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  • 2 weeks later...

Too bad the reflections are for streets that don't exist.

 

I just finished the game earlier today and I have to say something to Ubisoft.  Ubi, can you chill out with the stealth missions where you fail if you get detected?  Those are my absolute least favorite kind of missions in any game and the second half of Watch_Dogs had a ton of them.

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So I have a question... (Act IV spoilers)

 

 

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  On 5/30/2014 at 2:59 PM, Deanb said:

Yeah I understand most of the hackable items being networked, but the grenades make very little sense unless they're walking around with a block of C4 with a remote detonator in it stuffed down their pants.

 

Considering they realize it's going to blow the split second you hack it. They're probably aware it's hack able somehow. Makes little sense they opt to carry an explosive that could be hacked by a non name brand cell phone lol

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  On 6/18/2014 at 2:18 AM, TheMightyEthan said:

So I have a question... (Act IV spoilers)

 

 

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Okay...

 

 

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  On 6/18/2014 at 1:03 PM, RobDaCool said:

 

  On 5/30/2014 at 2:59 PM, Deanb said:

Yeah I understand most of the hackable items being networked, but the grenades make very little sense unless they're walking around with a block of C4 with a remote detonator in it stuffed down their pants.

 

Considering they realize it's going to blow the split second you hack it. They're probably aware it's hack able somehow. Makes little sense they opt to carry an explosive that could be hacked by a non name brand cell phone lol

 

 

Well the detonator starts beeping, which would be disconcerting even if you didn't know hacking them was possible.  But yeah, once it happens once or twice you'd think they'd stop wearing them.

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  On 6/18/2014 at 2:18 AM, TheMightyEthan said:

So I have a question... (Act IV spoilers)

 

 

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May be of interest to people who bought this on PC. Apparently it makes the game look better and improves frame rate. Someone who tried it says they went from high to ultra graphics and got higher frame rates.

 

Can't make a Clucky link on mobile, sorry.

 

http://m.pcgamer.com/uk/2014/06/16/watch-dogs-mod-aims-to-recreate-e3-2012-visual-effects-improve-performance/

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The rumor I have heard and probably isn't true but oh well is that Ubi was originally going to make the game look like the E3 trailer until they realized that it would require higher PC specs than most people have so they decided not to bother because only a small slice of the PC market has ultra-powerful machines.

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Yeah, there was a lot of "oh ubi dragged down the game graphics to be on par with consoles!" then people actually started using the mod and noticing that yes it enables much more visual effects, but it's pretty broken. Ubi have since come out all "yeah modders are cool and all, and yes we did have a crack at high end graphics stuff, but it's just not ripe at all". I've a feeling up coming patch is more to sort out the current stutter on current settings than make this mod work.

 

http://www.gameinformer.com/b/news/archive/2014/06/19/ubisoft-comments-on-e3-2012-files-present-in-pc-watch-dogs.aspx

 

It's early days for both though, look at the ENB stuff for GTA4, I imagine given time this could me tweaked to be above and beyond the E3 2012 version.

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What's the advantage of being a civilian killing vigilante? I'm on full red bar after going on a rampage and evading the cops, but now people call the cops a lot when I'm walking about.

 

Trying to get it back to blue but it's hard. Not too many crime in progress and I get invasions in between.

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I don't think there's meant to be any advantage at all, I'm pretty sure it's meant to be a disadvantage to stop you from going around and killing people (at least on purpose). I will agree it is a bit of a PITA to build the meter up given mostly just the random crimes that can help pump it up.

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I noticed that I finished the game with a full blue meter, and a news clip during the credits referred to me as the Fox, and then after that people on the street would call me the Fox too.  I was wondering if you finished with different vigilante levels if you would get different post-game names.

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