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Dishonored


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I just finished Dishonored: got the "high chaos" ending. The game is a damn stellar image of how to thrust your game into the whirlwind of releases and truly stand out. Not only that: it's a damn remarkable way to start a new IP. It's done right as far as I'm concerned. Alternate history 17th century with a fleshed out and wonderfully realized setting—both through visual design and lore? Yes. A delightfully orchestrated and true play as you like approach to advancement also gets a thumbs up from me.

 

And as a misanthrope it takes a great deal of narrative artifice to make me regret sowing chaos and summarily slaughtering everyone I come by. Dishonored accomplished as much swimmingly. Enough that I felt genuine anxiety toward the end of the game, genuine what-the-hell-have-I-done lamentation. Generally, I would scoff and rattle something about preachy writers; it isn't even the case here. That, people, is a thing, a thing worth noting. I'm itching to start the game anew and achieve the "good" ending.

 

I'm going to admit here that I was wrong in condemning Bethesda for charging 20% more for Dishonored on PC. Not because I think the practice is warranted or anything but underhanded. I was wrong in nearly refusing to purchase the game because of it. Sometimes ideals can be a damn curse.

 

I also enjoyed the credits song:

 

tl;dr *gushes*

Edited by Saturnine Tenshi
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yeah she does. And yeah I liked Emily I wished they would have expanded her character.

 

Did you go up and talk to the guy holding Emily at the end? A lot of people, including me, missed that you can actually get into a conversation with him. Anyway, he reveals more about Emily.

 

 

Didn't see this at first.

 

 

Do you mean at the top of the lighthouse? I just stopped time and killed him because I didn't want to risk Emily dying.

 

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Yeah, there's an Audiograph that reveals

 

 

the Lord Regent imported the rats from that other mysterious continent in an attempt to kill off the poor, but people kept breaking quarantine and he lost control of it.

 

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Just finished a high chaos run. I've gotta say, the differences in the ending was cool, and not just the last cutscene. The final level was the most different between the two, but I liked that your previous actions actually had consequences on other levels as well.

 

*Edit* - I'm debating whether I want to do a no-kill run. I think I do.

Edited by TheMightyEthan
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So given this a bit of a demo spin and initial impressions:

  • Yeah the textures do kinda suck. Seems to be a bit of TF2-ness to them as well but not quite as fully there.
  • You can hear characters conversations no matter where you're facing when they're talking to you (unlike Borderlands which gets a bit quite if you're so much as facing a few degrees off centre)
  • That does mean Dark Vision is kinda required.
  • It seems neat overall though. Though random spooky dude is a bit crowbarred in to give you powers.

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Regarding the second bullet point:

 

1. It's a stealth game (if you want it to be), so I totally get that it's an issue there.

2. I like that I can hear these things, as they're often only spoken once.

 

Also: where the hell is the Emily concept art? It's on my tarot cards and several trophies, but I cannot find it online. >:

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Oh the second bullet point was actually as a positive since yeah it's nice to hear people in conversation instead of the whole "cone of sound" some games seem to have. But yeah as the third bullet point goes, can be hard to work out where guards are based on them talking, but you get Dark Vision pretty quick so not a huge issue.

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I just finished my perfect stealth run, no kills and never detected. I've done pretty much all there is to do in this game now.

 

I was a little disappointed that the ending wasn't any different than my previous low-chaos ending.

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I know what you're talking about. And it's because she saw you when

 

 

deciding whether to help her out or kill her. When I put the coin in the stove I slowed down time, pressed the lever and then exited the room. She popped in, teletransported out and I could knock her out without her seeing me.

 

Edited by Waldorf And Statler
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