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Assassin's Creed 3


Yantelope V2
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AC2, ACB, and ACR all had day/night cycles (and maybe AC1? I didn't play that far). Though, basically, the sky got a little grayer, and that was it. Huge mobs of people still wandered the streets all night, and I don't remember it ever letting you move more stealthily.

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Yeah, how it worked was that the game had a Day/Night cycle, but whenever you did a mission, in the ancestors memory that mission was at a specific time of day and weather, so if you started a mission which was set at a different time of day from what you're at currently, the sun would whip around (or down) immediately, which was cool as shit, so the scene would fit how it originally happened.

 

EDIT: I guess if they keep it the same for III (which they probably will because it's a good system), you would get that quality of reduced visibility etc. when you're free roaming, but in actual missions the developers will have control over how the visibility will be affected.

Edited by kenshi_ryden
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I think the only reason for the day/night cycle was the changing of the guards wasn't it? I know if the chief of the borgia tower escaped you;d have to wait until they changed over at sun up/down to try again. You were also supposed to time your attacks for the change-overs but i could never be bothered with that.

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I think Dragon's Dogma is going to do the visibility stuff best. Looks fucking unreal darkwise. Becomes an actual survival horror game...

 

Re: Assassin's Creed III, the series is an action adventure series primarily; stealth and atmosphere are very much secondary. I think when it's night it'll mostly mean different AI and world behaviour. Not anything to do with visibility. The fact that it's colder will probably make more difference, especially in the game's winter modes.

 

Oh yeah, what does everyone think of the summer/ winter paradigm? I think that's awesome.

Edited by kenshi_ryden
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  • 4 weeks later...

What you posted Dean has me thinking of two things.

 

1) As an American, I would love to have seen the game where the Americans were the bad guys. There is a lot of things that would help support this, such as Conner being Native American, disliking those that are stealing their land, and the part where the founding fathers were Freemason's, which has ties to the Templars.

 

2) That naval battle makes me wish we actually got that really bad ass looking Pirates of the Caribbean game that was cancelled a few years ago.

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Yes they were asked about the whole Red Coats as enemies thing. And yes they responded. They responded to it with "The Templars are enemies". Not really answering the question. One might say they're... pussyfooting around the whole "why the fuck are you just killing red coats?" topic.

Though they did go on to further expand upon this to say that you'll be fighting both two legged and four legged enemies. Templar wolves obviously.

 

And the video:

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@FDS: No, they still pussyfooted. All they said in response to that question was "the enemies, as always, are the Templars."

 

Though one thing that had me thinking was that since it covers 30 years total, with time after the Revolution, there weren't just a whole lot of redcoats hanging around afterward...

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I'm reasonably convinced it's a marketing decision and inclined to believe the devs when they say it's not representative of the game.

 

I did notice in the E3 demo that while Connor was fighting Redcoats, when he was talking to that American officer the officer was like "yay, help us take out these British" and Connor was basically like "fuck you, I only care about the Templar."

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