Jump to content

Endless Space


TheMightyEthan
 Share

Recommended Posts

http://endless-space.amplitude-studios.com/

 

Just saw this on the Steam news. Indie 4X space game. Looks cool. Pre-orders get access to the alpha right now. I'm definitely thinking about getting it, but I'm going out of town for a wedding this weekend and I'm doing my best to follow my new rule of "only buy games when I want to play them right now", so we'll see if I still want to play it next week.

Link to comment
Share on other sites

  • 4 weeks later...

So since I'm in the Alpha of this as an owner of the game:

  • The main map is very much like Sins of a Solar Empire, various planets/solar systems connected by spokes linking to each other. You can only colonise worlds that your tech allows for.
  • The overall gameplay is your usual TBS type stuff, you move your dudes around, set your star systems producing stuff, pick your research and then hit 'End Turn'.
  • In the alpha there is 5 races of a final 3. 3 of these are "Evil" with 1 neutral and another good. Each race is built for a specific playstyle(clearly listed on the race picking screen), such as making huge fleets, owning a large amount of planets, win through trade, science etc. I think I'm mainly a fan of the Cravers up to now.
  • The tech tree is split into four main branches; military, scientific advances, colonization and trade. You can work your way along getting every advance you're near, or make a beeline right through a few select tech advances towards end game stuff (unlike Civ where you kinda need to pick up all of them to advance).
  • The fleets you build up, though it's a bit clunky to add new ships to an existing fleet. You need to Disband the fleet while above your own planet (very important that, I disbanded my fleet above a sort of outpost I had going...woops. Thankfully the game has like 5 autosaves going on at once), then go to the ships hanger and "Create Fleet" this time with all the ships in. Otherwise they're treat as separate fleets. I think maybe the ship building should be sped up so you can build an actual fleet, instead of the 3/4 ships that you can churn out in reasonable time.
  • You can customise your ships, So you could make a ship with decent shield, weak weapons and knock out a ton, or add on every advance and mod you have. You unlock more additions and choices as you move along the tech tree.
  • You also get Hero units. You buy them (price increases as you buy more Heros) and you pay them a wage per turn, and the level up and you can pick perks for them. You can assign your Hero units to star systems or fleets and they each have different bonuses such as some will add to shields of ships, others increase productivity and wealth by 20% or maybe a jack of all trades.
  • There's a lot of info to go through. Despite experience in TBS titles before it took me a while to figure out what there is to do and my first turn took almost half an hour. Though once you know what's going on it speeds along.
  • Oh shit, the battles. How'd I forget about those. Basically the battles are either auto or manual (with a rough guesstimator shown pre-battle on who is likely to win). In manual mode the battles are presented in real time (as in there's a timer, so pick your options fast) and it acts out in 3 phases. For each phase you pick one of (at first) 6 cards(earn more in the tech tree), these add various perks, and sometimes negatives(e.g boost to laser damage, weakness to missiles), and there's also a rock paper scissors type with them, so you'll get a boost if say you pick Tactics and your opponent picks Engineering. So 5/6 you're fine and both sides will just get a "Tick, it worked" thing, but occasionally one of you is going to end up with a big green + and the other a big red X and then your fleet blows up.
  • Here's a video.

The main additions are the Hero units, and the way battles work out. A large chunk is your traditional TBS style gameplay set in space. Gather resources, cash, science, etc, colonize planets, upgrade your tech, win.

 

Oh there's one feature I'm still trying to figure out, which is the "Culture" (I think it's culture, it seems to look and act that way) which my enemies seem to have a lot of, and I have next to fuck all. In fact my colonies have none whatsover.

 

 

some screenshots (I'll be adding more over time):

http://steamcommunity.com/id/deanbmmv/screenshot/558690946161893851/?filter=app_208140&tab=public

Link to comment
Share on other sites

I quite like this game.

 

I'm very bad at it, and it beats my pants off, but I quite like it. It's broken in a couple areas, like... taking over a lot of planets in a system seems to be a bad idea because many of them add negative culture ratings that HURT your ability to be productive, but at the same time, you can't terraform a planet until AFTER you've colonized it, and you can't terraform certain types into other types--like, you can't go directly from lava to arid.

 

Plus, terraformation takes WAAAY too long (20 turns is a pretty major chunk of a game).

Link to comment
Share on other sites

Awesome.

 

I finally completed a game last night. Came a respectable second. As in There wasn't much gap between me n the dude in first, and a fair gap between me n third. But I think that was mainly the guy in firsts doing since he kinda declared, and sustained a war with everyone and I was only one to be able to at least hold folks off. I'd have done better if I'd have realised you could "Retrofit" your older ships much sooner into the game so I wasn't with my dinky level 3 cruisers against some level 6 battleships. Also turns out Culture thing increases with happiness. Who'd have thought? And happiness increases with reduced taxes. ....or in my case with specialising my heroes to increase happiness n picking happiness related tech advancements then knocking the tax rates up to 50%. (I'm sure some of you would be able to keep happiness steady, reduce the tax rate and build a huge army at the expense of stuff like planetary shielding n food output...)

Link to comment
Share on other sites

(I'm sure some of you would be able to keep happiness steady, reduce the tax rate and build a huge army at the expense of stuff like planetary shielding n food output...)

 

Who needs a population when you have big guns?

 

Anyway, I'm going to try to learn this game over the weekend and then maybe we can play multi when the beta goes up.

Link to comment
Share on other sites

Solved the problem, if anyone else runs into it: shift-tabbing, to use the Steam overlay, makes the game think you're holding down the shift button. You can fix it by just hitting shift several times once you've returned to the game.

Link to comment
Share on other sites

  • 1 year later...
  • 2 years later...

 

Hey they're doing a sequel. Love that opening sequence :P

 

Seems very similar to the previous with shinier graphics. The guy doesn't seem to talk (I skipped through the video a bit so maybe he might at bits) which is a bummer since no expanding on potential new bits.

 

edit: there is of course thier YT channel

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...