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With the amount of time I've put into the PS4 platform, I couldn't imagine starting over on PC. Maybe if I had a few upgrades for my PC I would have stopped working on my characters on PS4 and waited till PC.

 

It's a great game, just don't expect it to demand your time at the endgame. There are those who want a chase/carrot, and to extent there needs to be more incentive besides Weekly Reset. However, I firmly believe going back to the RNG riddled fallacy of "content" is not the direction D2 should take. The way I see it is that right now D2 is a framework, much like D1 ended up becoming after its updates. If you end up enjoying the gameplay, classes and some subclasses, along with the story, you'll have hours of content and be interested in any further DLC that progresses the story and gear you can obtain.

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Seeing more videos on Destiny 2 PC, specifically PvP, has got me envious of the experience. Originally I was fine staying on console because the game felt like it would be an optimized port for PC players to get into the game.

 

But seeing how well veterans are adapting to the game in PvP, and going as far as to say it's a different game all together, has me doubting I made the right decision. Like, I wouldn't have felt comfortable buying the game again, and I did get a big discount on my console copy. So assuming the game would be roughly similar on either platform, I hunkered down on PS4 and even used some left over money to get the Season Pass.

 

So I have made my bed and will have to lie in it.

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  • 1 month later...

Bungie caught concealing XP scaling.  If you haven't already heard about this, Bungie had a hidden system in place where if you were grinding an activity repeatedly for XP, your gains would be increasingly reduced over time, but this wasn't actually reflected in the onscreen XP notifications.  In otherwords, the game would straight up lie to you about how much XP you were getting.  When Bungie got found out they turned off the XP scaling, but then without telling people they also slashed XP gains in half, which means the grind to get another bright engram is now even longer than it was while the scaling was turned on.  I really hope this loot box shit comes back to bite them in the ass like it currently is with EA and Battlefront.

Edited by Mister Jack
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Bright Engrams are hardly worth getting up in arms about, unlike the progression codependent loot boxes of Battlefront II. However, it's a broken system that ended up inversely screwing over players, but no one truly plays for Bright Engrams as an endgame. It's just one of the three things you can do for the current endgame if you're tired of the Leviathan and think D2 PvP is terrible. Emphasis on that last point because it's why people still play D1 to this day.

 

Much like how Blizzard gets away with Overwatch loot boxes, Bright Engrams are bundles of shiny cosmetic fluff. I still hope that, in the future, games will move away from loot boxes. Even when developers don't want to, we have to look at publishers like EA and Activision (EDIT: typo) with a critical eye and be watchdogs for the future generation of gamers. If you told me last year the next Call of Duty would have loot boxes, I'd laugh at the absurd nature of your claim.

 

And that Special Edition Ghost Speaker is $90... :bun-WTF:

 

On a more positive note, Music of the Spheres! If you have no idea what this is, there's some text in the first two minutes that explain the tragic tale of Music of the Spheres. Say what you will about Destiny, but its music has always been the highest of quality.

 

 

Edited by Atomsk88
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  • 2 weeks later...

Played the "Curse of Osiris" DLC and... it's kinda shit.

 

I thought the idea was not to do Dark Below-style DLC that didn't begin development until after launch, but this certainly feels like it. I mean, it's still AAA production values but most everything else is subpar. Lots of recycling locations and the new strike is even just a repeat of one of the new main missions (even though the boss is kinda cool).

 

The Infinite Forest is a nice idea and could've been a lot of fun, but it's actually dull and really emphasises the "hold sprint" to skip combat element. There are new Adventures that send you through here each time and the Heroic versions with Nightfall modifiers are just a pain.

 

Which also reminds me to look up whether Bungie or anyone has actually addressed the Momentum modifier because it's not behaving correctly (wouldn't put it past them after that elemental one) or the UI description is incorrect. It says shield and health generation is stopped while you are stationary but sprinting speeds it up; which is wrong. There is no shield or health generation even while strafing and you need to sprint for a few seconds to trigger health recovery. It also just makes for shit gameplay since you can't even shoot while you sprint, and there's no point sprinting right at groups of tough enemies; so you're pretty much taking a few shots then running away.

 

The new patrol area is just boring, even if the new public event is okay. And they've added this weapon forge thing to get guns, kinda like the artifacts from Rise of Iron except just ones that don't perform better than ones you already have or do anything particularly special. There are some new tweaks here and there (they improved some weapon sounds on ones that sounded like high-powered staplers) and extra stuff to buy, etc. but it's not game-changing or very engaging.

