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The Elder Scrolls Online


deanb
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I have a problem with this. The concept seems really cool to me, but in all honesty, I don't want another MMO. I really just want to be able to go online and have friends join me in my world or I in theirs.

 

Hell RDR's multiplayer freeroam mode would be perfect for TES, especially if we could have all of Tamriel at our finger tips.

 

The three factions (Wolf dragon and bird) see really neat to me, very game of thrones-y, but I just can't get excited over all the MMOs that are coming up in this year.

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All very well and good, the thing I'm most curious about at the moment is the combat. I can't imagine it's going to remain the same as single player Elder Scrolls combat, especially if there's PVP. The whole first person "click to swing" thing probably won't work in an MMO setting. I could be wrong. Who knows.

 

Anyway, I'm vaguely interested but I don't really buy into subscription based MMO's so we'll have to see.

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I'm hoping for a next-gen console version, it's time MMO's stopped being computer only. How long has it been since Final Fantasy proved that MMO's can not only work on consoles, but also work extremely well. If not, maybe I'll pick it up on my Mac, but that just seems like such a hassle.

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Well this is 1000 years in the past, pre-Septim era. Things will be different. Like the few hundred years between TESIII and TESV, going to Morrowind is gonna be a rather different area even though it already featured in a previous game. And I'm sure by now we've been to 80% of Tamrial already.

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If we're talking SWTOR, they're both using the Hero Engine.

 

As for the Dwemer they disappeared in the First Era, roughly three thousand years before Skyrim, this is a fair bit later so Dwemer are somewhat unlikely. Going through the timeline, Dark Brotherhood are just about 1000 years old though...

 

(Skyrim = 4E 200. Oblivion = 3E 433 (And the end of the Fourth Era). Second Era lasts 800 years, so move back on that the remaining 400 years and you end up in 2E 400~)

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  • 2 weeks later...

I honestly can't see why it wouldn't be more cost effective, and popular, to simply create drop-in co-op in Skyrim, maybe with a few extra maps thrown in there as an expansion pack, standalone even.

 

The engine is there, albeit I guessing not particularly designed for it, the assets are there, the mechanics would need a little tweaking unless it was simply co-op and not PVP.

 

It just seems they're making a whole other game to sate the ravenous calls of Skyrim fans for a co-op mode. Could they not just modify the Creation Engine to facilitate co-op play? The fact that modders have managed to get part way there with some scripting leads me to assume that Bethesda could do it without too much trouble, and wouldn't need to dedicate the finances and manpower to creating a completely new title.

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  • 5 months later...

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