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What are you currently playing?


Cyber Rat
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12 hours ago, FLD said:

I left that one unfinished for the longest time because I was missing a resource for the last step. I finally completed it a few days ago and I log in pretty much every day for the daily reward and that idiot still seems to hate me. It MIGHT be because I let him bleed out a lot during missions. But in my defense, he's pretty fucking useless and gets himself killed a lot lol.

 

The loyalty thing seems fairly easy to recover just by petting him on the ship, though. What does annoy me is how he has like... bad DNA or something and you need to keep spending credits to buy stabilizers to keep him healthy.

 

That also doesn't sound good to me, as I do not have that much money after buying a couple of blueprints. :P I guess I'll play other missions first and see how it goes. :P

 

OT: Went back to The Phantom Pain, the nod to the MGS series in the latest Wildlands event mission made me want to go back and finally push through the last missions I have left. I was afraid my base would be in chaos and all my resources would be gone but to my surprise I had a ton of money and resources, after looking around, looks like my FOB was invaded a couple of times, but they only took some weapons and soldiers, nothing big. :P 

 

I'm still in Wildlands mode though, so I automatically begin shooting everyone/everything when detected, it'll take a while to get back into the stealth mindset. :P 

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Been playing Mafia III of late.

 

On one hand I liking quite a lot about it. It feels quite relaxed, and I kind of like the "documentary" style given to it is something neat and different. It has a really great style to it.

 

On a gameplay aspect I find weapons have too few bullets and it's weird he seemingly only ever gets bullets for guns he's currently equipped with (which at this point is just two guns, no idea if that'll expand in time). So if like mid fight I figure I'll be better suited with a shotgun and pick up a shotgun it'll have like 4 shells in it.

 

There's also no Fast Travel. It's not the worlds largest map, but at times I'd quite like to be able to head to certain hubs a bit easier.

 

There's also shops on the map and I'm quite a few hours in and I'd like to feel out of the tutorial phase of the game but I've no idea what the purpose of the shops are. I don't seem to have an inventory of loot I can trade into pawn shops and there seems to be no way to buy the shops a la Fable/Saint's Row. So I don't know their purpose.

 

 

 

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Finally got back to playing Horizon again. Had to finish the main quest because I forgot all about the story. 

 

The acting (not the voice acting) in The Frozen Wilds is pretty cool. Well, maybe sometimes I think they move their hands too much. I just saw Aloy facepalm though...

 

its a huge difference from how conversations happened in the original game. Reminds of some scenes from the Witcher 3.

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I think most of the performance issues with Battletech have been licked so far aside from the long load times and the wild difficulty spikes involving reinforcements showing up right off the bat, among other things.

Are they still reinforcements when they're already there from the get go? :bun-dunno:

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Well I started playing Valkyria Chronicles.  But then that had characters to put in your army from Skies of Arcadia.  Vyse and Aika.  At first my reaction was "This is lame, what's the point of putting all this work into developing your wartime scenario tone if you're gonna dump some happy go lucky JRPG heroes in there"?  But then I thought "Huh, I should go back and play Skies of Arcadia after this.  That's a good game and I never got more than an hour into it."  And THEN I reached the Desert Tank and that sucks.

 

So now I'm playing Skies of Arcadia!  I'm like 15 hours in.  That's a good game!  The slow load in and animations in the encounters is the biggest anchor weighing the game down.  If battles moved twice as snappy as they do then I would be totally happy.  But as is with slow encounters not only does that slow dungeon crawling to a, well, crawl - but it ALSO makes me not want to explore the sky to find sidequests.  Because the encounters are frequent, they are weak, but they are slooooow.  Everything else is good though.  Great when drinking, I don't get so impatient then.

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On 5/6/2018 at 10:35 AM, Baconrath said:

I think most of the performance issues with Battletech have been licked so far aside from the long load times and the wild difficulty spikes involving reinforcements showing up right off the bat, among other things.

Are they still reinforcements when they're already there from the get go? :bun-dunno:

Reinforcements when they're already there from the get go aren't reinforcements.  They're bad intelligence.

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I'm currently playing Prey and...I think I kind of hate it.  I hate how easy it is to die from only a few hits.  I hate how the screen gets dark every time there's an enemy nearby until I can barely see.  I hate how slow the playable character moves.  I hate the weapons.  I hate the constant trial and error when it comes to the mimics.  I am really trying to give this game a fair shake because I heard good things, but so far I am just not having much fun with it at all.

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2 hours ago, Mister Jack said:

I'm currently playing Prey and...I think I kind of hate it.  I hate how easy it is to die from only a few hits.  I hate how the screen gets dark every time there's an enemy nearby until I can barely see.  I hate how slow the playable character moves.  I hate the weapons.  I hate the constant trial and error when it comes to the mimics.  I am really trying to give this game a fair shake because I heard good things, but so far I am just not having much fun with it at all.

