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Dead or Alive 5


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So, yeah, anyone else excited for this? Or are we all so jaded we can't look beyond anything with some jiggle and assume it's not worth looking at?

 

In all seriousness, I am seriously very excited, especially after having access to and played the Alpha demos to death the past few months. And from what I can understand there's been some serious tweaking graphically and technically to the game since then. Return of the 4-point hold instead of 3, remodelled characters, frame and move tweaks.

 

I will go on record as saying DOA has always been my fighter or choice. In terms of fluidity and precision, IMO, it beats all others. So to finally get the 5th release is very exciting.

 

EDIT: Nope, it appears I still don't know how to embed a video. Fuck it.

Edited by Deanb
Not a short link, not a HD link, just the regular youtube link.
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Definitively looking forward to it, looks awesome and the demo was really fun to play, I really like the way stages factor into the fight, like in the demo where stuff starts to fall and break and you can use that to throw your opponent from the building you're on. :P

 

I'm also glad that pretty much all my favourite characters have been confirmed. \m/ \m/ :P

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That has always been a decent thing about DOA, the interactive stages and they've really pushed the boat out with 5. Related, I understand they've nerfed the power-blows a bit so they're only executable when you have less than 50% health, I believe. It was rather easy in the demo to combo/throw the opponent, knock them down and then charge a power blow to hit for a ton of damage.

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DOA4 did take the difficulty and ramp it up way too many notches and then a few more for good measure. Thankfully Dimensions brought it back into line so that normal provides a fair challenge and the demo for 5 seems around that standard. AI will still grab and hold but with a lot less frequency.

 

Alpha-152 was good fun to play as in Dimensions, I will say.

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I think 3 seemed more difficult towards the end only because Genra would spam projectiles and getting close to him was a bitch plus he used a weapon. It felt overall more balanced though, the AI didn't seem to read your inputs so much.

 

Speaking of bosses, I wonder who the antagonist of 5 will be. I have a few ideas, based on the ending of Dimensions.

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I got Dimensions, but found there was no way to make it challenging, so I'm extremely skeptical for 5 - hopeful though. I've always liked the fluidity and no-nonsense (well, in 2 anyway) fight mechanics. 4 was alright - the boss was annoyingly agile, but still far easier than most fighting games. 3, I can't say... never had an XBox 1, never will... :(

 

I'm also not thrilled with what they did to their faces, or all the crossovers I'm reading about, but... if it turns out to be a good game, that's that. I'd love to have a good, modern, challenging DoA game but Dimensions... the mechanics felt perfect, and the difficulty was so very wrong.

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Have to disagree there. Granted I never played on anything above Normal on Dimensions, I found it to pretty fair and reasonable. Story mode was fairly straightforward but some of the challenges were hard. I think if they went on par with DOA3's difficulty, it'd be fine. DOA4's final boss was, IMO, brutal especially for the slower, heavier characters.

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I can't find a place to change the difficulty, so that kind of wrecked it for me. I used to play DoA2 on very hard and try to see how fast I could beat the arcade mode. I found in Dimensions, I didn't even have to worry about reversing or being reversed - I'd just mash attacks and my opponents would fall. I haven't beaten everything yet - I only made it about 75 opponents into the 100-opponent survival, but it's so grueling I've only tried it twice. It definitely felt wrong mowing through previous games' bosses one after the other like they were noobs. (I mean, beating 10 opponents in DoA2 survival is good!)

 

What really gets me though is that the StreetPass duel opponents can be really hard sometimes - brutally so - so the AI is actually there, they just refuse to make use of it in the course of the normal game...

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http://www.siliconera.com/2012/06/25/dead-alive-5-collectors-edition-comes-with-art-book-and-swimsuit-costumes/

 

"The collector’s edition is more grand. If you buy the collector’s edition at GameStop, you’ll get exclusive swimsuit costumes for every female character in the game, along with a hardcover art book and a soundtrack CD. Also included will be a poster, and the entire package will come in an embossed steel case for $80."

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Have to say, I was slightly underwhelmed the way TK Europe announced our version of the collectors. Rather than giving the exclusive retailer, as you'd expect, they announced the exclusive distributor. Cue lots of people suddenly wondering how to order from a distribution warehouse before they clarified today it'll be available at a load of outlets, yet to be confirmed. Bit a balls-up.

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As skeptical as I am about DOA 5, I'm still eager to give it a shot.

I've owned practically every iteration of the series besides the 3DS one, so history tells me i'll eventually buy this one too...unless they decide to take out Jann Lee from the roster.

 

The only thing I dislike about the game so far is that slo-mo stuff.

Edited by PajamaSam
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Remember seeing some while ago the demo code was hacked to reveal the whole roster. Unless they've made any last minute adjustments/changes, there are no roster cuts at all. Also, the powerblows have been tweaked so each character have a different input method and only under certain conditions so I think we'll see them a lot less than before. In the demo they were hugely spamable.

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