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I play PvP because it's the one thing that varies the most in Destiny. The Queen's Wrath stuff got old fast because all the bounties repeated along with the same three story missions. With no Ascendant Shards to get from the armor after completing Kill Orders, once you had your two pieces of armor, the best you could get was the sniper rifle and a ship through RNG. I got the sniper rifle early on, but didn't see the need to push forward for a ship, so my Kill Orders stacked and stacked.

 

PvP will be the same maps, modes, and etc. However, the other players will keep things interesting, whether it's for the best or for the worst. I recently just learned that with Arc Blade, you can actually push a Titan out of his bubble when attacking. You won't do damage to him until he's outside, but I watched it happen in front of me and even repeated it myself. A bit of a pain, but it helps in Control and (for the moment being) Iron Banner as that's all IR is: Control.

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I think the Iron Banner stuff is confusing people because light levels don't factor into PvP (i.e. highest level is technically 20) and the actual weighting given to attack and defence values really isn't much. That's my understanding anyway.

 

Besides, I'm not sure what people were expecting though. That some lower level scrubs would wander in and they could whale on them?

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I think the Iron Banner stuff is confusing people because light levels don't factor into PvP (i.e. highest level is technically 20) and the actual weighting given to attack and defence values really isn't much. That's my understanding anyway.

 

Besides, I'm not sure what people were expecting though. That some lower level scrubs would wander in and they could whale on them?

 

If that's the case, then they never explained it, the Iron Banner was advertised as a game mode where your level and gear would make a difference, yet I got a better score with a level 10 auto rifle than with a Hawkmoon. :P

 

 

The other problem is with faction rep, not only does the event only last 1 week, it only gives rep to the winning team, which means that a lot of times, people will leave the match as soon as the other team takes the lead, which makes it even harder to get rep. I would like to see it changed so that it still gives some rep to the losing team, also, if they could extend it for another week, that would be cool. :P

 

 

In terms of the gear it gives, it's worthless if you already have a legendary set, it looks cool though, so I want it. :P Though I think it's going to be impossible to reach rank 3 before the event is over. :P

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Yeah, I'm continuing to enjoy Destiny too whenever I play it. But having dropped full price on it, I can safely say that Shadow of Mordor and Alien Isolation are (almost literally) a million times more worth owning for that price. I could easily not touch Destiny again until Bungie have added more shit (for free, because if they don't I may never play it for long again.)

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Eh, I'm going to try to find someone again on r/fireteams for the Xyor strike. Two times I had people change their minds, so I decided I'd try to do some Crucible bounties in Iron Banner.

 

I practically gave up in the last match in Iron Banner. I didn't quit, but seeing people literally running pass Control Zones that haven't been captured to run into a group of enemies for slaughtering; it's disheartening. I gave this game a solid month of attention, along with reasonably leveling my non-Raid armor to make Light Level 27.

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I think Ive finally hit a wall in this game.

I feel like Ive already seen everything the game has to offer. In fact the only thing I feel I have left to do is get to level 30. I just need one more piece of raid armor.

Otherwise theres no weapon, armor or any other kind of item I want. I even have a legendary sparrow now.

 

I dont know.

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I know, I love it.

 

*Edit* - @Strangelove: I got to kind of the same place once I really realized I'm probably not going to get to do the raid ever (time problems).  That's also when I got to level 29, cause I spent the ascendant shards I'd been saving for my raid gear on my regular legendary gear instead.

Edited by TheMightyEthan
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New hotfix:
 


Summary

The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass. 
 
We're still working on a larger update which will address under-performing Exotics and overall class balance. 
 
General
Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance
 
Classes
 
Titan

  • Unbreakable: Fixed an issue with the perk granting more agility than intended
Warlock
  • Brimstone: Perk can now activate if player is airborne
Weapons
 
General
  • Fixed some issues related to quick weapon swapping
Auto Rifles
  • Base Damage decreased by 2%
  • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
  • Stability decreased by 4% - 17% (driven by stat value)
Hand Cannons
  • In-air accuracy now increased
Scout Rifles
  • Base damage increased by 6%
  • Damage vs. Combatants increased by 6% - 25% (based on tier)
  • Improved target acquisition, plus additional recoil tuning.
Shotguns
  • Decreased base damage at maximum range (falloff) by 20%
  • Shot Package Perk now has a slightly wider cone of fire
  • The Rangefinder and Shot Package perks are now mutually exclusive
Exotic Weapons
 
Vex Mythoclast
  • Base Damage decreased by 34%
  • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
Pocket Infinity
  • Enhanced Battery Perk has now been replaced with the Speed Reload Perk
Perks
  • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
  • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
 
Strikes
  • Engram rewards from strikes now appear in the post-game Activity Summary
Raid - Vault of Glass - Templar Encounter
  • Kill volume added to sniper platforms to prevent players from sitting on top of them
  • Relic is now removed and respawned if the holder leaves the playable area
Destinations
  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan

 

I assume that last one refers to Loot Cave 2.0.
 
This is the fix that I've been waiting for to buff scout rifles, though I'd also like that buff to exotics.

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On the topic of shotguns being OP...

 

If you ever have Destiny in your PS4 and you look at the Leaderboard for Friends' Crucible Points and Strike Kills, you might notice I'm pretty high up. The Strike Kills at 539 is because I did the Weekly Heroic by myself, which if you got Ice Breaker is very much doable.

 

For Crucible, well...

 

 

I'm a Hunter, but my style is rather Titan-like. While I can keep my distance, I rather get the job done with a ol' fashion knife to the face.

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I don't think it's called Armor Piercing for Thorn (I forget the name as I still haven't finish its last step), but any ability that revolves around piercing usually means your bullets can go through multiple enemies.

 

In the case of sniper rifles, it can also mean that the bullets can go through walls. Seems to vary on the sniper rifle, but for example my Final Boss can do such a thing. It's really only handy in Crucible and on Control. If you have a Primary weapon, it's good for crowd control but I personally wouldn't chose it over an ability that could help Stability or Reload.

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