 

Those things won't be an issue once you start upgrading your weapons and unlocking abilities via neuromods. The best advice I can give you is to max out psychoshock ASAP. By the end of the game it was one of my most useful combat abilities. Also, if you have access to the pre-order DLC, grab the cosmonaut shotgun from the locker in your office. It can give you a little bit of an edge in combat early on. Oh and don't make the mistake of thinking the GLOO gun is only for plugging leaks. It's super useful in a ton of scenarios, including combat.

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I was playing Rage, and moderately enjoying it, but then I got to the first town. See, the guy who'd rescued me at the beginning needed supplies, and sent me to go pick them up. Fine. I get to the town and am told to go talk to the Mayor. Fine. Go talk to him, he says I have to go to the clothing store to get some regular clothes so I don't stand out. Fine. Go get the clothes, go back, Mayor now says I have to go get a garage for my vehicle. Fine. Go talk to the garage guy, he sets me up. Go back to the Mayor, who says I'm good to go, go talk to the sheriff to pick up the supplies. Fine. Go talk to the sheriff, he says he won't give me the supplies until I get some weapons on my vehicle, otherwise he might as well just donate them to the bandits, so he sends me to the mechanic to get some weapons. Fine. Go talk to the mechanic, he says he doesn't take cash, just "racing certificates" from the local racing syndicate, so I have to win some races to get him to work on my vehicle...

 

That's where I said "screw it" and quit playing. I have no idea what asinine errand the racing guy was going to send me on before letting me race, and I don't care. That whole chain is just godawful quest design.

 

Now I'm replaying Tomb Raider 2013, and enjoying it just as much as the first time.

 

17 hours ago, Mister Jack said:

I'm currently playing Prey and... I hate how the screen gets dark every time there's an enemy nearby until I can barely see.

 

I don't remember the screen getting dark when there were enemies nearby...

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Right now I am playing a game called 'Citadel: Forged with Fire'. Still in Alpha, but coming along great, with some dedicated developers releasing updates every Wednesday.

 

It's like Harry Potter meets Ark, but better than Ark. There are "Broom League" events with the developers where everyone has a game of what is essentially Quidditch. Very smooth building using Unreal Engine 4 and great graphics.

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  • 4 weeks later...

Been playing Dying Light since yesterday and enjoying the hell out of it. The parkour feels very fluid and satisfying and the gameplay loop is just good enough that I'm constantly going "one more quest" and just end up playing for hours. Although, I am kinda furious with it right now. See, I have two issues with the game.

 

The first (minor) one is the weapon degradation. I don't get how this is still a thing that game designers think is a good idea. At least, the kind where your weapons are seemingly made out of paper and have a very limited life before they inevitably break permanently. The way it worked in Dark Souls is fine but here it was pretty annoying early on. At least I was able to buy skills to make them last longer and have a chance of not consuming one of their limited repair points, so it's not as bad now. 

 

What made me furious is I just did a quest where I encountered a pretty strong zombie that I'm now suspecting might not have actually been killable. I burned through all my fucking medkits trying to fight that motherfucker and ended up dying anyway. If the game didn't use autosaves I seriously would've reloaded a previous save because man, I really feel like I got fucked here. I ended up having to try and run past him and barely managed to get what I needed and went back to the quest giver.

 

To keep it short, the quest involved gas pipes and this motherfucker turned on his setup only for it to explode in my face. My character made a comment about "maybe I should watch from a safe distance" but there was no quest marker or anything telling me to actually get back, so I assumed it was a joke. So I died, which brings me to my second and bigger issue: you fucking lose XP when you die! It's not even a lot but after burning through all my medkits and receiving death as a quest reward, that's just adding insult to injury...

 

Worst part is the game is so much fun that I couldn't actually rage quit. I just wanna keep playing, which almost makes it just a little more frustrating lol.

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That was why I just used the duplication thingy to make multiple copies of every weapon I liked, felt like it wasn't worth it using them otherwise. :P Also, later on the game gets easier.

 

Spoiler

Specially once you get the grappling hook and the camouflage skill. :P 

 

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I've been playing Shadow Tactics: Blades of the Shogun.

 

It's like XCOM but in real-time, and set in feudal Japan. It's a hell of a lot of fun, and quite challenging. It feels hard, and often I get to parts that are impossible, but then if I walk away for a while suddenly a solution will come to me while I'm doing something else. I'm addicted.

 

I'm especially glad it's good, because it came in the Humble Bundle that I got for The Long Journey Home, and I ended up not liking TLJH, so I'm glad there's something good in it. :D

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9 hours ago, TheMightyEthan said:

It's like XCOM but in real-time

 

So nothing like XCOM then. :P

 

Kidding aside, I take it you've never played any of the Commandos series? Because they're the clear inspiration for Shadow Tactics. So if you really enjoy it, they might be worth checking out. Last I checked they were all on Steam.

 

edit: Dying Light update: I found out there's a mobile companion app that lets you send loot to the main game. I just spent like 20mins doing missions in it while watching Twitch (you just send scouts on missions and wait for the timer to end) and sent myself a package in the main game. I now have 31 medkits. I am no longer mad at the game.

 

Oh and @MetalCaveman, thanks for pointing out the camouflage skill! I probably would've overlooked it and it's super useful when trying to break into police vans.

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