Jump to content

Dragon Age: Inquisition


Recommended Posts

  • 4 weeks later...
  • 1 month later...

Having finally finished the game yesterday I gotta say, it's pretty damn good. Bioware definately atoned for all the sins commited in DA2, but holy shit is did that ending sucked or what?

 

 

  Reveal hidden contents

 

 

Also, was this actually named GOTY? 2014 must have been a really shitty year for gaming.

Edited by IDDQD
Link to comment
Share on other sites

  • 4 months later...

To anyone who has played the game:

 

There's so much boring stuff to do. And they all seem very, very unimportant, and doesn't add much to the game at all, I found, after spending a few hours in the first area.

 

So, my question is, how do I know if something they ask you to do isn't a filler quest? Will I know instantly it isn't? Are the interesting quests only given by "interesting" people, like those who seem to be important to the story?

 

I'm getting turned off with the amount of silly things to do. And shards, should I collect them? What about those constellation thingies? Should I aim to claim all camps and areas in a map? Do they actually add anything in the sense that I won't be able to do things in the main quest if I don't do those silly things?

 

If I just stick to the main quest, will I lose much? I don't particularly care about lore things, but things that add to the story directly (not indirectly, like most lore is) I'd love to do. If it's stuff that leads to more interaction between my characters those are something I like to do.

Link to comment
Share on other sites

Main quests are clearly marked (and for most part you activate in the War Table with big ass massive blades stabbed in the table so you'll know, compared to the little pins on the war table). You'll want to do quests given to you by companions for loyalty stuff (you'll need to chat with then at home base every now n then which usually starts a quest or something). Some of these are carried out on the war table too. Mainly cos later in the game stuff happens as with most Bioware games of late where loyalty will happen or they'll die/leave.

 

Shards are worthless early on but at somepoint you'll unlock the Forbidden Oasis (or whatever it's called) and there's a temple there with doors the shards open up, which inside after a short fight you'll get bonus fire/cold/spirit resistance so worth chasing if you want those boosts. The astriariaums are mainly loot, same with the mosaics and bottles. Pretty much collectibles there.

 

Mainly quests grant you gear and levelling up. Some score you "Agents" which join Cullen/Josephine/Leliana which speeds up their quests on the war table.

Link to comment
Share on other sites

Hmm.. I haven't seen those "Agents" quests yet, I'll keep an eye out for those. I'm still trying to figure out how those kinds of missions help me, but I'm sending them anyway. I'm mostly just capturing the camps or closing rifts that are near the main quest markers, and gaining power from those. So far it's enough and I have excess power, so I guess I'll just keep on doing that.

 

Good to know about the other collectible stuff. I guess I'll make some effort to grab some shards just so there'd be less shards to collect once I get to that temple.

 

Thanks! Once I stopped caring about the little sidequests it's been really enjoyable exploring around. I never had problems with side quests before, I actually love completing them in other games but I guess that first area just gave you too much too soon.

Link to comment
Share on other sites

It's not explicitly labelled as "agent quest" more a case of you'll end a quest with "Joe Bloggs is now available as an agent" or along those lines. Oh yeah I guess sidequests get power which unlocks the main quest stuff. I have kinda forgotten that as I'd built up so much (I've been doing pretty much all the quests..I think it allows you to unlock new areas iirc too). Getting camps is pretty useful largely for a quick travel point. Especially in the Wastes and the Emerald Graves cos they're both pretty damn huge.

Link to comment
Share on other sites

To my knowledge, you don't have to do anything except what is required of you to move on with the main story. Nothing you do in sidequests affects the main plot of the game. I guess you can do some companion quests, since every major character is actually pretty interesting, but again - no impact on the plot or finale whatsoever. When I did second playthrough I never touched anything except the main story missions and everything played out exactly the same as before. Some companions got different looking cards on the party selection screen, but what did that mean - fuck if I know. I guess they got a little sad.

 

 

I liked the exploration and discovering new, interesting things about different areas, but once I realised that everything I do makes pretty much zero impact on anything - not just the main story, but also the rest of the world - well, it was very disappointing.

Link to comment
Share on other sites

I feel like I'm underleveled so right now I'm trying to do some of the sidequests on my journal. Hoping to get to level 10 (before I get bored) and continue with the main quest. I just finished recruiting the mages and the next quest has a suggested level of 8, and I'm level 8 so I kinda want to grind a bit to make things easier.

 

I like talking to my companions, so I'm definitely going to do their stuff, if I can find them! I know of Varic's red lyrium thing and that Hard in Hightown mission on my table but for the others, I'm not sure what to do. I guess i'll have to check my journal, it's in there somewhere.

 

 

By the way, are the single player dlcs missions that occur after the main quest? And which would you recommend? In my limited reading, Trespasser seems to be the dlc to get. I'm afraid of looking for more info as i feel like i'm gonna get spoiled if i dig in more.

Link to comment
Share on other sites

There are two types of companion quests. Main, which will appear as you progress through story missions - basicaly something like in Mass Effect 2, where you recruit someone and after a while he/she will let you know something needs done when you chat them up at Skyhold. And second is basically fetching shit for them, but that doesn't have any impact beyond the useless influence points and some companions don't have this type of quest at all. Regardless, it's a good idea to have a companion around when you're collecting something they requested - you'll gain more approval. You can also count the romance quests, but that depends on who you'll want to bang. Varric's war table-thing is unique for him, as far as I know. I guess Dorian and Cole also have something similar but with less stages.

Link to comment
Share on other sites

So far I've played The Descent. Not too bad, it was nice to explore a more open ended version of Deep Roads and it's ancient mysteries. But the most entertaining part is the new Dwarf character voiced by David Hayter, which is hilarious because suddenly you feel like you're playing Dragon Age Solid, featuring Dwarven Snake.

Link to comment
Share on other sites

Standard enemies didn't make much problem, sometimes they were numerous but overall nothing I couldn't handle. Boss monsters were a bitch, though. I've defeated the last one just because it glitched out. My whole team died and I was left with a mage so I slowly drained his health from a distance with spells while he was standing there doing nothing. Pretty terrible.

Link to comment
Share on other sites

Are you kidding me with those shards?!? I just opened the door for 6 shards, and saw 3 doors needing 6 shards each. Ok, ran back and collected 8 (because I lost track of my shards) and opened one of the doors. There's another door that needs 12!

 

I think I'll be skipping this one. I got 4 Fire resistance out of it so far. I may collect enough shards just to open the first cold and spirit doors.

Link to comment
Share on other sites

I'm gonna spoiler the whole bit but it contains DA 1, 2 and 3 spoilers, about the three main characters and the Fade. Also I kinda rambled from the middle to the end there as I lost the point I was trying to make.

 

 

  Reveal hidden contents

 

Link to comment
Share on other sites

 

  Reveal hidden contents

 

Link to comment
Share on other sites

LOL, that's true (about Hawke).

 

  Reveal hidden contents

Hmm. How does that work with Loghain? I thought he was the big bad and would have died at the end. I never finished DA1 but that's the impression I got from the Keep storytelling. Could Alistair be that Warden if he was alive?

 

Also, is it possible to have The Warden romance Leliana, but pick Morrigan's ending to save himself and Alistair, and then have the Warden become King with Queen Anora? I was waiting for my Warden to show up on Redcliffe when Queen Anora came, but I guess that's not the ending I had picked at the Keep (i really messed it up, I think the end result I got was Alistair dying at the end since he is never mentioned in my story)? This was the state I wanted to get, to have Leliana have the warden romance, but the Warden is King.


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...