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Well, it's technically only an investment if it happens to be one of the Kickstarters offering rewards. Otherwise it's a straight up donation.

They all do. It's a requirement of the scheme.

This probably should have been linked and read ages ago by all parties

http://www.kickstarter.com/help/faq/kickstarter%20basics

 

And yeah, yante we get it. You think it's a nothingness that doesn't fit in any currently existing word. Everyone else thinks otherwise (and nobody has said it's a charitable donation). Let's move on. Nudge nudge. ;) ;)

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How about this. We call it's an Investination, or a donative and call it a day. And if a single semantic argument crops up again in this thread then boom.

 

And instead people post interesting kickstarter projects, news on kickstarter stuff, links to other alternative sites(i.e any EU ones?), and the eventual article on how Tim Schafer has fled with the $4million to have his own doublefine adventure.

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Don't want to beat a dead horse, but I want to answer Yante's question

 

So back to my original questions that you people can't seem to answer.

 

Why couldn't wasteland 2 be developed like many other indie games?

 

Are there any good examples of (kickstarted games) to go off of?

 

What makes a kickstarter game different from a traditional indie game other than you giving your money away to them?

 

Wasteland 2 can't be developed like many other indie games because many other indie games don't get Obsidian and Chris Avellone to develop for them. They're not large, established studios like Double Fine that want to make a niche, quirky game with a relatively large budget. Just look at what the devs are asking for. For Double Fine Adventure, $400,000. For Leisure Suit Larry, $500,000. For Wasteland 2, $900,000. Do you believe that this is what it costs many other, un-Kickstarter'd indie games to produce, and that all the games being Kickstarter'd would've been made otherwise? The answer is a resounding no, because the only other place where a developer can get this much money for the creation and distribution of a game is through a publisher, and publishers have made it very clear they don't want these games. Hence, the Kickstarter. These projects are far, far larger than your average indie game that one person coded and published through Steam. The term "indie game" only means it's not backed by an established publisher, that's all. It makes no explicit mention of ambition, budget, or workforce, so looking at a game like Nimbus and saying "well THIS guy managed to fund his game, why can't Brian Fargo?" really is comparing apples to oranges.

 

I think most of your skepticism comes from the fact that the devs will be using their Kickstarter'd products to make money, but that's exactly what backers want them to do. They want to make sure these games are financially viable. The jury's out on whether this type of thing will be a long-term source of unconventional, larger-budget indie games that can't get traditional publisher backing, but honestly this is something most definitely worth at least trying.

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It happens a lot with new developers generally. You can tell them till you are blue in the face that they need to make a detailed budget beforehand and they'll ignore you.

 

Of the things that they would change should they do it again. I'd be inclined to do less t-shirts and posters and more in-game rewards. That will make a huge impact on how much money you have to develop the game.

 

Dropping attorneys because you are "all getting along at the moment" and "are closer than ever" is silly. Even if you have a difference of opinion and decide to split amicably, what you think is generous could be totally different to what the other side thinks is generous. This stuff needs to be locked down, clearly, in language that leaves no room for misunderstanding and for that you need to sit down with a lawyer. Also, a lot of that $4k was to set up a company and stuff like that. It's a one-off payment that is pretty much essential if you want serious investment down the line.

 

Also, a trip to PAX East could have been put off till next year if you are counting the pennies and have $50k of debt to pay off.

 

It's stuff like this that makes me think that there will inevitably be a huge Video game Kickstarter failure. (Note that I am not a'whooping and a'hollering at the thought, it's just a prediction, not a hope.)

 

It's also things like this that make "Big Evil Greedy Publishers" not such a bad thing. They can provide a lot of help with regard to music, legal support, creative services, marketing and so forth which are, as you can see, not cheap.

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If I'd put money in to that I would not be very happy. It looks like they plucked a figure from the air and pretty much frittered away two thirds of the money as far as I'm concerned. It all looks super unprofessional. No wonder they didn't get money via more conventional means.

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Yeah, the more I think about it. $4k for :Attorneys, Startup fees and CPA" (assuming CPA is Certified Public Accountant) is pretty cheap, in the UK the starting rate for a trainee solicitor is ~£110 / hour, someone with a few years experience is double that and a top flight solicitor is as much as £400/hr (or more), that's not even taking into account all the fees for registering the companies and whatever else they lumped into "startup costs". I have no idea what sort of fees accountants charge, but I'll assume they aren't much less than solicitors.

 

Basically, around 10% of the money has gone on making sure that they are running their business properly. Closer to 30% has been blown on sending swag to people. I know which I'd do without next time around.

 

For those who like sources cited you can find Solicitor Guideline Hourly Rates here: http://www.judiciary.gov.uk/Resources/JCO/Documents/Guidance/guideline-hourly-rates-2010-v2.pdf

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Well they did say if they had it to do over again they would have the physical rewards on higher donation tiers to help with that problem.

 

As far as cost it depends on where you are. My office will set up an LLC for somebody for $750, but I'm sure if you go to Kansas City it will cost quite a bit more.

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