Jump to content

Cyberpunk


deanb
 Share

Recommended Posts

fVZNv.jpg

 

 

Developer: CD Projekt RED

Genre : RPG

 

 

So it's based on the Cyberpunk 2020 ruleset/world. It's gonna be very similar to Witcher series in the whole "mature gameplay" "non linear storyline" etc etc. Though this time around you'll be able to pick from a variety of classes and customise them up pretty good.

 

tbh not much more info than that at the moment. I'll add stuff as n when.

  • Like 1
Link to comment
Share on other sites

Awesome! I love Cyberpunk, favourite genre of everything. That and Steampunk.

I'm still waiting for someone to license Ghost In The Shell for a good RPG (how awesome would that be?), but until then this is the next best thing.

 

Though I have to ask:

 

"mature gameplay"

 

What does this even mean? Mature gameplay? I mean, I get mature writing, but gameplay?

Link to comment
Share on other sites

As a big CDPR and Cyberpunk fan, I can't wait! Hopefully, they can handle it. With The Witcher, there was a lot of decision made for them already. It'll be interesting to see how they deal with the added development freedom that this game will allow.

"mature gameplay"

 

What does this even mean? Mature gameplay? I mean, I get mature writing, but gameplay?

 

It doesn't hold your hand too much? It's challenging without being frustratingly so? It requires critical thinking and hard decisions? Requires more than just button presses to succeed?

 

I don't know, When I hear mature gameplay, it's along the above lines that I start thinking. I'd call it the difference between Mass Effect's gameplay and The Witcher's gameplay - or, probably more appropriate a comparison, between Baldur's Gate/Dragon Age and Dragon Age II.

Edited by MasterDex
Link to comment
Share on other sites

Bleh. I quite frankly find the idea that we should designate certain types of gameplay as mature or immature far below us. Nothing about well-designed difficulty curves and challenges has anything to do with maturity.

 

I don't think it's so much about mature/immature or anything being far below us. I think it's about a focus towards gameplay that the average adult would find more engaging. For instance, for all the great things that have been said about Rachet and Clank, I have no interest in those games. I've played them but there's no challenge there for me so I don't have any great interest in playing it more than in passing.On the otherhand, Baldur's Gate isn't something that a young person can easily slog through as it asks the player to think more about their actions and so on and as an adult, that's far more appealing to me than Ratchet and Clank.

 

Finally, well-designed difficulty curves and challenges have everything to do with maturity (in the adult/child sense). You're not going to want make a game for young players with the difficulty of Demon's Souls and you're not going to want to create a game aimed at older players that doesn't challenge them. You most certainly have to consider the maturity of your intended audience when designing your difficulty curve, gameplay elements and so on.

Edited by MasterDex
  • Like 1
Link to comment
Share on other sites

I don't think it's so much about mature/immature or anything being far below us.

 

If it's not about mature/immature, then why call it mature gameplay? If it is about challenge, call it challenging gameplay. Calling it mature just sounds pretentious imo.

 

I think it's about a focus towards gameplay that the average adult would find more engaging. For instance, for all the great things that have been said about Rachet and Clank, I have no interest in those games. I've played them but there's no challenge there for me so I don't have any great interest in playing it more than in passing.On the otherhand, Baldur's Gate isn't something that a young person can easily slog through as it asks the player to think more about their actions and so on and as an adult, that's far more appealing to me than Ratchet and Clank.

 

Finally, well-designed difficulty curves and challenges have everything to do with maturity (in the adult/child sense). You're not going to want make a game for young players with the difficulty of Demon's Souls and you're not going to want to create a game aimed at older players that doesn't challenge them. You most certainly have to consider the maturity of your intended audience when designing your difficulty curve, gameplay elements and so on.

 

If your goal is to have challenge without frustration, then that is something that would appeal both to many children and adults. Hell, I know for a fact I played more frustratingly difficult games as a kid than I do today.

 

On the other hand, I know adults who hate challenging games even if they are fair about their challenge.

Link to comment
Share on other sites

As far as I go with the whole "mature gameplay" thing.

 

1. It's most likely going to involve this meaning of mature:

Geralt-Triss-Bath.jpg

 

2. It's going to be gameplay that doesn't hold your hand. The quest log Isn't going to specifically point your right towards your destination and what you should do to complete your objective. The choices presented along the way won't be of the "save the orphanage, burn it down" kind of deal.

 

 

Look I don't even know why it got this many posts long cos essentially when they say "mature gameplay" and they're CD Projekt RED saying it, what they mean is "You've played Witcher n Witcher 2? Then imagine that in a cyberpunk setting and you've got exactly what we're talking about".

  • Like 1
Link to comment
Share on other sites

I think saying something is mature gameplay is quite frankly stupid. It means as much as me saying "Sonic Generations was quite a salty experience."

 

Dean, your image of number 1) is not even gameplay, it's aesthetics, story, atmosphere, but not gameplay.

 

2) Has nothing to do with maturity. It has to do with how well-crafted a game is.

 

You can have a mature story. I have no idea how you can even label gameplay as mature or immature though. Gameplay is just mechanics. That's it. I'd even argue that visual aesthetics can't be labelled as mature or immature, because it's either appropriate or inappropriate for the game. You use "mature" for quantifying narrative. That's it.

  • Like 1
Link to comment
Share on other sites

Quick question but how many watched the conference? Cos my response makes much more sense if you're aware that everything about the game is labelled as "mature". I even joked on reddit at the time if you're playing a drinking game of a shot each time "mature" is said then to please get yourself to a hospital.

 

Anywho to fill in the void:

 

(it's not from the stream, but one made by some media there at the time it seems)

 

Also as a number 3

 

3) The mechanics used in the game are 25+ years old. Which would make them somewhat refined and mature.

 

Also:

Immature RPG for an immature audience:

Fable-II-16x9_71203116x9.jpg

  • Like 2
Link to comment
Share on other sites

  • 4 months later...
  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...