Saturnine Tenshi Posted October 18, 2012 Report Share Posted October 18, 2012 (edited) I just finished Dishonored: got the "high chaos" ending. The game is a damn stellar image of how to thrust your game into the whirlwind of releases and truly stand out. Not only that: it's a damn remarkable way to start a new IP. It's done right as far as I'm concerned. Alternate history 17th century with a fleshed out and wonderfully realized setting—both through visual design and lore? Yes. A delightfully orchestrated and true play as you like approach to advancement also gets a thumbs up from me. And as a misanthrope it takes a great deal of narrative artifice to make me regret sowing chaos and summarily slaughtering everyone I come by. Dishonored accomplished as much swimmingly. Enough that I felt genuine anxiety toward the end of the game, genuine what-the-hell-have-I-done lamentation. Generally, I would scoff and rattle something about preachy writers; it isn't even the case here. That, people, is a thing, a thing worth noting. I'm itching to start the game anew and achieve the "good" ending. I'm going to admit here that I was wrong in condemning Bethesda for charging 20% more for Dishonored on PC. Not because I think the practice is warranted or anything but underhanded. I was wrong in nearly refusing to purchase the game because of it. Sometimes ideals can be a damn curse. I also enjoyed the credits song: tl;dr *gushes* Edited October 18, 2012 by Saturnine Tenshi 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 18, 2012 Author Report Share Posted October 18, 2012 @Cyber: That's what happened in my ending too. Also, I really need to use the heart for more than just finding collectibles. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 18, 2012 Report Share Posted October 18, 2012 yeah she does. And yeah I liked Emily I wished they would have expanded her character. Did you go up and talk to the guy holding Emily at the end? A lot of people, including me, missed that you can actually get into a conversation with him. Anyway, he reveals more about Emily. Didn't see this at first. Do you mean at the top of the lighthouse? I just stopped time and killed him because I didn't want to risk Emily dying. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 18, 2012 Author Report Share Posted October 18, 2012 Yeah, I think that's when he was talking about, but he was talking about low-chaos. Quote Link to comment Share on other sites More sharing options...
Thorgi Duke of Frisbee Posted October 19, 2012 Report Share Posted October 19, 2012 Ending song is pretty sweet. 1 Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 19, 2012 Report Share Posted October 19, 2012 Duke: In Low Chaos both Emily and the ending sequence is completely different. Especially if you killed no one. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 19, 2012 Report Share Posted October 19, 2012 Does the game ever explain how the rat plague began, or where it originated? There were some hints that led me to believe . . . Vera (Granny Rags) might have started it? Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 19, 2012 Report Share Posted October 19, 2012 (edited) Can't remember but I thought the Lord Regent's Audiotape gave away a big deal about the rat plague. I was too busy reading shit when it happened so I might have missed it. Edited October 19, 2012 by Waldorf And Statler Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 19, 2012 Author Report Share Posted October 19, 2012 Yeah, there's an Audiograph that reveals the Lord Regent imported the rats from that other mysterious continent in an attempt to kill off the poor, but people kept breaking quarantine and he lost control of it. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 19, 2012 Report Share Posted October 19, 2012 there we go. Mystery solved. Let's get some Scooby Snacks. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 19, 2012 Report Share Posted October 19, 2012 Thanks! I decided to kill him since I've only finished the high chaos route (and wouldn't be doing so on the low chaos route). I guess that was on the audiograph I missed thanks to the decision. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 19, 2012 Author Report Share Posted October 19, 2012 (edited) Just finished a high chaos run. I've gotta say, the differences in the ending was cool, and not just the last cutscene. The final level was the most different between the two, but I liked that your previous actions actually had consequences on other levels as well. *Edit* - I'm debating whether I want to do a no-kill run. I think I do. Edited October 19, 2012 by TheMightyEthan Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 19, 2012 Report Share Posted October 19, 2012 I'm doing that next (on my low chaos run). Though I'm also going to need to do a third run for the no upgrades trophy. I thought of doing that on the low chaos run, but I didn't want to make it that difficult. >.> Quote Link to comment Share on other sites More sharing options...
deanb Posted October 19, 2012 Report Share Posted October 19, 2012 So given this a bit of a demo spin and initial impressions: Yeah the textures do kinda suck. Seems to be a bit of TF2-ness to them as well but not quite as fully there. You can hear characters conversations no matter where you're facing when they're talking to you (unlike Borderlands which gets a bit quite if you're so much as facing a few degrees off centre) That does mean Dark Vision is kinda required. It seems neat overall though. Though random spooky dude is a bit crowbarred in to give you powers. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 20, 2012 Report Share Posted October 20, 2012 Regarding the second bullet point: 1. It's a stealth game (if you want it to be), so I totally get that it's an issue there. 2. I like that I can hear these things, as they're often only spoken once. Also: where the hell is the Emily concept art? It's on my tarot cards and several trophies, but I cannot find it online. >: Quote Link to comment Share on other sites More sharing options...
deanb Posted October 20, 2012 Report Share Posted October 20, 2012 Oh the second bullet point was actually as a positive since yeah it's nice to hear people in conversation instead of the whole "cone of sound" some games seem to have. But yeah as the third bullet point goes, can be hard to work out where guards are based on them talking, but you get Dark Vision pretty quick so not a huge issue. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 21, 2012 Author Report Share Posted October 21, 2012 I just finished my perfect stealth run, no kills and never detected. I've done pretty much all there is to do in this game now. I was a little disappointed that the ending wasn't any different than my previous low-chaos ending. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 21, 2012 Report Share Posted October 21, 2012 So Low-chaos and zero-kills undetected give the same situation? Interesting. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 22, 2012 Report Share Posted October 22, 2012 I just finished the same run, Ethan, and apparently something with Granny Rags ruined the trophies for me even though I didn't attack her. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 22, 2012 Report Share Posted October 22, 2012 (edited) I know what you're talking about. And it's because she saw you when deciding whether to help her out or kill her. When I put the coin in the stove I slowed down time, pressed the lever and then exited the room. She popped in, teletransported out and I could knock her out without her seeing me. Edited October 22, 2012 by Waldorf And Statler Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 22, 2012 Report Share Posted October 22, 2012 Only I got the trophy for not being spotted. >: The trophies that didn't unlock were those for not killing anyone (though all my missions say I killed no one). The glitch threads all mention Granny Rags, and I've tried it twice since, but I cannot seem to get it to acknowledge the trophy. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 22, 2012 Author Report Share Posted October 22, 2012 If you don't do any of Granny Rags' sidequests in mission 2 then that part at the end doesn't happen and you bypass the glitch. You have to start the game over from the beginning though for it to work. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 22, 2012 Report Share Posted October 22, 2012 Hmm . . . I've read about people doing as I have and still getting the trophy, but it just doesn't seem to work for me: stop time, grab the key, get the hell out of there (blink your ass off). But yeah, seems I'm going to have to start over. Only missing three non-platinum trophies, too. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted October 22, 2012 Report Share Posted October 22, 2012 So . . . it was because I killed a dog in Mission 6. A dog. A dirty, stupid, mangy, nonhuman dog. Now only one more play through remains for that "Mostly Flesh and Steel" trophy then I'll have the platinum. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted October 23, 2012 Report Share Posted October 23, 2012 yeah sorry man. Dogs count as they count as "spotting you" enemies. Rats and clams don't count. Quote Link to comment Share on other sites More sharing options...
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