 

I still hope they can improve there but the biggest disappointment is just how lame the story stuff is. Osiris is some major figure but we barely spend time with him, he's not doing anything mysterious or seemingly important (probably a presentation issue) besides fucking about with Vex simulations and, ultimately, there's no real development. More treading water. Just the usual "there's a big bad guy, help me" and then "okay, thx, bye" once it's done. I'm not even sure what the "curse" is meant to be. It sounds so grave for what is surprisingly lighthearted, even going so far as to just turn Brother Vance into some silly Osiris groupie. Oh, well, at least Morena Baccarin made for a nice change of Ghost voice.

 

p.s. I think the other thing is how scummy it all looks when Heroic Strikes are only available to people who bought the DLC, plus those who didn't are now suddenly locked out of the Nightfall and Raid Prestige (Hard) modes. I mean, PC players have had the game how long now? Six weeks? The secret XP throttling was bad enough...

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Agreed.

 

I would say Osiris spending his time in Vex simulations would make sense. His whole ordeal is that he has always seen the Vex as the true threat to humanity. I forget which piece of gear has the Lore tab about this, but it summarizes the tipping point to where the Vanguard exiled him. Everyone was more focused on the Hive, the only faction that has a direct allegiance to the Darkness. They are and have been a direct opposition to the Light.

 

However Osiris saw the Vex wanted neither Light or Darkness. The Vex sought to bring about Nothing. Because of his almost near acceptance of Darkness, he was branded a radical and unfit to stay in The Last City. The point I'm making is that I believe the whole "Curse of Osiris" is where Osiris sees this threat to humanity, but no one would listen to him back on Earth. Granted he has a cult, but unlike before he doesn't have the same authority to rally against the Vex's plan. Now there's Ikora, but point being that for all his prowess, he is bound to his prior actions and the view of the people.

 

But it's alright with him afterwards... I mean, now that he has Ikora and us to confide in if anything should go nuts. But really, the story would have been better if the whole Vanguard go involved. Sure Ikora is fine with Osiris, but this would have been a great moment to begin remedying the conflict between Osiris and Zavala. Otherwise, Sagira is the only one who actively does anything with our Guardian. And no I'm not going to count Ikora's Tri-Beam attack...

 

The Infinite Forest has so much potential. It could be a permanent staple of Destiny 2 where each Guardian could devise their own simulation and have it be part of this pool of millions of levels. Guardians would be able to play from this pool of levels and get rewards. Sorta like playing Mini Strikes! As more content comes out in Destiny 2, the Infinite Forest could update with the new assets.

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19 hours ago, Atomsk88 said:

...

 

Good points, it's just so poorly done, once again. When people say they want "lore in the game" they meant that a) they wanted this grimoire stuff visible in a Tower terminal or an in-game menu and b) to actually include important story stuff in the game.

 

Once again, Bungie have just separated it out into crappy cutscenes and (a) Ghost talking at you. We don't see what the real friction was between Osiris and the Vanguard (like you say, I guess he's "cursed" never to be acknowledged for what he's done) or the fact he was the Speaker's apprentice, nor do we get any sense of the current context. Surely, Osiris lost his Light briefly as well. Was that acknowledged? Did it have an impact? Does he even know (or care) the Speaker is dead?

 

Also, with the Infinite Forest, were you thinking as in user-generated content like a new Forge mode? That's an amazing idea.

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Yeah, something like Forge. We already have a terminal by the Infinite Forest gate, so I could see it being like Archon's Forge. To help cut back on having too many levels, or really just crap levels, each user could make a Infinite Forest stage per three different difficulties. That, or perhaps a single stage that can be made more difficult by modifiers and other scenarios.

 

You'd have to show it's beatable by playing through it yourself too. Once that's done, you as the creator could get rewards for when people successfully clear your stage. Now this is all random, so no one is going to have "Top 5 Popular" stage priority, so it balances the amount of rewards everyone gets. Honestly, this would bring a slice of variety to Destiny 2. If people could justify playing the same Strikes multiple times, imagine the Infinite Forest truly being almost infinite. (Obviously there's a quantity, but it would be too damn high for one person to play them all.)

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  • 3 months later...

Haha. So, Bungie have been doing a roadmap for changes to Destiny 2 and they've just added more to Season 3 and 4.

 

ooezh9x.jpg

 

"Weapon Slot Changes" and "Weapon Randomization"? Along with the "Go Fast" changes (and plenty of other stuff) they'll have, uh... Destiny 1 back by September. :bun-snicker:

Edited by Hot Heart
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  • 4 weeks later...

Only me, I guess? FLD#1974

 

Not sure when I'll really start digging into it. I played the first hour or so the other night and the combat felt really tight and fun but the story was all "Traveler this and Speaker that" and then I guess the moon got kidnapped or something? I had no idea wtf anyone was talking about. It really felt like I was missing something from not having played the first one lol.

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