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DOTA 2


deanb
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  On 8/14/2011 at 2:58 PM, Johnny said:

I absolutely adore that art style. Holy fuck it's the perfect mix between WC3, LoL and HoN.

And the interface is sexy as hell as well.

I was interested. Consider me HYPED. Can't wait for the exhibition tournament!

 

Edit: one more

14AQJ.jpg

Pretty Excited for the game now, Seems like quite a bit of fun. Since its Steam enabled there are gonna be alot of People hoping on regularly. Knowing valve and them introducing the steam trading i can see alot of cosmetic items in this game so you can trade with TF2 and maybe Dawn of War 3 if they go the MMO like route they plan on. Excited in general, Lets hope for a 2011 release.

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  On 8/15/2011 at 10:05 PM, Deanb said:

http://store.steampo...d.com/video/570

 

Trailer. I don't think it's meant to be known about yet unless I'm missing something. (Gamescom doesn't start for 2 days and the video isn't actually on the "new videos" list)

Not sure if legit but sounds like it.

 

http://www.betacake.net/2011/08/dota-2-gamescom-2011-trailer-more-info.html

 

"Special Steam Client:

Valve has given special ‘unlocked’ version of steam clients to closed beta testers which can be accessible by certain users.

 

DotA 2 Game Modes:

There wil be several modes in DOTA 2 along with Classic DotA mode:

 

Classic Mode: None of the changes, 100% WC3 Dota

Normal Mode: Orb updates, bug fixes, etc

Easy Mode: No EXP loss from deny, no gold loss on death, etc

All Random All Mid: I give you 1 guess.

Fortress Mode: 1 team is attacking while the other defends, defending team can buy traps, attacking team can buy creeps.

Arena Mode: FFA or teamed death match

Wild Mode: Random heroes with random skills.

Free Mode: No cool downs with no mana cost on skills.

Commander Mode: When you die you are changed into another hero with the same items and same level. The first side to run out of heroes or to lose their base loses.

 

Improved User Interface:

- The new UI aids the user in last hitting creeps, especially for meelee heroes.

- Shop layout has been beautifully designed inspired by Heroes of Newerth.

* Auto Item Buy abilitiy depending on your gold.

* Item Suggestions will automatically popup with you go nearby the shop.

 

Game Duration:

- The Classic mode game lasts same as TFT DotA.

- Easy Mode average game goes to 20-30 minutes on most cases.

 

Improved Mechanics:

- Orb effect system remake.

- Animation Cancelling remains the same.

 

DotA 2 Heroes & Items:

- DotA 2 will contain all the heroes that are present in current version. Similarly, all the items have been ported with different names (For e.g. Sheepstick for Guinsoo’s Scythe of Vyse)

 

* Some Hero Models have been modified but easily recognizable by their look and abilities.

 

DotA 2 Maps:

- There are 8 maps right now tho some of them only really work for their modes (like the All Random All Mid map).

- 3v3v3 Maps for fun.

- Ganking style maps.

 

Free-to-play or Micro-transactions?

This is still a mystery, Valve currently has a in-game shop for skins and other items for DoTA 2. However, it’s still undecided whether these items can be gained using achievement points or real money.

 

DotA 2 Beta NDA ending date:

DOTA 2 NDA is set to be lifted on 17th August and GamesCom will be held on the same day. We can expect a playable Demo or public beta start.

 

Legal Issues:

Valve/IceFrog are worried about DOTA trademark and they are deeply concerned about ideas being stolen by other RTS game developers.

 

DotA 2 Graphics:

The game over all looks bright, the map has nice contrast to the heroes and it is east to see units on top of it. The units over all have vary complex models that look great if a little on the dark side. Techies (who I play the most) is now a cart with 2 goblins in the back holding a bomb and 1 goblin in the front. Their spell effects look really good too. Phantom Lancer looks much more like a lion man and is a darker blue. Pit Lord is fully redone and looks like a huge hell dog with two heads and dragon wings. Overall, the game indeed looks great.

