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Dragon Age: Inquisition


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Given it a bit of a watch. Not a full watch through mind, but just enough to get an idea. It seems it's still not returning to it's origins, it's pretty much continuing as fantasy Mass Effect in gameplay. Considering there's Witcher 3 coming surely they could have gone back to the tactical top down gameplay of Origins instead of trying to be action based which Witcher will just shit all over anything Bioware could hope to do.

(I note they've gotten a Skyrim inspired compass)

 

It's prettier looking, but given it's for next gen consoles I would hope so :P

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Jumping through a little bit and THANK GOD YOU CAN CUSTOMIZE PARTY ARMOR AGAIN!

 

And yeah, Tenshi's right, jump to 18:00 and they show tactical view.  On console no less (judging by the interface icons), so that means it's actually even more tactical than DA:O was on consoles.

 

Sadly it looks like there's no equivalent of the KotOR-style combat I love so much.  It's either full-tactical or full-realtime.  :(

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  • 3 months later...

Depends on how optional it is, if I can't do any casting/archery without autolock then yes, otherwise I don't mind it, but every time a game does a lock on for combat it always pulls me out of the immersion. Its not a game breaker, but I just prefer to not use it.

Edited by madbassman39
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  • 1 month later...

There's a combat video somewhere earlier in the thread.  It looks like even on console you can switch back and forth between the more action-y version and the tactical view.  Sadly, it looks like the KotOR-style combat is gone altogether, which is sad because I love that system.  :(

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You may be the only person alive who thinks that the weird KOTOR/Origins console combat system was a good RPG combat system. I mean, it was just a kluge adopted by Bioware when they started making their games for consoles and console gamers who, they believed, did not want to deal with traditional tactical combat views and party-based RPG combat.

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Ethan: you're absolutely right that KOTOR PC had the same system as KOTOR console. Does not change the fact that Bioware designed the system to be console-friendly. DA2 was also much more console-y than DA:O, as Bioware and EA had given up trying to make a modern Baldur's Gate.

 

But it was always a clunky system. Better to go full action system or full tactical system, even though that would mean DA3 would end up being a button a masher, since EA doesn't believe the mass of gamers would play a tactical combat game.

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