excaliburps Posted April 12, 2012 Report Share Posted April 12, 2012 So, I just want to discuss videogame jobs. Now, not sure if this thread is "allowed" or whatnot, but wouldn't this thread be a good idea to discuss videogame jobs? Not just about videogame writing but also on the development side/community positions, etc. We can talk about which place/site is a good place to work, etc. What do you guys think? I'm sure a lot of people here would love to break into the industry somehow and here's our chance help one another. =) I've worked with good people (skill-wise) with good intentions and I've also worked with people who are just plain asshats. While most people won't be comfortable talking about names/companies, etc. We can, at least, discuss the ins and outs of whatever videogame job we have... So, let's get the ball rollin', shall we? Link to comment Share on other sites More sharing options...
Thursday Next Posted April 12, 2012 Report Share Posted April 12, 2012 I'm more than happy to let people know about any jobs I hear of and would be willing to pass on CV's. You should check out www.jobs.ea.com. Say what you will about the company from a consumer perspective, but they treat their staff incredibly well. Just to clarify, is this topic off the record? Or are you researching? Cos if I do post anything about my role or the company here, I'd not want it appearing in some hatchet job article 6 months down the line. Link to comment Share on other sites More sharing options...
deanb Posted April 12, 2012 Report Share Posted April 12, 2012 Just for future reference it's maybe basic etiquette before coming onto the forum of a video game blog advertising for writing positions to maybe run it by the admin/EiC of the site first... Discussion of working within the industry however is perfectly fine topic though Link to comment Share on other sites More sharing options...
Cyber Rat Posted April 12, 2012 Report Share Posted April 12, 2012 Well, I'm still in the process of looking for a paid writing job, so if anyone hears anything, I'd appreciate it I'll post a bit about my take on writing based on what I've done later. Link to comment Share on other sites More sharing options...
excaliburps Posted April 12, 2012 Author Report Share Posted April 12, 2012 I'm more than happy to let people know about any jobs I hear of and would be willing to pass on CV's. You should check out www.jobs.ea.com. Say what you will about the company from a consumer perspective, but they treat their staff incredibly well. Just to clarify, is this topic off the record? Or are you researching? Cos if I do post anything about my role or the company here, I'd not want it appearing in some hatchet job article 6 months down the line. Nice. Yep, this is off the record. I'm not an ass who'll use whatever means necessary just for hits and whatnot. I do understand the concern though. Just for future reference it's maybe basic etiquette before coming onto the forum of a video game blog advertising for writing positions to maybe run it by the admin/EiC of the site first... Discussion of working within the industry however is perfectly fine topic though Whoops! Sorry, man. I forgot it's not TAY anymore but on an official gaming site. My bad. I was going to edit it but you beat me to it. XD Link to comment Share on other sites More sharing options...
Cyber Rat Posted April 12, 2012 Report Share Posted April 12, 2012 Alright, some things I've learned about writing about games that I'd like to share. Keep in mind, I'm of course giving advice for what I believe is quality stuff, not nerd rage bait. 1) Keep stuff short. If you're writing an article, try to keep it between 1000 and 1500 words. If you're writing a review, around 2000 words. Why? There are a few reasons. There are a ton of sites out there and people are generally busy. You don't want to waste their time by writing a novel, nor do you want to waste your own time by writing something no-one's going to read. Some things, however, you can't fit into that few words. This mostly applies to MMOs or when reviewing something like a turn-based strategy with deep mechanics that would need explaining. 2) Be as consistent as you can. If you're dissing a game over aspect X, but give the next game a freebie over it, you'll be called out on it. 3) Gamers despise anecdotal evidence. That's not to say you shouldn't use it when appropriate. You're not writing a Wikipedia article, but be wary of it. Of course, news articles need sources. 4) Have thick skin when commenter start saying their mind Link to comment Share on other sites More sharing options...
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