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Cyber Rat
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Been playing Pikmin 3, which I got for free with Mario Kart 8.  I really like it a lot.  I would say I regret not getting it sooner, except then I would have already owned literally every option for a free game with Mario Kart.

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Just got done with my yearly replay of Ys I and II so... back to killing Nazis with Wolfenstein: The New Order. I absolutely hated the last game (I think it was the one that came out early in the PS3's lifetime) but I've heard good things about this one. Also people I know on Steam seem to like it enough to put in 30 hours. So this should be good.

 

Now come on Mecha Hitler.

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KoToR has consumed me.

So I just finished the underwater part...Bioware pretty much sucks at anything that doesnt involve rpg stats or dialogue. Looking back Im surprised how decent the shooting in ME2 and 3 were.

In hindsight I can understand now why this company thought The Fade in DA:O was a good idea.

Edited by Strangelove
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So, I've been playing an awful lot of Metal Gear Rising over the past week. First, I cleared normal, which was significantly easier than when I did it on PS3 6 months ago. Even accounting for me being already familiar with the game, the difference was so jarring that I actually started wondering if I'd accidentally played on hard back then. I guess I was just fucking terrible at it?

 

I redid it on hard and with new game plus progression it was no challenge at all. Then I moved on to very hard. Very hard lived up to its name. The tutorial level, which usually takes no more than 10mins when you know what you're doing, took me an entire hour to beat. You don't have access to any of your upgrades so you die pretty fucking fast. I'm talking like 3 hits.

 

After that, it got a bit easier. Once I had access to my maxed out meters and OP gear, it was kind of hilarious how easily I breezed through the levels by comparison. The first main boss was no trouble at all. But then I got to Monsoon and shit got real. Holy fuck, that was challenging. Took me almost 10 tries before I managed to beat him. Sundowner wasn't too bad but then I got to Sam. That motherfucker was so intense. I don't think I've ever had this much fun failing outside of the Souls series.

 

Then came the final boss. My first attempt, I ended up at the final phase of the fight with no health packs left and the damage not fully upgraded on the specific sword you have to use. It was basically impossible. So I went to farm BPs a bit, upgraded the sword, filled up on health packs and replayed the entire last level. Not using any health packs throughout the fight was no easy feat because that fucker has a couple of phases that are downright bullshit. If it wasn't for the possibility to abuse checkpoints to get a full health refill, I don't think I'd have made it. But I did it and now I'm back at the final phase with full damage on the sword and 5 health packs. And still it's so fucking difficult! I intend to keep trying but I'm actually not sure I have the skills to beat him. If I do manage to clear it, I'm seriously worried about tackling Revengeance mode. I'm not sure my sanity would be able to withstand the challenge. Yet I love the game so goddamned much I just want to keep playing it!

 

If I end up losing my mind in the near future, you guys will know why.

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Okay I think I see what people's problem with Skyward Sword is.  After the sixth temple there is a lot of bullshit filler.  I'm hoping it's over soon because I want to get back to the actual adventuring part of the game.

 

Also, fuck the silent realm trials.  Oh my god, I hate them so much.

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I have a weird relationship with the Silent Realms:  they frustrate the fuck out of me, and make me scream with rage, but I still love them.  They're the kind of difficulty where I feel like I have complete control over my success or failure, where if I get screwed up it's because I did something wrong and I know exactly what it is and what I need to do differently to fix it.

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But is it really fun four times?

 

Oh yeah, something else that bugged me is how the trials were meant to test Link's worthiness to obtain the Triforce by testing his courage, wisdom, and power.  That's all well and good, but it's the SAME EXACT TEST THREE TIMES!  How does taking the same test three times test courage, wisdom, and power?  If the same test measures all three qualities, why not just take it once?  I was expecting the courage test to be evading the guardians and then wisdom would be a puzzle or something and power would be a battle arena or whatever.  That would have actually made sense.

Edited by Mister Jack
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I FUCKING DID IT!! I beat the final boss of MGR on very hard!!

 

Holy shit, that was intense. I think the game counted ALL my attempts, even those from previous play sessions, because the final timer for the level was almost 3 hours. When he was down to the last quarter of his health, my heart was pounding and my hands were shaking so much I actually failed the final QTE like 3 times. Thank fucking God, at that point the game acknowledges your win and just re-triggers it without dealing you any damage. If I had failed at that point, I don't think I would have a PC anymore. Nor a window.

