, 2012 Report Share Posted October 11, 2012 (edited) Even something like picking up items is troublesome. But yeah, I'm playing the aggressive route as I'm watching my wife play the sneaky route. I don't think an option of not playing a game a certain way really negates the issue, though. \: Suppose it's my fault for picking up a game with first-person controls on PS3 in the first place, though. Edited October 11, 2012 by Saturnine Tenshi Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted October 11, 2012 Report Share Posted October 11, 2012 Maybe you should adjust your settings. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 11, 2012 Author Report Share Posted October 11, 2012 (edited) I can't use a DS3 for any precise aiming no matter what I do to the settings, the sticks are just too loose and the deadzone is too big. *Edit* - The exception to that was KZ2 using the SIXAXIS functionality for fine aiming on the sniper rifle. That was absolutely fantastic, way better than any other controller aiming I've ever used, and I wish other shooters would do that. Vita games seem to often do something similar and I love it. Edited October 11, 2012 by TheMightyEthan Quote Link to comment Share on other sites More sharing options...
TCP Posted October 11, 2012 Report Share Posted October 11, 2012 I don't agree with your dislike of the DS3, but I do agree that doing precise tuning on the Vita worked out great in Uncharted. Quote Link to comment Share on other sites More sharing options...
Maritan Posted October 12, 2012 Report Share Posted October 12, 2012 And now I'm proud owner of Dishonored RHCP *Sigh* I don't know what to do anymore. The rest of the ghetto says hello, btw. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 12, 2012 Report Share Posted October 12, 2012 Finished the first mission post-jail. I gotta say I can see why people finish this game so quickly. If it wasn't for the fact I'm sneaking around everywhere, reloading if somebody sees me and doing everything non-lethally this game wouldn't last me too long. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted October 12, 2012 Report Share Posted October 12, 2012 I'll have to pop int Dishonored as soon as I get a new PS3 because I don't understand this notion of "no precise aiming" on a DS3. Borderlands 2 was just fine, and what little I've seen of Dishonored seems to me that as long as you hit someone, you do massive damage. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 12, 2012 Report Share Posted October 12, 2012 Somebody did their job right. I find myself caring for Little Emily. Especially after I saw her drawing of Corvo. 1 Quote Link to comment Share on other sites More sharing options...
Maritan Posted October 13, 2012 Report Share Posted October 13, 2012 Playing this game made me realize that Hitman is the only hope for stealth games nowadays. The art is incredible, though. What a shame. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 13, 2012 Author Report Share Posted October 13, 2012 I do wish there had been more missions like the party where you were infiltrating in plain sight rather than hiding in the shadows all the time. I find that kind of stuff very cool. Quote Link to comment Share on other sites More sharing options...
Eleven Posted October 13, 2012 Report Share Posted October 13, 2012 Re aiming with controllers: Use both left stick and right stick. You won't get anywhere just using the right stick to aim. But you guys probably know that. I always strafe left when aiming since it's easier to turn the right stick to the right, so i get to fine tune the aim. Using a mouse, i don't do that just move forward if i don't need to avoid anything. I dunno. It really is not as precise as a mouse. But it sure is far from horrible. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 13, 2012 Report Share Posted October 13, 2012 Yeah, I've been playing with controllers nearly as long or longer than I have M&KB. First-person shooters, too; so it's not as though they're a foreign apparatus. WRT Dishonored itself: issues with controls aside, everything else is chirpsy daisy. I'm certain I could manage some complaints, but I'm pleased with what little I've encountered thus far. The setting is the most impressive, I'd say. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 13, 2012 Report Share Posted October 13, 2012 Maritan what exactly didn't you like about the stealth mechanics? Or are you simply a bigger fan of hiding in crowds ala Hitman? Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 13, 2012 Report Share Posted October 13, 2012 Does the stealth get more difficult on higher levels of difficulty? I'm playing on normal and it's pretty easy to hide in plain sight. Quote Link to comment Share on other sites More sharing options...
