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The Legend of Zelda Thread


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I disagree with that, but hey, preferences!

 

I do agree that it would have been better with maybe 8 dungeons instead of 4 (maybe separated into two classes, not all being Divine Beasts), and actually having a final dungeon, but I like the approach overall.

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I disagree, but yeah preferences.

 

I do have my nitpicks here and there, but I do strongly believe this is a title worthy of being The Legend of Zelda. It's a successful mold breaker as, really, things could have been a lot worse. For example, I think I actually tolerate the voice acting because it's not inherently bad. The voices are mostly fine, it's just unfortunately we have a English Dubbing effect going on here. The mannerisms of Japanese voice acting don't translate neatly when English voice actors have to get the same message to the player.

 

For example, I like Mipha's voice, but the pacing at which her lines are spoken is off. She's the shy Japanese schoolgirl who can't spit it out, but in English speaking it comes out disjointed. Daruk, great voice, but at times there's no pause between sentences. Probably the worse offender is...

 

 

Yunobo. When you save him, the yelling is cringe inducing because of how hollow the emotion is compared to the body movement. Then as he's breathing, it's such an awkward moment as you question if this really got approved for the game.

 

 

Otherwise I have no other complaints. At first I wasn't sure about Zelda's accent, but it grew on me after a couple more scenes showing how deep her character became.

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I heard the percentage is calculated by mainly Korok seeds and shrine discovery (not completion). Maybe location discovery too? Quests, equipment finds, etc, are not factored in. You can however see how many quests you have to do on the quest screens. 

I was 29.11% when I finished the game.

Edited by Cowboy Danger Poet
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Lately the only thing now that ever bothers me about framerate is that when I land a critical shot on a Moblin in an active environment, the effect and character animation causes the game to hitch for somewhere around three seconds. Seems to only happen on the first time because I'll shoot again and nothing bad happens.

Edited by Atomsk88
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Is that on Wii U or Switch?

I ask because I've seen other people mentioning horrible multi-second hitches, but I've never seen that happen.  The worst I've seen is just general low framerate in certain situations/every town.  I'm playing on Wii U.

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It's blank to me. Was it perhaps the floating cart trick that's all the rage now?

EDIT: Pulled URL from Inspect, here it is https://twitter.com/SharkticCircle/status/849467022228553728

It's funny, but seriously the weapon degradation becomes such a none issue halfway through the game when you're being given great weapons just from playing the game. No farming, just playing. If I jump back on tonight I'll take a screenshot of my inventory where I'm only 3 Divine Beasts down.

I would say this has been my experience too: http://www.dorkly.com/post/82885/zelda-breath-of-the-wild-beginning-vs-end

Edited by Atomsk88
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Because people wanted to at least get the game around launch with promos/discounts since Nintendo games hardly ever drop in price. Sure the thing is sitting there doing nothing, but at least you got it for cheaper.

Then there's that rich minority of gamer that buys a collector's edition to sit on their shelf while they play a standard copy.

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