deanb Posted January 7, 2013 Author Report Share Posted January 7, 2013 They could have every single one of the 12 trees be different and full of unlimited detail and maintain a nice 60fpm. No typo. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 8, 2013 Report Share Posted January 8, 2013 Why would that drop frames? Having the trees be different would just take more memory, it shouldn't be any harder to render quickly. Quote Link to comment Share on other sites More sharing options...
deanb Posted January 12, 2013 Author Report Share Posted January 12, 2013 Because when instancing you only need to compute the object once and apply most of that computation to the duplicate item. It's a bit like muscle memory in doing a repetitive task. Â http://pixelpaton.com/?p=5591 - A neat write up on using Unity, a 3D SDK, in making 2D games and the whys n why nots. Â Also plans for PXOD this year include me starting back up again with the "Game Maker" series again. And Unity is on the cards. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 12, 2013 Report Share Posted January 12, 2013 What kind of stuff would it be able to reuse that would lessen the CPU/GPU load, other than not having to store more stuff in memory? Honest question. Quote Link to comment Share on other sites More sharing options...
deanb Posted January 12, 2013 Author Report Share Posted January 12, 2013 It'd be able to re-use whole assets. GPU loads in treeA_01.obj, renders it out branch by branch, leaf by leaf, then moves onto the next file which is treeA_02.obj. Well it's already done the computation for treeA, so it just copy pasts that effort over to treeA_01.obj. Thus saving on the whole effort or making a tree branch by branch, leaf by leaf. Now in comes treeB_01.obj, and it's s conifer, the GPU must now build this up branch by branch, leaf by leaf into a new tree model. Â You have twenty essays to write about Genghis Khan, it's much simpler to write one essay and copy-paste it with minor changes 19 times than it is to fully write out 20 different essays about Genghis Khan. Â Here's Microsoft write-up of it, but after the first paragraph it dips right into D3D coding since it is on MSDN: Given a scene that contains many objects that use the same geometry, you can draw many instances of that geometry at different orientations, sizes, colors, and so on with dramatically better performance by reducing the amount of data you need to supply to the renderer. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 1, 2013 Author Report Share Posted February 1, 2013 http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php  XNA is to be phased out. Writing was on the wall with Windows 8 and WinRT, it does make future frameworks from MS look shakey, and also gives some insight into Next Xbox too (you wouldn't phase out the framework for making XBLIG games before next console release if you intended to support them on your next console). I guess on the upside there's plenty of other frameworks and tools out there competing for developers attention. Quote Link to comment Share on other sites More sharing options...
deanb Posted April 10, 2013 Author Report Share Posted April 10, 2013 http://www.digitallydownloaded.net/2013/04/interview-cary-walkin-man-who-made-rpg.html  So a guy made a roguelike inside Excel. The spreadsheeting program. I've seen some impressive things in Excel, but a game certainly tops it out. I might give it a spin later. Quote Link to comment Share on other sites More sharing options...
deanb Posted August 23, 2013 Author Report Share Posted August 23, 2013 Â Cryteks pitch for third party CryEngine use. They've never seemed to make much of a huge effort in marketing the engine to external studios. It's obviously ended up a in a few games, but never seemed to be much of an engine studio as Epic have been. Quote Link to comment Share on other sites More sharing options...
deanb Posted August 26, 2013 Author Report Share Posted August 26, 2013 Â Some more of the CryEngine stuff. This one a bit more "hey here's what it does" than "here's what it's used in". Â First time Ryse has looked compelling. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted August 26, 2013 Report Share Posted August 26, 2013 Disappearing puddles= GOAT engine Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted August 27, 2013 Report Share Posted August 27, 2013 What about this impressive video game engine? 2 Quote Link to comment Share on other sites More sharing options...
Pojodin Posted August 27, 2013 Report Share Posted August 27, 2013 ^ 2 Quote Link to comment Share on other sites More sharing options...
deanb Posted March 20, 2014 Author Report Share Posted March 20, 2014 So a lot of engine news with it being GDC. Mainly going the SaaS route:  http://blogs.unity3d.com/2014/03/18/unity-5/ - Unity 5 - $75/month http://www.cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program  - Cryengine - $9.90/month http://www.eurogamer.net/articles/2014-03-19-unreal-4-open-to-all-for-a-USD19-month-fee - UE4 - $19/month For everything else, there's Mastercard.  From reading reactions it's highly mixed. Mainly cos getting access to the engines at these prices seems too good to be true, and I know especially with the UE4 one folks have noted it's 5% of gross not 5% of income, so Epic could theoretically make more on your game than you do.   edit: A video looking at Ubisofts engine that powers The Division (and likely other Ubisoft 8th Gen games) I'll be honest it seems like most other big 3-D engines but I guess Ubi will be wanting to show it off. Quote Link to comment Share on other sites More sharing options...
deanb Posted June 23, 2014 Author Report Share Posted June 23, 2014 Â Short video on "Hairworks", bit of a snippet of Witcher 3 wolves in action (and maybe a horse, but that wasn't clarified) Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 23, 2014 Report Share Posted June 23, 2014 That is a seriously deformed wolf... Quote Link to comment Share on other sites More sharing options...
deanb Posted June 23, 2014 Author Report Share Posted June 23, 2014 The thumbnail isn't the wolf in question. Quote Link to comment Share on other sites More sharing options...
deanb Posted March 2, 2015 Author Report Share Posted March 2, 2015 https://www.unrealengine.com/blog/ue4-is-free  Unreal Engine 4 going free. Makes sense I guess given UE5 is the new toy on the market and Unity seems to be providing pretty strong competition (looks like UE4 will have same model in having an asset marketplace which is likely where Epic will make their pennies from). 1 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted October 26, 2015 Report Share Posted October 26, 2015 Autodesk is joining the game of engines, releasing their own engine, called Stingray, it'll be available for £30 a month with a 30-day trial. You also get access to the full Maya LT for that subscription fee. http://www.develop-online.net/tools-and-tech/a-new-game-engine-in-town-under-the-hood-of-autodesk-s-stingray/0212893 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted May 9, 2016 Report Share Posted May 9, 2016 http://www.godotengine.org/ Â A free to use engine, it has some cool features, seems mostly focused on 2D though it can also handle some 3D stuff. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted May 29, 2016 Report Share Posted May 29, 2016 CRYENGINE now available in a pay-what-you-want model: Â https://www.cryengine.com/get-cryengine Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted January 30, 2018 Report Share Posted January 30, 2018 https://godotengine.org/ Â 3.0 Has released, and it has some pretty cool features: Â Â Quote Link to comment Share on other sites More sharing options...
deanb Posted January 30, 2018 Author Report Share Posted January 30, 2018 *adds into my bookmark folder where I'll no doubt never touch it* Â Still bummed I didn't keep up on Game Maker. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted February 1, 2018 Report Share Posted February 1, 2018 I remember you shared some stuff on twitter, didn't know you had stopped/dropped it. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 6, 2018 Author Report Share Posted February 6, 2018 Yeah I hit a point where the game kind of stopped working and I couldn't for the life of me figure out where I'd gone wrong which heavily derailed me. I mull about going back now n then but tbh I'm quite happy at the moment to play games. 1 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted April 8, 2018 Report Share Posted April 8, 2018 Cryengine has now switched to a similar model to what Unreal uses, first $5k are royalty free, afterwards, there's a 5% fee. Â Quote Link to comment Share on other sites More sharing options...
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