 

Regarding Images:

Unfortuately, still no Dota 2 gameplay video or images are available.

 

DotA 2 for beginners:

The game has more organized in-game guide/coaching system for beginners, It contains guides & video tutorials for each and every hero available on DOTA TV.

 

DotA 2 Launcher:

- The game launcher has full support for community forums, achievements & clans tournaments. If you are organzing a tournament, you do not have to write rules, hero bans and modes every rule and regulation is pre-selected by Valve.

- Fully automated tournament system based on player/clan rankings.

- Spectate live public/league games using DOTA 2 TV with detailed statistics of every player with clean UI.

- In-game video maker.

- Seek replays to any point."

Sounds legit to me :D

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  • 7 months later...
  • 3 weeks later...
  • 4 weeks later...

Finally had some folks to play with. First impressions:

 

For a Valve game (and I know it's beta, though it has been for a year) it's really lacking in polish. Just simple stuff like the elements on the main menu being off-kilter. (The chat window for example is aligned to the left, leaving a chunk of space to the right...check G+ for an example). The "Learn" tab at the top has nothing to teach you, only lists the heroes. Which is a bit awkward cos that only brings up more questions :P

There's a very slim opening in which you have to "Accept" the found match, which given it can take a few minutes to find does mean some party members may be AFK.

There seems to be no attempt at aligning players with those of similar experience, despite when you load up the game it asking you what experience you have n telling you it'll match stuff up with your skill.

The shop has a bunch of items, including auto-recommended ones in a little sidebar, that require access to "The secret shop" which seems kinda silly to me (Especially as there's no explanation on what that is or how to get into it)

Normal attack = click with RMB. Action bar attack = Click with LMB (RMB cancels it). That wasn't annoying at first at all.

Also I'm probably doing something wrong cos my attacks were way under par compared to the other side. I did the maths. I'd take 3 minutes to kill them. They took about 5 seconds to kill me. (though they were also consistently double my level, but the disparity in power shouldn't be that huge). It kinda sucks the fun out if when you can chew through creeps then one hero comes along and you're dead n sat waiting in spawn for 30-40 seconds again.

 

I think I need to play some more. Preferably with more people I know so I'm at least on an equalish footing (we had me, duke n dave)

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  • 3 weeks later...

http://blog.dota2.com/2012/06/introducing-the-dota-store/

 

It's now officially Free2Play. All heroes are free to play. (heheh). The only payable items are cosmetic, which I guess is neat. Though given how TF2 looks these days I'm not sure if it'll be that great. Especially since Steam Workshop support means a ton of random items. So while the current "Spoils of War" shown are all stylistically within the theme of DOTA 2, that won't last long.

 

http://www.dota2.com/spoilsofwar

http://steamcommunity.com/sharedfiles/browse/?appid=570

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  • 6 months later...
  • 1 month later...

Dota 2 | Basic guide

Dota 2 Alt-Tab Guides

 

Two links via Win Laik Pya. First one is a kind of general game guide, what the concepts are and such. Still plenty left out, and to a degree more than might be absorbed by someone who is yet to play it. Second one is great for learning certain characters, it gives suggested builds n such. I'd guess the general thing is to pick a couple characters, and stick with them. Work out what kind of style you prefer.

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Yeah, that's why I like playing the Starcraft 2 custom mode MOBA's with this one friend of mine, cause he's always already played them a ton and can tell me what type of class each unit is and what your general strategy with them should be and whatnot.  Enormously helpful.

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I'd love to play with youse guys, but I can't dedicate 2 solid hours to gaming Friday, Saturday, or Sunday due to social engagements. My gaming nights are weeknights these days, sadly.

 

But if anyone has time after 8:30pm or later New York City time on weeknights, I'm generally free to game.

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  • 4 months later...

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