Jump to content

What are you currently playing?


Cyber Rat
 Share

Recommended Posts

So Hyperdimension Neptunia Re;Birth1 got some crashing issues. Seems like running the .exe in Windows XP compatibility mode fixes it. It did for me.

My face if Iffy are still using Windows XP to make and test the port:

8ZwSI4Z.jpg

 

Otherwise, it's an alright game. It's running at 60 fps. I actually learning something about this series that I jokingly mention a lot. The only real glaring issue with the port is resolution. At the very least, it seems like some assets are locked at 900p max. The graphic quality of this port is confusing me. Some part looks like 1080p while others does not... and it changes.

Link to comment
Share on other sites

Oh fuck me. I clocked in 11 hours and I just got through chapter 2. It is 7 AM...

 

Anyways, when this game is not crashing it is perfectly fine. It actually looks alright and the battles can potentially be quite fast paced. The only time during battles that I slow down is if I need to position myself to slap around the most enemies. For the game's major problems, we just got to wait to see how well Iffy fixes the problems (DLC and crashing). I'm chalking up this shaky port is due to inexperience PC devs. Hopefully they'll pull a Square Enix and add in proper resolution options later so that anybody above 1080p can enjoy the game. Those 900p assets would be terrible at higher resolutions.

 

Gameplay wise, I like it however there is a HUGE difficulty spike at chapter two. I heard about it but I didn't look into it. I only got through it by pure chance on how I built my characters. how the AI reacted and well, DLC. I have a random chick that nobody acknowledges. I actually was down to my final, nearly dead character since my strategy could only hold out for so long. Now that I think harder, I had similar outcomes in my fights with harder enemies after this.

 

So yeah... while I like Nep Nep, Noire is best girl so far.

  • Like 1
Link to comment
Share on other sites

I'm not sure if it was in chapter 2 but I only encountered one difficulty spike when I played it on Vita. I was told that the game's main dungeons expect (i.e. are balanced for) you to have done the optional dungeons. Once I started doing those every chance I got, I didn't really run into any difficulty spikes again.

Edited by FLD
Link to comment
Share on other sites

Played some Metroid Prime last night. I forgot how much of a pain in the ass motion controls are. First, the nunchuk isn't wireless, wtf?! Then, you need a sensor bar. Oh wait? Can't you use the gamepad as a sensor bar? Yes, but it doesn't seem to work if you're more than 5 feet away. Guess you're using the sensor bar with 50 feet of goddamn tangled chord. Ok now you're set up, ready to Prime some Metroids. Now you have to point at the screen, for NO REASON. And by "point at the screen", I mean "point at the screen relative to the sensor bar". I can't believe I use to do this. Fuck you 2006.

Link to comment
Share on other sites

Banished is fantastic. I just never touched a mod yet but the modding scene is very much alive.

 

I'm not sure if it was in chapter 2 but I only encountered one difficulty spike when I played it on Vita. I was told that the game's main dungeons expect (i.e. are balanced for) you to have done the optional dungeons. Once I started doing those every chance I got, I didn't really run into any difficulty spikes again.

Well, I got through that spike so it means it is for sure doable on a first run but considering that only a handful of enemies were harder than her up to that point made her bloody hard. Now that I had some sleep, I recall losing Nep Nep at the very end. The boss only needed 1-2 rounds of attack to be defeated. My healer is also my tank so she managed to have enough health at the end to finish off the boss.

 

@Tenshi

I'm like FLD that I haven't played the original. I recall hearing that the original being kind of terrible. Looking at it on Youtube, it seems slower and clunkier but it is essentially what is there in Re;birth. The production value is for sure lower in the original (music being the most obvious). Some of the differences that I noticed:

 

  • How you determine your combos is revamped to be far more intuitive. So instead of a long list with different combinations, it got boiled down to what is essentially a spreadsheet with three rows and four columns. You don't have to use all the columns.
  • The original is that you are stuck in a line (think classic JRPGs) while in Re;birth you got freedom of movement which adds another level to battles (more towards the likes of Disgaea than say the rows of Final Fantasy). Positioning is kind of important since some bosses and enemies has attacks that deals damage to a wide area.
  • Random encounters are gone. In Re;birth, there are enemy models in the dungeons so if you feel like it, you can skip as many battles as you like.

So it changed quite a bit with regards to battles. All for the better. 

Link to comment
Share on other sites

Oh, right. They used the combat systems from Neptunia mk2 and Victory for Re;birth. They also did away with the passive %-based healing that I enjoyed in the first game. From your description it looks like they just applied the mechanics of mk2 and Victory, or maybe just Victory, to HDN. Not a bad move anyway. Victory was certainly the best game mechanically.

Link to comment
Share on other sites

By %-based I mean there was an entire repertoire of healing skills that you didn't actively use. They were all based on percentages to activate, though there may have been a few with other triggers. I believe there were. But it was all passive healing, meaning you didn't bother with taking a turn to heal in battle. Is that still the case? I figured they'd have gotten rid of it because so many people disliked it (and thought I read that they did).

Link to comment
Share on other sites

Oh okay. I think they left it for some bosses since I recall them auto healing (Green number right before they attack). Otherwise I do think it is gone. It would've made my life easier if my characters had it. During hard fights, Compa is reduced as a bullet sponge while she heals herself or other people.

 

On a different note. I wished they fleshed out the DLC characters. Right now they are literally some unknown, unseen ghosts that I use occasional. They are not mentioned one bit after they are aquired after a quick blurb. At least they have a hard time providing partner bonuses or whatever it is called because they are quite powerful in the beginning. Hell, at least one is another CPU.

Link to comment
Share on other sites

  • 2 weeks later...

I'm thinking of getting the new Shantae on the Wii U but I need to beat the previous one on Steam first.  I originally had it on my iPod (no steam version back then) but I never finished it because the map was atrocious and I constantly got lost.  I doubt they fixed that in the steam port, so hopefully I can power through it regardless.  Outside of the terrible map, it really is a very good game.

Link to comment
Share on other sites

Been playing Divinity: Original Sin.

 

Quite interesting title, quite enjoying it so far. About my only major complaint is some things give next to no direction. Crafting is a big one, I'm picking up items that are clearly marked "ingredient", but I've not come across any way to enter a crafting screen apart from managing to make flour. Now I've a mortar n pestle I've made bone dust too, but no idea if I can make proper food, potions, scrolls, etc. The quests aren't overly well directed either, so most part I'm currently going around and exploring places, stumbling on new areas and some of the simpler quests (e.g "kill the guys in the lighthouse for us" compared to the larger "work out who killed this guy, solve the undead issue" etc)

There's also really weird levels between enemies and yourself, at the moment my guys are 4-5, but I can easily wander into people that are 7-8 (battles against enemies that are lvl 5-6 are kind of a pain to get through, might take a couple attempts). Combat is quite nice, though fiddly at times. With your archer ending up running towards the enemy instead of shooting at them due to a minor miss click (aiming with AoE attacks too are a PITA as well).

Link to comment
Share on other sites

I'm really liking P4G. A lot. Thanks to everyone who said I should try it even though I didn't like P3P.

 

@GOH: "Better of the same" is such a perfect description for that kind of thing, I'm going to have to start using it.

Link to comment
Share on other sites

I'm playing Uncharted 2. I got it at launch. I just want it done with so am playing on Very Easy and not going out of my way to look for treasures and will not be replaying it on harder levels. I think because I was frustrating myself with the first one on crushing I'm enjoying this one quite a bit more and the fighting seems more spread out so far though I'm only up to where you meet Elena.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...