 

But man, it's been so long since I've done something like this purely for the challenge, i.e. with no achievement or trophy related to it. Feels pretty good. :)

Edited by FLD
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Did anyone give "Remember Me" a chance? I got it for free on PS+ and it's actually not that bad. Great art direction and graphics, good voiceacting and music, and a pretty decent premise.

The fighting does kind of suck though, but its not bad, its just mediocre. Like, "Enslaved" mediocre. I let Enslaved slide for the same exact reasons as RM, so I think Im going to try to finish this one too.

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Yeah, I wrote a pretty lengthy mini-review about Remember Me in the Games You Beat thread. My thoughts were mostly the same. Combat brings it way down but everything else is pretty good, especially the art direction and soundtrack. I also really enjoyed the story, there's a few really interesting bits if you stick with it to the end.

 

As for me, Metal Gear Rising made me hungry for more so I decided it was time I finally beat Peace Walker. I'd been planning to do it before Phantom Pain comes out, anyway. It's been a while so I just started over from the beginning. I wasn't that far into it, anyway.

 

The short mission structure really makes me wish I was playing it on Vita. I downloaded the PSP version a couple months ago but I could tell right away that I wouldn't be able to stand that shitty framerate. Anyway, so far, I'm having fun with it but it's just not up to the series' usual standard of quality. And did I just watch a cutscene that basically retconned MGS3's ending?!? Also, all that Mother Base micromanagement bullshit is fine for a handheld game but I'm not sure how I feel about it being in MGSV proper...

Edited by FLD
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You're not the first one I've seen describing it as grindy. What do people mean when they say that? Is there a point in the game where you're forced to replay missions or something? I haven't really experienced anything like that yet and I'm close to 10 hours in. I just met your avatar for the first time, actually.

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Well, to unlock the "true" boss and the "true "ending, you're going to have to redo a lot of the missions. Its impossible to experience everything in the game without redoing certain things. Especially if you care about unlocking all the stuff Motherbase has.

 

Anyways, the story also sucks, what little it has. The best story parts are the audiotapes you can find. 

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Yeah, so far I'm not crazy about the story. Kinda disappointing since the main reason I'm playing it is because it felt like I was missing this important chunk of canon. The stealth gameplay is still the best part despite the small size of the maps. And I didn't realize there were audiotapes to find. I guess that explains what the walkman is used for? But man, yet another similarity between PW and MGSV/GZ. I couldn't help but be a little bit bummed out when I found out that MGSV wasn't going to be a traditional MGS but I dunno... I'm kinda worried about it being too similar to Peace Walker. That game structure is fine for a handheld spin-off but it's not exactly what I want from a mainline game.

 

Anyway, if there's a true ending involved I guess I'm gonna have to look some of that shit up.

Edited by FLD
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I've been playing Guacamelee, free from XBL, and it's pretty great.  I think I'd been turned off initially from people talking about it being great because it's hard (I could be wrong about that), but it doesn't seem too bad and I think I'm pretty far through it.

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I've been playing Guacamelee, free from XBL, and it's pretty great.  I think I'd been turned off initially from people talking about it being great because it's hard (I could be wrong about that), but it doesn't seem too bad and I think I'm pretty far through it.

 

The combat can be challenging later on and there's one or two optional platforming bits that can be infuriating. But if you're playing on normal and avoid the DLC challenges like the plague (El Inferno or whatever), then you shouldn't have any issues. It's probably my favorite game of 2013.

 

How different is the PS4 version? Is it basically just the DLC added in? I never did finish it on Vita...

They actually added a few new levels and, I think, some new powers as well. So it's not just a straight up port, there's new content exclusive to this edition.

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I've moved from Skyward Sword to Wind Waker HD and I have a personal request for the developers of Zelda.

 

Can we ditch the compass from now on? It's completely pointless. Skyward combined the map and compass into one item, which was much better because honestly, who has ever been excited about finding the compass? It just feels like filler to make the dungeon longer. I might even debate the need for the dungeon map, but that's probably not going anywhere so at least let the compass stay gone. I haven't played Link Between Worlds yet so I don't know if the compass was in that game or not, but hopefully they thought better of it.

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I think people say its hard because of the bosses.

You mean like this one?

 

 

I've already beat the boss after that too.  Honestly, it seems like they're getting easier as I go, which is weird.  I definitely have encountered some of the devious optional platforming bits though.

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