Maritan Posted October 13, 2012 Report Share Posted October 13, 2012 Maritan what exactly didn't you like about the stealth mechanics? Or are you simply a bigger fan of hiding in crowds ala Hitman? Too easy, and AI is dumb. It actually gets better in the end, and I can say that I enjoyed the game, but again, this game is made for "halo/cod generation". Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted October 13, 2012 Report Share Posted October 13, 2012 Just finished the game. After beating it, I'm only disappointed in the morality system boiling down to a kill counter. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 13, 2012 Report Share Posted October 13, 2012 Does the stealth get more difficult on higher levels of difficulty? I'm playing on normal and it's pretty easy to hide in plain sight. Well enemies get more perceptive. I can't argue against the argument that the AI is very simplistic so they either know you're there for some bullshit reason or never see you even if you're jumping right behind them. But I wouldn't argue the game is easy if you're playing with a no-kill-at-all and harder difficulty mentality. Is it hard? Not really, but it's not easy either. Maritan what exactly didn't you like about the stealth mechanics? Or are you simply a bigger fan of hiding in crowds ala Hitman? Too easy, and AI is dumb. It actually gets better in the end, and I can say that I enjoyed the game, but again, this game is made for "halo/cod generation". I can't tell if you're being sarcastic with that last comment about the halo/cod generation so I won't retort until I make sure if you were serious or not. Quote Link to comment Share on other sites More sharing options...
Cyber Rat Posted October 14, 2012 Report Share Posted October 14, 2012 Some more thoughts on Dishonored, now that I've let it sink in a bit. I think the overall experience felt quite compact, not as far as length goes, but just overall. Maybe "distilled" is a better word? I might be in the same boat as Maritan when it comes to the actual stealth mechanics. They do lean towards arcadey. You know how Metal Gear Solid surprised you when enemies saw footprints and you didn't expect a game ever taking that into account? Dishonored is one of the reasons that would surprise us even today. The way you sneak, hide and assassinate are all things that come intuitive due to you guessing what the limits of a game engine are (field of view, whether you are crouching or not, whether you are in shadows or not, whether bodies are found or not). It does some non-standard things like when you hear enemies say "Wasn't someone supposed to be doing rounds here?" but that's about that. I know it might sound snobbish to say "The problem with the stealth is that it feels like a game mechanic", but yea, I'm slightly underwhelmed by it. On the other hand, there are some good things to the "distilled" aspect of the game. There isn't an overabundance of weapons, abilities or weapon types, so I don't feel like anything should have been added. I didn't even use everything from what was already in the game. Also, those clam/plant/whatever things should have been removed. Pointless. Also, to comment on the morality again, I'm still sad that it's binary with its Chaos levels. You either kill a bunch of dudes, or you don't. I think it would have been better if they took into account both the lethal and stealth aspect of the game and made endings based on those combinations. Ie, one for low visibility, few kills (current low chaos ending); one for high visibility, many kills (current high chaos); low visibility, many kills; and one for high visibility, few kills (Batman ending). 1 Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 14, 2012 Report Share Posted October 14, 2012 I can't argue against making the game more complex and the AI smarter. But to compare it to Metal Gear Solid is a little unfair. This game wasn't built entirely with stealth at the forefront, it was built with "Do it your way" in mind and I appreciate that. And either ways MGS brings stealth to a realistic setting. Plenty of stealth-based titles have weird AI or mechanics, like Splinter Cell [pre-jason bourne Sam Fisher] having enemies instantly know you're there because someone turned on the lights in a room or something similar. In those titles, and in Hitman from what I recall, people never wondered where their missing comrade was so they still had their exploits You basically had to make sure you hid the body. Having said that, the developers have a lot to learn but for this to be their first title in the [possible] game series it is astonishing they were able to bring forth such fond memories of Thief and Deus Ex and System Shock. This is their ACI, and hopefully if they ever make a game with the same title, they'll improve it as much as ACII was improved. 1 Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 14, 2012 Report Share Posted October 14, 2012 I just finished the mission where you infiltrate the brother and rescue the lass so I'm not very far. But I'm still enjoying it. Is the stealth great? No. But I can deal with that. Overall the game feels like a new and pleasurable experience, and I think that's worth something presently. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 14, 2012 Report Share Posted October 14, 2012 Absolutely agreed. Quote Link to comment Share on other sites More sharing options...
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